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Resolves some warnings for Android version (#13862)
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@ -169,7 +169,6 @@ private:
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LocalPlayer *m_player;
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ParticleSpawnerParameters p;
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std::vector<ClientParticleTexture> m_texpool;
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size_t m_texcount;
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std::vector<float> m_spawntimes;
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u16 m_attached_id;
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};
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@ -550,8 +550,7 @@ static bool create_userdata_path()
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}
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namespace {
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std::string findProgram(const char *name)
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{
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[[maybe_unused]] std::string findProgram(const char *name) {
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char *path_c = getenv("PATH");
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if (!path_c)
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return "";
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@ -571,8 +570,9 @@ namespace {
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#ifdef _WIN32
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const char *debuggerNames[] = {"gdb.exe", "lldb.exe"};
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#else
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const char *debuggerNames[] = {"gdb", "lldb"};
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[[maybe_unused]] const char *debuggerNames[] = {"gdb", "lldb"};
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#endif
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template <class T>
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void getDebuggerArgs(T &out, int i) {
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if (i == 0) {
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