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Don't call on_dieplayer callback two times (#11874)
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76e97e85a0
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72b14bd994
@ -819,8 +819,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
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<< std::endl;
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PlayerHPChangeReason reason(PlayerHPChangeReason::FALL);
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playersao->setHP((s32)playersao->getHP() - (s32)damage, reason, false);
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SendPlayerHPOrDie(playersao, reason); // correct client side prediction
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playersao->setHP((s32)playersao->getHP() - (s32)damage, reason, true);
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}
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}
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@ -1095,11 +1095,12 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
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// Send inventory
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SendInventory(playersao, false);
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// Send HP or death screen
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// Send HP
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SendPlayerHP(playersao);
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// Send death screen
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if (playersao->isDead())
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SendDeathscreen(peer_id, false, v3f(0,0,0));
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else
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SendPlayerHP(peer_id);
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// Send Breath
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SendPlayerBreath(playersao);
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@ -1365,18 +1366,21 @@ void Server::SendMovement(session_t peer_id)
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Send(&pkt);
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}
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void Server::SendPlayerHPOrDie(PlayerSAO *playersao, const PlayerHPChangeReason &reason)
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void Server::HandlePlayerHPChange(PlayerSAO *playersao, const PlayerHPChangeReason &reason)
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{
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if (playersao->isImmortal())
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return;
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m_script->player_event(playersao, "health_changed");
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SendPlayerHP(playersao);
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session_t peer_id = playersao->getPeerID();
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bool is_alive = !playersao->isDead();
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// Send to other clients
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playersao->sendPunchCommand();
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if (is_alive)
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SendPlayerHP(peer_id);
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else
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DiePlayer(peer_id, reason);
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if (playersao->isDead())
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HandlePlayerDeath(playersao, reason);
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}
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void Server::SendPlayerHP(PlayerSAO *playersao)
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{
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SendHP(playersao->getPeerID(), playersao->getHP());
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}
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void Server::SendHP(session_t peer_id, u16 hp)
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@ -1810,18 +1814,6 @@ void Server::SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed)
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}
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}
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void Server::SendPlayerHP(session_t peer_id)
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{
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PlayerSAO *playersao = getPlayerSAO(peer_id);
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assert(playersao);
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SendHP(peer_id, playersao->getHP());
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m_script->player_event(playersao,"health_changed");
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// Send to other clients
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playersao->sendPunchCommand();
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}
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void Server::SendPlayerBreath(PlayerSAO *sao)
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{
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assert(sao);
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@ -2750,23 +2742,18 @@ void Server::sendDetachedInventories(session_t peer_id, bool incremental)
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Something random
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*/
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void Server::DiePlayer(session_t peer_id, const PlayerHPChangeReason &reason)
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void Server::HandlePlayerDeath(PlayerSAO *playersao, const PlayerHPChangeReason &reason)
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{
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PlayerSAO *playersao = getPlayerSAO(peer_id);
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assert(playersao);
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infostream << "Server::DiePlayer(): Player "
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<< playersao->getPlayer()->getName()
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<< " dies" << std::endl;
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playersao->setHP(0, reason);
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playersao->clearParentAttachment();
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// Trigger scripted stuff
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m_script->on_dieplayer(playersao, reason);
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SendPlayerHP(peer_id);
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SendDeathscreen(peer_id, false, v3f(0,0,0));
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SendDeathscreen(playersao->getPeerID(), false, v3f(0,0,0));
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}
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void Server::RespawnPlayer(session_t peer_id)
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@ -2787,8 +2774,6 @@ void Server::RespawnPlayer(session_t peer_id)
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// setPos will send the new position to client
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playersao->setPos(findSpawnPos());
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}
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SendPlayerHP(peer_id);
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}
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@ -350,7 +350,8 @@ public:
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void printToConsoleOnly(const std::string &text);
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void SendPlayerHPOrDie(PlayerSAO *player, const PlayerHPChangeReason &reason);
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void HandlePlayerHPChange(PlayerSAO *sao, const PlayerHPChangeReason &reason);
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void SendPlayerHP(PlayerSAO *sao);
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void SendPlayerBreath(PlayerSAO *sao);
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void SendInventory(PlayerSAO *playerSAO, bool incremental);
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void SendMovePlayer(session_t peer_id);
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@ -438,7 +439,6 @@ private:
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virtual void SendChatMessage(session_t peer_id, const ChatMessage &message);
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void SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed);
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void SendPlayerHP(session_t peer_id);
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void SendLocalPlayerAnimations(session_t peer_id, v2s32 animation_frames[4],
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f32 animation_speed);
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@ -510,7 +510,7 @@ private:
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Something random
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*/
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void DiePlayer(session_t peer_id, const PlayerHPChangeReason &reason);
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void HandlePlayerDeath(PlayerSAO* sao, const PlayerHPChangeReason &reason);
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void RespawnPlayer(session_t peer_id);
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void DeleteClient(session_t peer_id, ClientDeletionReason reason);
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void UpdateCrafting(RemotePlayer *player);
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@ -463,36 +463,33 @@ void PlayerSAO::rightClick(ServerActiveObject *clicker)
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m_env->getScriptIface()->on_rightclickplayer(this, clicker);
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}
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void PlayerSAO::setHP(s32 hp, const PlayerHPChangeReason &reason, bool send)
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void PlayerSAO::setHP(s32 target_hp, const PlayerHPChangeReason &reason, bool from_client)
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{
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if (hp == (s32)m_hp)
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target_hp = rangelim(target_hp, 0, U16_MAX);
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if (target_hp == m_hp)
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return; // Nothing to do
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if (m_hp <= 0 && hp < (s32)m_hp)
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return; // Cannot take more damage
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s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, target_hp - (s32)m_hp, reason);
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{
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s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - m_hp, reason);
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if (hp_change == 0)
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return;
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s32 hp = (s32)m_hp + std::min(hp_change, U16_MAX); // Protection against s32 overflow
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hp = rangelim(hp, 0, U16_MAX);
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hp = m_hp + hp_change;
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}
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if (hp > m_prop.hp_max)
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hp = m_prop.hp_max;
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s32 oldhp = m_hp;
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hp = rangelim(hp, 0, m_prop.hp_max);
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if (hp < oldhp && isImmortal())
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return; // Do not allow immortal players to be damaged
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m_hp = hp;
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if (hp < m_hp && isImmortal())
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hp = m_hp; // Do not allow immortal players to be damaged
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// Update properties on death
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if ((hp == 0) != (oldhp == 0))
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if ((hp == 0) != (m_hp == 0))
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m_properties_sent = false;
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if (send)
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m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
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if (hp != m_hp) {
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m_hp = hp;
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m_env->getGameDef()->HandlePlayerHPChange(this, reason);
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} else if (from_client)
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m_env->getGameDef()->SendPlayerHP(this);
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}
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void PlayerSAO::setBreath(const u16 breath, bool send)
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@ -114,9 +114,9 @@ public:
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void rightClick(ServerActiveObject *clicker);
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void setHP(s32 hp, const PlayerHPChangeReason &reason) override
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{
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return setHP(hp, reason, true);
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return setHP(hp, reason, false);
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}
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void setHP(s32 hp, const PlayerHPChangeReason &reason, bool send);
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void setHP(s32 hp, const PlayerHPChangeReason &reason, bool from_client);
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void setHPRaw(u16 hp) { m_hp = hp; }
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u16 getBreath() const { return m_breath; }
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void setBreath(const u16 breath, bool send = true);
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