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Fix sending color codes to clients that don't support them. (#5950)
Also remove `disable_escape_sequences` since it's not needed anymore.
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@ -642,44 +642,26 @@ end
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local ESCAPE_CHAR = string.char(0x1b)
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-- Client-side mods don't have access to settings
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if core.settings and core.settings:get_bool("disable_escape_sequences") then
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function core.get_color_escape_sequence(color)
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return ""
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end
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function core.get_background_escape_sequence(color)
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return ""
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end
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function core.colorize(color, message)
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return message
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end
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else
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function core.get_color_escape_sequence(color)
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return ESCAPE_CHAR .. "(c@" .. color .. ")"
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end
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function core.get_background_escape_sequence(color)
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return ESCAPE_CHAR .. "(b@" .. color .. ")"
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end
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function core.colorize(color, message)
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local lines = tostring(message):split("\n", true)
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local color_code = core.get_color_escape_sequence(color)
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for i, line in ipairs(lines) do
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lines[i] = color_code .. line
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end
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return table.concat(lines, "\n") .. core.get_color_escape_sequence("#ffffff")
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end
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function core.get_color_escape_sequence(color)
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return ESCAPE_CHAR .. "(c@" .. color .. ")"
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end
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function core.get_background_escape_sequence(color)
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return ESCAPE_CHAR .. "(b@" .. color .. ")"
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end
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function core.colorize(color, message)
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local lines = tostring(message):split("\n", true)
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local color_code = core.get_color_escape_sequence(color)
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for i, line in ipairs(lines) do
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lines[i] = color_code .. line
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end
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return table.concat(lines, "\n") .. core.get_color_escape_sequence("#ffffff")
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end
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function core.strip_foreground_colors(str)
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return (str:gsub(ESCAPE_CHAR .. "%(c@[^)]+%)", ""))
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end
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@ -721,11 +721,6 @@ server_announce (Announce server) bool false
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# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
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serverlist_url (Serverlist URL) string servers.minetest.net
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# Disable escape sequences, e.g. chat coloring.
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# Use this if you want to run a server with pre-0.4.14 clients and you want to disable
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# the escape sequences generated by mods.
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disable_escape_sequences (Disable escape sequences) bool false
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[*Network]
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# Network port to listen (UDP).
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@ -1643,15 +1643,18 @@ void Server::SendInventory(PlayerSAO* playerSAO)
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void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
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{
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DSTACK(FUNCTION_NAME);
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NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
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pkt << message;
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if (peer_id != PEER_ID_INEXISTENT) {
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NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
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if (m_clients.getProtocolVersion(peer_id) < 27)
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pkt << unescape_enriched(message);
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else
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pkt << message;
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Send(&pkt);
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}
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else {
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m_clients.sendToAll(&pkt);
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} else {
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for (u16 id : m_clients.getClientIDs())
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SendChatMessage(id, message);
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}
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}
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