macOS: make mute sound actually work (#15128)

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sfence 2024-09-08 13:53:43 +02:00 committed by GitHub
parent 2208fc0632
commit 733a019bf5
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@ -29,6 +29,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "filesys.h" #include "filesys.h"
#include "porting.h" #include "porting.h"
#include <limits>
namespace sound { namespace sound {
void OpenALSoundManager::stepStreams(f32 dtime) void OpenALSoundManager::stepStreams(f32 dtime)
@ -347,6 +349,13 @@ void OpenALSoundManager::updateListener(const v3f &pos_, const v3f &vel_,
void OpenALSoundManager::setListenerGain(f32 gain) void OpenALSoundManager::setListenerGain(f32 gain)
{ {
#if defined(__APPLE__)
/* macOS OpenAL implementation ignore setting AL_GAIN to zero
* so we use smallest possible value
*/
if (gain == 0.0f)
gain = std::numeric_limits<f32>::min();
#endif
alListenerf(AL_GAIN, gain); alListenerf(AL_GAIN, gain);
} }