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https://github.com/minetest/minetest.git
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Option to invert direction or disable mouse wheel for hotbar item selection
More changed callbacks for the settings are added in readSettings(). Those are also deregistered when the Game object is destroyed.
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@ -108,6 +108,12 @@ invert_mouse (Invert mouse) bool false
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# Mouse sensitivity multiplier.
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mouse_sensitivity (Mouse sensitivity) float 0.2 0.001 10.0
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# Enable mouse wheel (scroll) for item selection in hotbar.
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enable_hotbar_mouse_wheel (Hotbar: Enable mouse wheel for selection) bool true
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# Invert mouse wheel (scroll) direction for item selection in hotbar.
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invert_hotbar_mouse_wheel (Hotbar: Invert mouse wheel direction) bool false
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[*Touchscreen]
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# The length in pixels it takes for touch screen interaction to start.
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@ -1003,7 +1003,10 @@ private:
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f32 m_cache_cam_smoothing;
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f32 m_cache_fog_start;
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bool m_invert_mouse = false;
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bool m_invert_mouse;
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bool m_enable_hotbar_mouse_wheel;
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bool m_invert_hotbar_mouse_wheel;
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bool m_first_loop_after_window_activation = false;
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bool m_camera_offset_changed = false;
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bool m_game_focused;
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@ -1034,7 +1037,7 @@ Game::Game() :
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("enable_clouds",
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("doubletap_joysticks",
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g_settings->registerChangedCallback("enable_joysticks",
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("enable_particles",
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&settingChangedCallback, this);
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@ -1050,12 +1053,22 @@ Game::Game() :
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("free_move",
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("fog_start",
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("cinematic",
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("cinematic_camera_smoothing",
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("camera_smoothing",
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("invert_mouse",
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("enable_hotbar_mouse_wheel",
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("invert_hotbar_mouse_wheel",
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("pause_on_lost_focus",
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&settingChangedCallback, this);
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readSettings();
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@ -1095,24 +1108,38 @@ Game::~Game()
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("enable_clouds",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("enable_joysticks",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("enable_particles",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("enable_fog",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("mouse_sensitivity",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("joystick_frustum_sensitivity",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("repeat_place_time",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("noclip",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("free_move",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("fog_start",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("cinematic",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("cinematic_camera_smoothing",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("camera_smoothing",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("invert_mouse",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("enable_hotbar_mouse_wheel",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("invert_hotbar_mouse_wheel",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("pause_on_lost_focus",
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&settingChangedCallback, this);
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if (m_rendering_engine)
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m_rendering_engine->finalize();
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}
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@ -1149,7 +1176,6 @@ bool Game::startup(bool *kill,
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m_game_ui->initFlags();
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m_invert_mouse = g_settings->getBool("invert_mouse");
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m_first_loop_after_window_activation = true;
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#ifdef HAVE_TOUCHSCREENGUI
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@ -2135,10 +2161,15 @@ void Game::processItemSelection(u16 *new_playeritem)
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/* Item selection using mouse wheel
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*/
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*new_playeritem = player->getWieldIndex();
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s32 wheel = input->getMouseWheel();
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u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
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player->hud_hotbar_itemcount - 1);
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s32 wheel = input->getMouseWheel();
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if (!m_enable_hotbar_mouse_wheel)
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wheel = 0;
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if (m_invert_hotbar_mouse_wheel)
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wheel *= -1;
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s32 dir = wheel;
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if (wasKeyDown(KeyType::HOTBAR_NEXT))
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@ -4299,6 +4330,10 @@ void Game::readSettings()
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m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f);
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m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
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m_invert_mouse = g_settings->getBool("invert_mouse");
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m_enable_hotbar_mouse_wheel = g_settings->getBool("enable_hotbar_mouse_wheel");
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m_invert_hotbar_mouse_wheel = g_settings->getBool("invert_hotbar_mouse_wheel");
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m_does_lost_focus_pause_game = g_settings->getBool("pause_on_lost_focus");
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}
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@ -285,6 +285,8 @@ void set_default_settings()
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// Input
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settings->setDefault("invert_mouse", "false");
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settings->setDefault("enable_hotbar_mouse_wheel", "true");
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settings->setDefault("invert_hotbar_mouse_wheel", "false");
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settings->setDefault("mouse_sensitivity", "0.2");
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settings->setDefault("repeat_place_time", "0.25");
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settings->setDefault("safe_dig_and_place", "false");
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