mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 08:03:45 +01:00
Rewrite falling entity to make use of collision info
fixes #4781, fixes #9293
This commit is contained in:
parent
b6b80f55c8
commit
723926a995
@ -30,6 +30,8 @@ local facedir_to_euler = {
|
||||
{y = math.pi/2, x = math.pi, z = 0}
|
||||
}
|
||||
|
||||
local gravity = tonumber(core.settings:get("movement_gravity")) or 9.81
|
||||
|
||||
--
|
||||
-- Falling stuff
|
||||
--
|
||||
@ -47,6 +49,7 @@ core.register_entity(":__builtin:falling_node", {
|
||||
|
||||
node = {},
|
||||
meta = {},
|
||||
floats = false,
|
||||
|
||||
set_node = function(self, node, meta)
|
||||
self.node = node
|
||||
@ -71,6 +74,11 @@ core.register_entity(":__builtin:falling_node", {
|
||||
return
|
||||
end
|
||||
self.meta = meta
|
||||
|
||||
-- Cache whether we're supposed to float on water
|
||||
self.floats = core.get_item_group(node.name, "float") ~= 0
|
||||
|
||||
-- Set entity visuals
|
||||
if def.drawtype == "torchlike" or def.drawtype == "signlike" then
|
||||
local textures
|
||||
if def.tiles and def.tiles[1] then
|
||||
@ -113,6 +121,7 @@ core.register_entity(":__builtin:falling_node", {
|
||||
glow = def.light_source,
|
||||
})
|
||||
end
|
||||
|
||||
-- Rotate entity
|
||||
if def.drawtype == "torchlike" then
|
||||
self.object:set_yaw(math.pi*0.25)
|
||||
@ -172,6 +181,7 @@ core.register_entity(":__builtin:falling_node", {
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
self.object:set_acceleration({x = 0, y = -gravity, z = 0})
|
||||
|
||||
local ds = core.deserialize(staticdata)
|
||||
if ds and ds.node then
|
||||
@ -183,85 +193,137 @@ core.register_entity(":__builtin:falling_node", {
|
||||
end
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
-- Set gravity
|
||||
local acceleration = self.object:get_acceleration()
|
||||
if not vector.equals(acceleration, {x = 0, y = -10, z = 0}) then
|
||||
self.object:set_acceleration({x = 0, y = -10, z = 0})
|
||||
try_place = function(self, bcp, bcn)
|
||||
local bcd = core.registered_nodes[bcn.name]
|
||||
-- Add levels if dropped on same leveled node
|
||||
if bcd and bcd.leveled and
|
||||
bcn.name == self.node.name then
|
||||
local addlevel = self.node.level
|
||||
if not addlevel or addlevel <= 0 then
|
||||
addlevel = bcd.leveled
|
||||
end
|
||||
if core.add_node_level(bcp, addlevel) == 0 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
-- Turn to actual node when colliding with ground, or continue to move
|
||||
local pos = self.object:get_pos()
|
||||
-- Position of bottom center point
|
||||
local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z}
|
||||
-- 'bcn' is nil for unloaded nodes
|
||||
local bcn = core.get_node_or_nil(bcp)
|
||||
-- Delete on contact with ignore at world edges
|
||||
if bcn and bcn.name == "ignore" then
|
||||
self.object:remove()
|
||||
return
|
||||
|
||||
-- Decide if we're replacing the node or placing on top
|
||||
local np = vector.new(bcp)
|
||||
if bcd and bcd.buildable_to and
|
||||
(not self.floats or bcd.liquidtype == "none") then
|
||||
core.remove_node(bcp)
|
||||
else
|
||||
np.y = np.y + 1
|
||||
end
|
||||
local bcd = bcn and core.registered_nodes[bcn.name]
|
||||
if bcn and
|
||||
(not bcd or bcd.walkable or
|
||||
(core.get_item_group(self.node.name, "float") ~= 0 and
|
||||
bcd.liquidtype ~= "none")) then
|
||||
if bcd and bcd.leveled and
|
||||
bcn.name == self.node.name then
|
||||
local addlevel = self.node.level
|
||||
if not addlevel or addlevel <= 0 then
|
||||
addlevel = bcd.leveled
|
||||
|
||||
-- Check what's here
|
||||
local n2 = core.get_node(np)
|
||||
local nd = core.registered_nodes[n2.name]
|
||||
-- If it's not air or liquid, remove node and replace it with
|
||||
-- it's drops
|
||||
if n2.name ~= "air" and (not nd or nd.liquidtype == "none") then
|
||||
if nd and nd.buildable_to == false then
|
||||
nd.on_dig(np, n2, nil)
|
||||
-- If it's still there, it might be protected
|
||||
if core.get_node(np).name == n2.name then
|
||||
return false
|
||||
end
|
||||
if core.add_node_level(bcp, addlevel) == 0 then
|
||||
else
|
||||
core.remove_node(np)
|
||||
end
|
||||
end
|
||||
|
||||
-- Create node
|
||||
local def = core.registered_nodes[self.node.name]
|
||||
if def then
|
||||
core.add_node(np, self.node)
|
||||
if self.meta then
|
||||
core.get_meta(np):from_table(self.meta)
|
||||
end
|
||||
if def.sounds and def.sounds.place then
|
||||
core.sound_play(def.sounds.place, {pos = np}, true)
|
||||
end
|
||||
end
|
||||
core.check_for_falling(np)
|
||||
return true
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime, moveresult)
|
||||
-- Fallback code since collision detection can't tell us
|
||||
-- about liquids (which do not collide)
|
||||
if self.floats then
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
local bcp = vector.round({x = pos.x, y = pos.y - 0.7, z = pos.z})
|
||||
local bcn = core.get_node(bcp)
|
||||
|
||||
local bcd = core.registered_nodes[bcn.name]
|
||||
if bcd and bcd.liquidtype ~= "none" then
|
||||
if self:try_place(bcp, bcn) then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
elseif bcd and bcd.buildable_to and
|
||||
(core.get_item_group(self.node.name, "float") == 0 or
|
||||
bcd.liquidtype == "none") then
|
||||
core.remove_node(bcp)
|
||||
return
|
||||
end
|
||||
local np = {x = bcp.x, y = bcp.y + 1, z = bcp.z}
|
||||
-- Check what's here
|
||||
local n2 = core.get_node(np)
|
||||
local nd = core.registered_nodes[n2.name]
|
||||
-- If it's not air or liquid, remove node and replace it with
|
||||
-- it's drops
|
||||
if n2.name ~= "air" and (not nd or nd.liquidtype == "none") then
|
||||
core.remove_node(np)
|
||||
if nd and nd.buildable_to == false then
|
||||
-- Add dropped items
|
||||
local drops = core.get_node_drops(n2, "")
|
||||
for _, dropped_item in pairs(drops) do
|
||||
core.add_item(np, dropped_item)
|
||||
end
|
||||
end
|
||||
-- Run script hook
|
||||
for _, callback in pairs(core.registered_on_dignodes) do
|
||||
callback(np, n2)
|
||||
end
|
||||
end
|
||||
-- Create node and remove entity
|
||||
local def = core.registered_nodes[self.node.name]
|
||||
if def then
|
||||
core.add_node(np, self.node)
|
||||
if self.meta then
|
||||
local meta = core.get_meta(np)
|
||||
meta:from_table(self.meta)
|
||||
end
|
||||
if def.sounds and def.sounds.place then
|
||||
core.sound_play(def.sounds.place, {pos = np}, true)
|
||||
end
|
||||
|
||||
assert(moveresult)
|
||||
if not moveresult.collides then
|
||||
return -- Nothing to do :)
|
||||
end
|
||||
|
||||
local bcp, bcn
|
||||
if moveresult.touching_ground then
|
||||
for _, info in ipairs(moveresult.collisions) do
|
||||
if info.axis == "y" then
|
||||
bcp = info.node_pos
|
||||
bcn = core.get_node(bcp)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not bcp then
|
||||
-- We're colliding with something, but not the ground. Irrelevant to us.
|
||||
return
|
||||
elseif bcn.name == "ignore" then
|
||||
-- Delete on contact with ignore at world edges
|
||||
self.object:remove()
|
||||
core.check_for_falling(np)
|
||||
return
|
||||
end
|
||||
local vel = self.object:get_velocity()
|
||||
if vector.equals(vel, {x = 0, y = 0, z = 0}) then
|
||||
local npos = self.object:get_pos()
|
||||
self.object:set_pos(vector.round(npos))
|
||||
|
||||
local failure = false
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local distance = vector.apply(vector.subtract(pos, bcp), math.abs)
|
||||
if distance.x >= 1 or distance.z >= 1 then
|
||||
-- We're colliding with some part of a node that's sticking out
|
||||
-- Since we don't want to visually teleport, drop as item
|
||||
failure = true
|
||||
elseif distance.y >= 2 then
|
||||
-- Doors consist of a hidden top node and a bottom node that is
|
||||
-- the actual door. Despite the top node being solid, the moveresult
|
||||
-- almost always indicates collision with the bottom node.
|
||||
-- Compensate for this by checking the top node
|
||||
bcp.y = bcp.y + 1
|
||||
bcn = core.get_node(bcp)
|
||||
local def = core.registered_nodes[bcn.name]
|
||||
if not (def and def.walkable) then
|
||||
failure = true -- This is unexpected, fail
|
||||
end
|
||||
end
|
||||
|
||||
-- Try to actually place ourselves
|
||||
if not failure then
|
||||
failure = not self:try_place(bcp, bcn)
|
||||
end
|
||||
|
||||
if failure then
|
||||
local drops = core.get_node_drops(self.node, "")
|
||||
for _, item in pairs(drops) do
|
||||
core.add_item(pos, item)
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
end
|
||||
})
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user