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Allow to manually specify param2 in minetest.item_place() and return success
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@ -179,11 +179,11 @@ function minetest.get_node_drops(nodename, toolname)
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return got_items
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end
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function minetest.item_place_node(itemstack, placer, pointed_thing)
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function minetest.item_place_node(itemstack, placer, pointed_thing, param2)
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local item = itemstack:peek_item()
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local def = itemstack:get_definition()
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if def.type ~= "node" or pointed_thing.type ~= "node" then
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return itemstack
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return itemstack, false
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end
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local under = pointed_thing.under
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@ -194,7 +194,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
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if not oldnode_under or not oldnode_above then
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minetest.log("info", placer:get_player_name() .. " tried to place"
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.. " node in unloaded position " .. minetest.pos_to_string(above))
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return itemstack
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return itemstack, false
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end
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local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
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@ -206,7 +206,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
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minetest.log("info", placer:get_player_name() .. " tried to place"
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.. " node in invalid position " .. minetest.pos_to_string(above)
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.. ", replacing " .. oldnode_above.name)
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return itemstack
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return itemstack, false
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end
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-- Place above pointed node
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@ -222,10 +222,10 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
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.. def.name .. " at " .. minetest.pos_to_string(place_to))
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local oldnode = minetest.get_node(place_to)
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local newnode = {name = def.name, param1 = 0, param2 = 0}
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local newnode = {name = def.name, param1 = 0, param2 = param2}
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-- Calculate direction for wall mounted stuff like torches and signs
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if def.paramtype2 == 'wallmounted' then
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if def.paramtype2 == 'wallmounted' and not param2 then
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local dir = {
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x = under.x - above.x,
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y = under.y - above.y,
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@ -233,7 +233,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
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}
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newnode.param2 = minetest.dir_to_wallmounted(dir)
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-- Calculate the direction for furnaces and chests and stuff
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elseif def.paramtype2 == 'facedir' then
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elseif def.paramtype2 == 'facedir' and not param2 then
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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@ -251,7 +251,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
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not check_attached_node(place_to, newnode) then
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minetest.log("action", "attached node " .. def.name ..
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" can not be placed at " .. minetest.pos_to_string(place_to))
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return itemstack
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return itemstack, false
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end
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-- Add node and update
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@ -283,7 +283,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
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if take_item then
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itemstack:take_item()
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end
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return itemstack
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return itemstack, true
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end
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function minetest.item_place_object(itemstack, placer, pointed_thing)
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@ -295,19 +295,19 @@ function minetest.item_place_object(itemstack, placer, pointed_thing)
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return itemstack
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end
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function minetest.item_place(itemstack, placer, pointed_thing)
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function minetest.item_place(itemstack, placer, pointed_thing, param2)
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-- Call on_rightclick if the pointed node defines it
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if pointed_thing.type == "node" and placer and
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not placer:get_player_control().sneak then
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local n = minetest.get_node(pointed_thing.under)
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local nn = n.name
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if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
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return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, placer, itemstack) or itemstack
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return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, placer, itemstack) or itemstack, false
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end
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end
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if itemstack:get_definition().type == "node" then
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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return minetest.item_place_node(itemstack, placer, pointed_thing, param2)
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end
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return itemstack
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end
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@ -1361,14 +1361,18 @@ minetest.rollback_revert_actions_by(actor, seconds) -> bool, log messages
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Defaults for the on_* item definition functions:
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(These return the leftover itemstack)
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minetest.item_place_node(itemstack, placer, pointed_thing)
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minetest.item_place_node(itemstack, placer, pointed_thing, param2)
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^ Place item as a node
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^ param2 overrides facedir and wallmounted param2
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^ returns itemstack, success
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minetest.item_place_object(itemstack, placer, pointed_thing)
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^ Place item as-is
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minetest.item_place(itemstack, placer, pointed_thing)
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minetest.item_place(itemstack, placer, pointed_thing, param2)
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^ Use one of the above based on what the item is.
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^ Calls on_rightclick of pointed_thing.under if defined instead
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^ Note: is not called when wielded item overrides on_place
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^ param2 overrides facedir and wallmounted param2
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^ returns itemstack, success
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minetest.item_drop(itemstack, dropper, pos)
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^ Drop the item
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minetest.item_eat(hp_change, replace_with_item)
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