mirror of
https://github.com/minetest/minetest.git
synced 2024-12-27 16:37:30 +01:00
Fix some minor code issues all over the place
This commit is contained in:
parent
289425f6bd
commit
74762470b2
@ -1,15 +1,9 @@
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cmake_minimum_required(VERSION 2.6)
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if(${CMAKE_VERSION} STREQUAL "2.8.2")
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# Bug http://vtk.org/Bug/view.php?id=11020
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message(WARNING "CMake/CPack version 2.8.2 will not create working .deb packages!")
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endif()
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cmake_minimum_required(VERSION 3.5)
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# This can be read from ${PROJECT_NAME} after project() is called
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project(minetest)
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set(PROJECT_NAME_CAPITALIZED "Minetest")
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# Works only for cmake 3.1 and greater
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set(CMAKE_CXX_STANDARD 11)
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set(GCC_MINIMUM_VERSION "4.8")
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set(CLANG_MINIMUM_VERSION "3.4")
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@ -1,5 +1,3 @@
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cmake_minimum_required(VERSION 2.4 FATAL_ERROR)
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project(lua C)
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set(LUA_VERSION_MAJOR 5)
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@ -15,9 +13,8 @@ set(LIBS)
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if(APPLE)
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set(DEFAULT_POSIX TRUE)
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set(DEFAULT_DLOPEN ON)
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# use this on Mac OS X 10.3-
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option(LUA_USE_MACOSX "Mac OS X 10.3-" OFF)
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set(DEFAULT_DLOPEN OFF)
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set(COMMON_CFLAGS "${COMMON_CFLAGS} -DLUA_USE_MACOSX")
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elseif(UNIX OR CYGWIN)
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set(DEFAULT_POSIX TRUE)
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elseif(WIN32)
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@ -32,12 +29,6 @@ if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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set(DEFAULT_DLOPEN ON)
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endif()
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# For "Mac OS X 10.3-"
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if(LUA_USE_MACOSX)
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set(COMMON_CFLAGS "${COMMON_CFLAGS} -DLUA_USE_MACOSX")
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set(LUA_USE_DLOPEN FALSE)
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endif(LUA_USE_MACOSX)
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option(LUA_USE_DLOPEN "Enable dlopen support." ${DEFAULT_DLOPEN})
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mark_as_advanced(LUA_USE_DLOPEN)
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@ -1,5 +1,3 @@
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cmake_minimum_required(VERSION 2.6)
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project(minetest)
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INCLUDE(CheckIncludeFiles)
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@ -124,27 +122,6 @@ option(ENABLE_FREETYPE "Enable FreeType2 (TrueType fonts and basic unicode suppo
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set(USE_FREETYPE FALSE)
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if(ENABLE_FREETYPE)
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##
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## Note: FindFreetype.cmake seems to have been fixed in recent versions of
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## CMake. If issues persist, re-enable this workaround specificially for the
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## failing platforms.
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##
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# if(UNIX)
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# include(FindPkgConfig)
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# if(PKG_CONFIG_FOUND)
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# pkg_check_modules(FREETYPE QUIET freetype2)
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# if(FREETYPE_FOUND)
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# SET(FREETYPE_PKGCONFIG_FOUND TRUE)
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# SET(FREETYPE_LIBRARY ${FREETYPE_LIBRARIES})
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# # Because CMake is idiotic
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# string(REPLACE ";" " " FREETYPE_CFLAGS_STR ${FREETYPE_CFLAGS})
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# string(REPLACE ";" " " FREETYPE_LDFLAGS_STR ${FREETYPE_LDFLAGS})
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# endif(FREETYPE_FOUND)
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# endif(PKG_CONFIG_FOUND)
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# endif(UNIX)
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# if(NOT FREETYPE_FOUND)
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# find_package(Freetype)
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# endif()
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find_package(Freetype)
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if(FREETYPE_FOUND)
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message(STATUS "Freetype enabled.")
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@ -1165,7 +1165,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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}
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}
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if (!getParent() && std::fabs(m_prop.automatic_rotate) > 0.001) {
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if (!getParent() && node && fabs(m_prop.automatic_rotate) > 0.001f) {
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// This is the child node's rotation. It is only used for automatic_rotate.
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v3f local_rot = node->getRotation();
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local_rot.Y = modulo360f(local_rot.Y - dtime * core::RADTODEG *
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@ -1174,7 +1174,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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}
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if (!getParent() && m_prop.automatic_face_movement_dir &&
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(fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) {
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(fabs(m_velocity.Z) > 0.001f || fabs(m_velocity.X) > 0.001f)) {
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float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI
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+ m_prop.automatic_face_movement_dir_offset;
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float max_rotation_per_sec =
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@ -186,7 +186,7 @@ struct LocalFormspecHandler : public TextDest
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return;
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}
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if (m_client && m_client->modsLoaded())
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if (m_client->modsLoaded())
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m_client->getScript()->on_formspec_input(m_formname, fields);
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}
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@ -583,7 +583,7 @@ public:
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virtual IShaderConstantSetter* create()
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{
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GameGlobalShaderConstantSetter *scs = new GameGlobalShaderConstantSetter(
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auto *scs = new GameGlobalShaderConstantSetter(
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m_sky, m_force_fog_off, m_fog_range, m_client);
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if (!m_sky)
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created_nosky.push_back(scs);
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@ -1338,7 +1338,7 @@ bool Game::createClient(const GameStartData &start_data)
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return false;
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}
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GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory(
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auto *scsf = new GameGlobalShaderConstantSetterFactory(
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&m_flags.force_fog_off, &runData.fog_range, client);
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shader_src->addShaderConstantSetterFactory(scsf);
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@ -1348,20 +1348,14 @@ bool Game::createClient(const GameStartData &start_data)
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/* Camera
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*/
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camera = new Camera(*draw_control, client);
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if (!camera || !camera->successfullyCreated(*error_message))
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if (!camera->successfullyCreated(*error_message))
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return false;
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client->setCamera(camera);
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/* Clouds
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*/
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if (m_cache_enable_clouds) {
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if (m_cache_enable_clouds)
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clouds = new Clouds(smgr, -1, time(0));
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if (!clouds) {
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*error_message = "Memory allocation error (clouds)";
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errorstream << *error_message << std::endl;
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return false;
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}
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}
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/* Skybox
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*/
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@ -1369,12 +1363,6 @@ bool Game::createClient(const GameStartData &start_data)
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scsf->setSky(sky);
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skybox = NULL; // This is used/set later on in the main run loop
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if (!sky) {
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*error_message = "Memory allocation error sky";
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errorstream << *error_message << std::endl;
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return false;
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}
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/* Pre-calculated values
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*/
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video::ITexture *t = texture_src->getTexture("crack_anylength.png");
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@ -1404,12 +1392,6 @@ bool Game::createClient(const GameStartData &start_data)
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hud = new Hud(guienv, client, player, &player->inventory);
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if (!hud) {
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*error_message = "Memory error: could not create HUD";
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errorstream << *error_message << std::endl;
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return false;
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}
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mapper = client->getMinimap();
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if (mapper && client->modsLoaded())
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@ -1431,11 +1413,6 @@ bool Game::initGui()
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// Chat backend and console
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gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
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-1, chat_backend, client, &g_menumgr);
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if (!gui_chat_console) {
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*error_message = "Could not allocate memory for chat console";
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errorstream << *error_message << std::endl;
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return false;
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}
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#ifdef HAVE_TOUCHSCREENGUI
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@ -1492,9 +1469,6 @@ bool Game::connectToServer(const GameStartData &start_data,
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itemdef_manager, nodedef_manager, sound, eventmgr,
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connect_address.isIPv6(), m_game_ui.get());
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if (!client)
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return false;
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client->m_simple_singleplayer_mode = simple_singleplayer_mode;
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infostream << "Connecting to server at ";
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@ -1055,9 +1055,9 @@ void drawItemStack(
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if (def.type == ITEM_TOOL && item.wear != 0) {
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// Draw a progressbar
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float barheight = rect.getHeight() / 16;
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float barpad_x = rect.getWidth() / 16;
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float barpad_y = rect.getHeight() / 16;
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float barheight = static_cast<float>(rect.getHeight()) / 16;
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float barpad_x = static_cast<float>(rect.getWidth()) / 16;
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float barpad_y = static_cast<float>(rect.getHeight()) / 16;
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core::rect<s32> progressrect(
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rect.UpperLeftCorner.X + barpad_x,
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@ -1201,13 +1201,13 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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MapBlockMesh::~MapBlockMesh()
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{
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for (scene::IMesh *m : m_mesh) {
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if (m_enable_vbo && m)
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if (m_enable_vbo) {
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for (u32 i = 0; i < m->getMeshBufferCount(); i++) {
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scene::IMeshBuffer *buf = m->getMeshBuffer(i);
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RenderingEngine::get_video_driver()->removeHardwareBuffer(buf);
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}
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}
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m->drop();
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m = NULL;
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}
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delete m_minimap_mapblock;
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}
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@ -1633,6 +1633,13 @@ bool TextureSource::generateImagePart(std::string part_of_name,
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/* IMPORTANT: When changing this, getTextureForMesh() needs to be
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* updated too. */
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if (!baseimg) {
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errorstream << "generateImagePart(): baseimg == NULL "
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<< "for part_of_name=\"" << part_of_name
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<< "\", cancelling." << std::endl;
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return false;
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}
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// Apply the "clean transparent" filter, if configured.
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if (g_settings->getBool("texture_clean_transparent"))
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imageCleanTransparent(baseimg, 127);
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@ -295,31 +295,26 @@ bool RecursiveDelete(const std::string &path)
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infostream<<"Removing \""<<path<<"\""<<std::endl;
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//return false;
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pid_t child_pid = fork();
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if(child_pid == 0)
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{
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// Child
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char argv_data[3][10000];
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const char *argv[4] = {
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#ifdef __ANDROID__
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strcpy(argv_data[0], "/system/bin/rm");
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"/system/bin/rm",
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#else
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strcpy(argv_data[0], "/bin/rm");
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"/bin/rm",
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#endif
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strcpy(argv_data[1], "-rf");
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strncpy(argv_data[2], path.c_str(), sizeof(argv_data[2]) - 1);
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char *argv[4];
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argv[0] = argv_data[0];
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argv[1] = argv_data[1];
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argv[2] = argv_data[2];
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argv[3] = NULL;
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"-rf",
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path.c_str(),
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NULL
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};
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verbosestream<<"Executing '"<<argv[0]<<"' '"<<argv[1]<<"' '"
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<<argv[2]<<"'"<<std::endl;
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execv(argv[0], argv);
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execv(argv[0], const_cast<char**>(argv));
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// Execv shouldn't return. Failed.
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_exit(1);
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@ -331,7 +326,6 @@ bool RecursiveDelete(const std::string &path)
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pid_t tpid;
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do{
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tpid = wait(&child_status);
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//if(tpid != child_pid) process_terminated(tpid);
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}while(tpid != child_pid);
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return (child_status == 0);
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}
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@ -881,8 +881,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5.0f / 2.0f;
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bool inside_joystick = (dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5);
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if (m_joystick_has_really_moved ||
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(!m_joystick_has_really_moved && inside_joystick) ||
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if (m_joystick_has_really_moved || inside_joystick ||
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(!m_fixed_joystick &&
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distance_sq > m_touchscreen_threshold * m_touchscreen_threshold)) {
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m_joystick_has_really_moved = true;
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@ -356,7 +356,7 @@ namespace gui
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load_flags = FT_LOAD_DEFAULT | FT_LOAD_RENDER;
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if (!useHinting()) load_flags |= FT_LOAD_NO_HINTING;
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if (!useAutoHinting()) load_flags |= FT_LOAD_NO_AUTOHINT;
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if (useMonochrome()) load_flags |= FT_LOAD_MONOCHROME | FT_LOAD_TARGET_MONO | FT_RENDER_MODE_MONO;
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if (useMonochrome()) load_flags |= FT_LOAD_MONOCHROME | FT_LOAD_TARGET_MONO;
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else load_flags |= FT_LOAD_TARGET_NORMAL;
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}
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u32 getWidthFromCharacter(wchar_t c) const;
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@ -1331,7 +1331,7 @@ public:
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{
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u32 i;
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const uchar16_t* oa = other.c_str();
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for(i=0; array[i] && oa[i] && i < n; ++i)
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for(i=0; i < n && array[i] && oa[i]; ++i)
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if (array[i] != oa[i])
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return false;
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@ -1350,7 +1350,7 @@ public:
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if (!str)
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return false;
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u32 i;
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for(i=0; array[i] && str[i] && i < n; ++i)
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for(i=0; i < n && array[i] && str[i]; ++i)
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if (array[i] != str[i])
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return false;
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@ -297,7 +297,7 @@ int MapgenV7::getSpawnLevelAtPoint(v2s16 p)
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int iters = 256;
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while (iters > 0 && y <= max_spawn_y) {
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if (!getMountainTerrainAtPoint(p.X, y + 1, p.Y)) {
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if (y <= water_level || y > max_spawn_y)
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if (y <= water_level)
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return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
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// y + 1 due to biome 'dust'
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@ -406,7 +406,8 @@ treegen::error make_ltree(MMVManip &vmanip, v3s16 p0,
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v3f(position.X, position.Y, position.Z - 1),
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tree_definition
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);
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} if (!stack_orientation.empty()) {
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}
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if (!stack_orientation.empty()) {
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s16 size = 1;
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for (x = -size; x <= size; x++)
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for (y = -size; y <= size; y++)
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@ -316,7 +316,7 @@ void Server::handleCommand_Init2(NetworkPacket* pkt)
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// Send active objects
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{
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PlayerSAO *sao = getPlayerSAO(peer_id);
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if (client && sao)
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if (sao)
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SendActiveObjectRemoveAdd(client, sao);
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}
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@ -617,7 +617,7 @@ static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer,
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bool has_scale = tiledef.scale > 0;
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bool use_autoscale = tsettings.autoscale_mode == AUTOSCALE_FORCE ||
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(tsettings.autoscale_mode == AUTOSCALE_ENABLE && !has_scale);
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if (use_autoscale && layer->texture) {
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if (use_autoscale) {
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auto texture_size = layer->texture->getOriginalSize();
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float base_size = tsettings.node_texture_size;
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float size = std::fmin(texture_size.Width, texture_size.Height);
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@ -398,10 +398,9 @@ bool ScriptApiSecurity::safeLoadFile(lua_State *L, const char *path, const char
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lua_pushfstring(L, "%s: %s", path, strerror(errno));
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return false;
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}
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chunk_name = new char[strlen(display_name) + 2];
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chunk_name[0] = '@';
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chunk_name[1] = '\0';
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strcat(chunk_name, display_name);
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size_t len = strlen(display_name) + 2;
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chunk_name = new char[len];
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snprintf(chunk_name, len, "@%s", display_name);
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}
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size_t start = 0;
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@ -1015,10 +1015,10 @@ void srp_user_process_challenge(struct SRPUser *usr,
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goto cleanup_and_exit;
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*bytes_M = usr->M;
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if (len_M) *len_M = hash_length(usr->hash_alg);
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*len_M = hash_length(usr->hash_alg);
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} else {
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*bytes_M = NULL;
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if (len_M) *len_M = 0;
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*len_M = 0;
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}
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cleanup_and_exit:
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@ -633,7 +633,7 @@ static bool parseNamedColorString(const std::string &value, video::SColor &color
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color_name = value;
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}
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color_name = lowercase(value);
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color_name = lowercase(color_name);
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std::map<const std::string, unsigned>::const_iterator it;
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it = named_colors.colors.find(color_name);
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