InventoryManager: Fix virtual function overload warning

This commit is contained in:
SmallJoker 2019-09-09 20:35:45 +02:00
parent fae6242d4e
commit 720aedb467

@ -111,7 +111,7 @@ public:
// Get an inventory (server and client) // Get an inventory (server and client)
virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;} virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
// Set modified (will be saved and sent over network; only on server) // Set modified (will be saved and sent over network; only on server)
virtual void setInventoryModified(const InventoryLocation &loc, bool playerSend = true){} virtual void setInventoryModified(const InventoryLocation &loc) {}
// Send inventory action to server (only on client) // Send inventory action to server (only on client)
virtual void inventoryAction(InventoryAction *a){} virtual void inventoryAction(InventoryAction *a){}
}; };