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Cavegen: Respect is_ground_content MapNode setting; fix some code formatting issues
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@ -236,6 +236,9 @@ void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) {
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continue;
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u32 i = vm->m_area.index(p);
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content_t c = vm->m_data[i].getContent();
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if (!ndef->get(c).is_ground_content)
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continue;
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if (large_cave) {
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int full_ymin = node_min.Y - MAP_BLOCKSIZE;
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@ -250,7 +253,6 @@ void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) {
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}
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} else {
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// Don't replace air or water or lava or ignore
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content_t c = vm->m_data[i].getContent();
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if (c == CONTENT_IGNORE || c == CONTENT_AIR ||
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c == c_water_source || c == c_lava_source)
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continue;
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@ -530,8 +532,8 @@ void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) {
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// Don't replace air, water, lava, or ice
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content_t c = vm->m_data[i].getContent();
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if (c == CONTENT_AIR || c == c_water_source ||
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c == c_lava_source || c == c_ice)
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if (!ndef->get(c).is_ground_content || c == CONTENT_AIR ||
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c == c_water_source || c == c_lava_source || c == c_ice)
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continue;
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if (large_cave) {
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@ -383,8 +383,10 @@ u8 MapNode::getLevel(INodeDefManager *nodemgr) const
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return getParam2() & LIQUID_LEVEL_MASK;
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if(f.leveled || f.param_type_2 == CPT2_LEVELED) {
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u8 level = getParam2() & LEVELED_MASK;
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if(level) return level;
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if(f.leveled > LEVELED_MAX) return LEVELED_MAX;
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if(level)
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return level;
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if(f.leveled > LEVELED_MAX)
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return LEVELED_MAX;
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return f.leveled; //default
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}
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return 0;
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@ -487,8 +489,7 @@ void MapNode::deSerialize(u8 *source, u8 version)
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param0 = readU16(source+0);
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param1 = readU8(source+2);
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param2 = readU8(source+3);
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}
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else{
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}else{
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param0 = readU8(source+0);
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param1 = readU8(source+1);
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param2 = readU8(source+2);
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@ -405,6 +405,7 @@ public:
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f.pointable = false;
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f.diggable = false;
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f.buildable_to = true;
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f.is_ground_content = true;
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// Insert directly into containers
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content_t c = CONTENT_AIR;
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m_content_features[c] = f;
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@ -422,8 +423,8 @@ public:
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f.walkable = false;
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f.pointable = false;
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f.diggable = false;
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// A way to remove accidental CONTENT_IGNOREs
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f.buildable_to = true;
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f.buildable_to = true; // A way to remove accidental CONTENT_IGNOREs
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f.is_ground_content = true;
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// Insert directly into containers
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content_t c = CONTENT_IGNORE;
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m_content_features[c] = f;
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