Add many limits to settingtypes (#11463)

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Wuzzy 2022-06-30 18:22:11 +00:00 committed by GitHub
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@ -97,7 +97,7 @@ cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.
invert_mouse (Invert mouse) bool false
# Mouse sensitivity multiplier.
mouse_sensitivity (Mouse sensitivity) float 0.2
mouse_sensitivity (Mouse sensitivity) float 0.2 0.001 10.0
# If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and
# descending.
@ -139,11 +139,11 @@ fixed_virtual_joystick (Fixed virtual joystick) bool false
# If enabled, virtual joystick will also tap "Aux1" button when out of main circle.
virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false
# Enable joysticks
# Enable joysticks. Requires a restart to take effect
enable_joysticks (Enable joysticks) bool false
# The identifier of the joystick to use
joystick_id (Joystick ID) int 0
joystick_id (Joystick ID) int 0 0 255
# The type of joystick
joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube
@ -153,11 +153,11 @@ joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube
repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
# The dead zone of the joystick
joystick_deadzone (Joystick dead zone) int 2048
joystick_deadzone (Joystick dead zone) int 2048 0 65535
# The sensitivity of the joystick axes for moving the
# in-game view frustum around.
joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170.0 0.001
# Key for moving the player forward.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
@ -521,7 +521,7 @@ texture_clean_transparent (Clean transparent textures) bool false
# bilinear/trilinear/anisotropic filtering is enabled.
# This is also used as the base node texture size for world-aligned
# texture autoscaling.
texture_min_size (Minimum texture size) int 64
texture_min_size (Minimum texture size) int 64 1 32768
# Use multi-sample antialiasing (MSAA) to smooth out block edges.
# This algorithm smooths out the 3D viewport while keeping the image sharp,
@ -647,10 +647,10 @@ arm_inertia (Arm inertia) bool true
# If FPS would go higher than this, limit it by sleeping
# to not waste CPU power for no benefit.
fps_max (Maximum FPS) int 60 1
fps_max (Maximum FPS) int 60 1 4294967295
# Maximum FPS when the window is not focused, or when the game is paused.
fps_max_unfocused (FPS when unfocused or paused) int 20 1
fps_max_unfocused (FPS when unfocused or paused) int 20 1 4294967295
# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
# open.
@ -666,10 +666,10 @@ viewing_range (Viewing range) int 190 20 4000
near_plane (Near plane) float 0.1 0 0.25
# Width component of the initial window size. Ignored in fullscreen mode.
screen_w (Screen width) int 1024 1
screen_w (Screen width) int 1024 1 65535
# Height component of the initial window size. Ignored in fullscreen mode.
screen_h (Screen height) int 600 1
screen_h (Screen height) int 600 1 65535
# Save window size automatically when modified.
autosave_screensize (Autosave screen size) bool true
@ -724,15 +724,15 @@ video_driver (Video driver) enum opengl opengl,ogles1,ogles2
# Radius of cloud area stated in number of 64 node cloud squares.
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
cloud_radius (Cloud radius) int 12
cloud_radius (Cloud radius) int 12 1 62
# Enable view bobbing and amount of view bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
view_bobbing_amount (View bobbing factor) float 1.0
view_bobbing_amount (View bobbing factor) float 1.0 0.0 7.9
# Multiplier for fall bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
fall_bobbing_amount (Fall bobbing factor) float 0.03
fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0
# 3D support.
# Currently supported:
@ -747,7 +747,7 @@ fall_bobbing_amount (Fall bobbing factor) float 0.03
3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
# Strength of 3D mode parallax.
3d_paralax_strength (3D mode parallax strength) float 0.025
3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087
# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
console_height (Console height) float 0.6 0.1 1.0
@ -792,10 +792,10 @@ desynchronize_mapblock_texture_animation (Desynchronize block animation) bool tr
# Maximum proportion of current window to be used for hotbar.
# Useful if there's something to be displayed right or left of hotbar.
hud_hotbar_max_width (Maximum hotbar width) float 1.0
hud_hotbar_max_width (Maximum hotbar width) float 1.0 0.001 1.0
# Modifies the size of the HUD elements.
hud_scaling (HUD scale factor) float 1.0
hud_scaling (HUD scale factor) float 1.0 0.5 20
# Enables caching of facedir rotated meshes.
enable_mesh_cache (Mesh cache) bool false
@ -872,7 +872,7 @@ menu_clouds (Clouds in menu) bool true
# This will smooth over some of the rough edges, and blend
# pixels when scaling down, at the cost of blurring some
# edge pixels when images are scaled by non-integer sizes.
gui_scaling (GUI scaling) float 1.0 0.001
gui_scaling (GUI scaling) float 1.0 0.5 20
# When gui_scaling_filter is true, all GUI images need to be
# filtered in software, but some images are generated directly
@ -886,7 +886,7 @@ gui_scaling_filter (GUI scaling filter) bool false
gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
# Delay showing tooltips, stated in milliseconds.
tooltip_show_delay (Tooltip delay) int 400
tooltip_show_delay (Tooltip delay) int 400 0 18446744073709551615
# Append item name to tooltip.
tooltip_append_itemname (Append item name) bool false
@ -896,13 +896,13 @@ font_bold (Font bold by default) bool false
font_italic (Font italic by default) bool false
# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
font_shadow (Font shadow) int 1
font_shadow (Font shadow) int 1 0 65535
# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
font_shadow_alpha (Font shadow alpha) int 127 0 255
# Font size of the default font where 1 unit = 1 pixel at 96 DPI
font_size (Font size) int 16 1
font_size (Font size) int 16 5 72
# For pixel-style fonts that do not scale well, this ensures that font sizes used
# with this font will always be divisible by this value, in pixels. For instance,
@ -919,7 +919,7 @@ font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
mono_font_size (Monospace font size) int 16 1
mono_font_size (Monospace font size) int 16 5 72
# For pixel-style fonts that do not scale well, this ensures that font sizes used
# with this font will always be divisible by this value, in pixels. For instance,
@ -941,7 +941,7 @@ fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
# Font size of the recent chat text and chat prompt in point (pt).
# Value 0 will use the default font size.
chat_font_size (Chat font size) int 0
chat_font_size (Chat font size) int 0 0 72
# Path to save screenshots at. Can be an absolute or relative path.
# The folder will be created if it doesn't already exist.
@ -1031,7 +1031,7 @@ serverlist_file (Serverlist file) string favoriteservers.json
# Maximum size of the out chat queue.
# 0 to disable queueing and -1 to make the queue size unlimited.
max_out_chat_queue_size (Maximum size of the out chat queue) int 20
max_out_chat_queue_size (Maximum size of the out chat queue) int 20 -1 32767
# If enabled, account registration is separate from login in the UI.
# If disabled, new accounts will be registered automatically when logging in.
@ -1039,12 +1039,12 @@ enable_split_login_register (Enable split login/register) bool true
[*Advanced]
# Timeout for client to remove unused map data from memory.
client_unload_unused_data_timeout (Mapblock unload timeout) int 600
# Timeout for client to remove unused map data from memory, in seconds.
client_unload_unused_data_timeout (Mapblock unload timeout) float 600.0 0.0
# Maximum number of mapblocks for client to be kept in memory.
# Set to -1 for unlimited amount.
client_mapblock_limit (Mapblock limit) int 7500
client_mapblock_limit (Mapblock limit) int 7500 -1 2147483647
# Whether to show technical names.
# Affects mods and texture packs in the Content and Select Mods menus, as well as
@ -1083,7 +1083,7 @@ strip_color_codes (Strip color codes) bool false
# Network port to listen (UDP).
# This value will be overridden when starting from the main menu.
port (Server port) int 30000
port (Server port) int 30000 1 65535
# The network interface that the server listens on.
bind_address (Bind address) string
@ -1109,16 +1109,16 @@ ipv6_server (IPv6 server) bool false
# Maximum number of blocks that are simultaneously sent per client.
# The maximum total count is calculated dynamically:
# max_total = ceil((#clients + max_users) * per_client / 4)
max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 1 4294967295
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 0.0
# Maximum number of packets sent per send step, if you have a slow connection
# try reducing it, but don't reduce it to a number below double of targeted
# client number.
max_packets_per_iteration (Max. packets per iteration) int 1024
max_packets_per_iteration (Max. packets per iteration) int 1024 1 65535
# Compression level to use when sending mapblocks to the client.
# -1 - use default compression level
@ -1136,7 +1136,7 @@ default_game (Default game) string minetest
motd (Message of the day) string
# Maximum number of players that can be connected simultaneously.
max_users (Maximum users) int 15
max_users (Maximum users) int 15 0 65535
# World directory (everything in the world is stored here).
# Not needed if starting from the main menu.
@ -1144,11 +1144,11 @@ map-dir (Map directory) path
# Time in seconds for item entity (dropped items) to live.
# Setting it to -1 disables the feature.
item_entity_ttl (Item entity TTL) int 900
item_entity_ttl (Item entity TTL) int 900 -1
# Specifies the default stack size of nodes, items and tools.
# Note that mods or games may explicitly set a stack for certain (or all) items.
default_stack_max (Default stack size) int 99
default_stack_max (Default stack size) int 99 1 65535
# Enable players getting damage and dying.
enable_damage (Damage) bool false
@ -1175,7 +1175,7 @@ basic_privs (Basic privileges) string interact, shout
unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
# Defines the maximal player transfer distance in blocks (0 = unlimited).
player_transfer_distance (Player transfer distance) int 0
player_transfer_distance (Player transfer distance) int 0 0 65535
# Whether to allow players to damage and kill each other.
enable_pvp (Player versus player) bool true
@ -1202,7 +1202,7 @@ chat_message_format (Chat message format) string <@name> @message
# If the execution of a chat command takes longer than this specified time in
# seconds, add the time information to the chat command message
chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1
chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1 0.0
# A message to be displayed to all clients when the server shuts down.
kick_msg_shutdown (Shutdown message) string Server shutting down.
@ -1219,82 +1219,84 @@ ask_reconnect_on_crash (Ask to reconnect after crash) bool false
# Setting this larger than active_block_range will also cause the server
# to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view)
active_object_send_range_blocks (Active object send range) int 8
active_object_send_range_blocks (Active object send range) int 8 1 65535
# The radius of the volume of blocks around every player that is subject to the
# active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
# This is also the minimum range in which active objects (mobs) are maintained.
# This should be configured together with active_object_send_range_blocks.
active_block_range (Active block range) int 4
active_block_range (Active block range) int 4 1 65535
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
max_block_send_distance (Max block send distance) int 12
max_block_send_distance (Max block send distance) int 12 1 65535
# Maximum number of forceloaded mapblocks.
max_forceloaded_blocks (Maximum forceloaded blocks) int 16
max_forceloaded_blocks (Maximum forceloaded blocks) int 16 0
# Interval of sending time of day to clients.
time_send_interval (Time send interval) int 5
# Interval of sending time of day to clients, stated in seconds.
time_send_interval (Time send interval) float 5.0 0.001
# Controls length of day/night cycle.
# Examples:
# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
time_speed (Time speed) int 72
time_speed (Time speed) int 72 0
# Time of day when a new world is started, in millihours (0-23999).
world_start_time (World start time) int 6125 0 23999
# Interval of saving important changes in the world, stated in seconds.
server_map_save_interval (Map save interval) float 5.3
server_map_save_interval (Map save interval) float 5.3 0.001
# Set the maximum character length of a chat message sent by clients.
chat_message_max_size (Chat message max length) int 500
# Set the maximum length of a chat message (in characters) sent by clients.
chat_message_max_size (Chat message max length) int 500 10 65535
# Amount of messages a player may send per 10 seconds.
chat_message_limit_per_10sec (Chat message count limit) float 10.0
chat_message_limit_per_10sec (Chat message count limit) float 10.0 1.0
# Kick players who sent more than X messages per 10 seconds.
chat_message_limit_trigger_kick (Chat message kick threshold) int 50
chat_message_limit_trigger_kick (Chat message kick threshold) int 50 1 65535
[**Physics]
# Horizontal and vertical acceleration on ground or when climbing,
# in nodes per second per second.
movement_acceleration_default (Default acceleration) float 3
movement_acceleration_default (Default acceleration) float 3.0 0.0
# Horizontal acceleration in air when jumping or falling,
# in nodes per second per second.
movement_acceleration_air (Acceleration in air) float 2
movement_acceleration_air (Acceleration in air) float 2.0 0.0
# Horizontal and vertical acceleration in fast mode,
# in nodes per second per second.
movement_acceleration_fast (Fast mode acceleration) float 10
movement_acceleration_fast (Fast mode acceleration) float 10.0 0.0
# Walking and flying speed, in nodes per second.
movement_speed_walk (Walking speed) float 4
movement_speed_walk (Walking speed) float 4.0 0.0
# Sneaking speed, in nodes per second.
movement_speed_crouch (Sneaking speed) float 1.35
movement_speed_crouch (Sneaking speed) float 1.35 0.0
# Walking, flying and climbing speed in fast mode, in nodes per second.
movement_speed_fast (Fast mode speed) float 20
movement_speed_fast (Fast mode speed) float 20.0 0.0
# Vertical climbing speed, in nodes per second.
movement_speed_climb (Climbing speed) float 3
movement_speed_climb (Climbing speed) float 3.0 0.0
# Initial vertical speed when jumping, in nodes per second.
movement_speed_jump (Jumping speed) float 6.5
movement_speed_jump (Jumping speed) float 6.5 0.0
# How much you are slowed down when moving inside a liquid.
# Decrease this to increase liquid resistance to movement.
movement_liquid_fluidity (Liquid fluidity) float 1
movement_liquid_fluidity (Liquid fluidity) float 1.0 0.001
# Maximum liquid resistance. Controls deceleration when entering liquid at
# high speed.
movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
# Controls sinking speed in liquid.
movement_liquid_sink (Liquid sinking) float 10
# Controls sinking speed in liquid when idling. Negative values will cause
# you to rise instead.
movement_liquid_sink (Liquid sinking) float 10.0
# Acceleration of gravity, in nodes per second per second.
movement_gravity (Gravity) float 9.81
@ -1310,14 +1312,14 @@ deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,erro
# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between SQLite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb).
max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 0 4294967295
# How much the server will wait before unloading unused mapblocks.
# How long the server will wait before unloading unused mapblocks, stated in seconds.
# Higher value is smoother, but will use more RAM.
server_unload_unused_data_timeout (Unload unused server data) int 29
server_unload_unused_data_timeout (Unload unused server data) int 29 0 4294967295
# Maximum number of statically stored objects in a block.
max_objects_per_block (Maximum objects per block) int 256
max_objects_per_block (Maximum objects per block) int 256 1 65535
# See https://www.sqlite.org/pragma.html#pragma_synchronous
sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
@ -1329,36 +1331,36 @@ sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
# Length of a server tick and the interval at which objects are generally updated over
# network.
dedicated_server_step (Dedicated server step) float 0.09
# network, stated in seconds.
dedicated_server_step (Dedicated server step) float 0.09 0.0
# Length of time between active block management cycles
active_block_mgmt_interval (Active block management interval) float 2.0
# Length of time between active block management cycles, stated in seconds
active_block_mgmt_interval (Active block management interval) float 2.0 0.0
# Length of time between Active Block Modifier (ABM) execution cycles
abm_interval (ABM interval) float 1.0
# Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds
abm_interval (ABM interval) float 1.0 0.0
# The time budget allowed for ABMs to execute on each step
# (as a fraction of the ABM Interval)
abm_time_budget (ABM time budget) float 0.2 0.1 0.9
# Length of time between NodeTimer execution cycles
nodetimer_interval (NodeTimer interval) float 0.2
# Length of time between NodeTimer execution cycles, stated in seconds
nodetimer_interval (NodeTimer interval) float 0.2 0.0
# If enabled, invalid world data won't cause the server to shut down.
# Only enable this if you know what you are doing.
ignore_world_load_errors (Ignore world errors) bool false
# Max liquids processed per step.
liquid_loop_max (Liquid loop max) int 100000
liquid_loop_max (Liquid loop max) int 100000 1 4294967295
# The time (in seconds) that the liquids queue may grow beyond processing
# capacity until an attempt is made to decrease its size by dumping old queue
# items. A value of 0 disables the functionality.
liquid_queue_purge_time (Liquid queue purge time) int 0
liquid_queue_purge_time (Liquid queue purge time) int 0 0 65535
# Liquid update interval in seconds.
liquid_update (Liquid update tick) float 1.0
liquid_update (Liquid update tick) float 1.0 0.001
# At this distance the server will aggressively optimize which blocks are sent to
# clients.
@ -1368,7 +1370,7 @@ liquid_update (Liquid update tick) float 1.0
# Setting this to a value greater than max_block_send_distance disables this
# optimization.
# Stated in mapblocks (16 nodes).
block_send_optimize_distance (Block send optimize distance) int 4 2
block_send_optimize_distance (Block send optimize distance) int 4 2 32767
# If enabled the server will perform map block occlusion culling based on
# on the eye position of the player. This can reduce the number of blocks
@ -1386,11 +1388,11 @@ server_side_occlusion_culling (Server side occlusion culling) bool true
# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
# csm_restriction_noderange)
# READ_PLAYERINFO: 32 (disable get_player_names call client-side)
csm_restriction_flags (Client side modding restrictions) int 62
csm_restriction_flags (Client side modding restrictions) int 62 0 63
# If the CSM restriction for node range is enabled, get_node calls are limited
# to this distance from the player to the node.
csm_restriction_noderange (Client side node lookup range restriction) int 0
csm_restriction_noderange (Client side node lookup range restriction) int 0 0 4294967295
[*Security]
@ -1475,7 +1477,7 @@ debug_log_level (Debug log level) enum action ,none,error,warning,action,info,ve
# this setting when it is opened, the file is moved to debug.txt.1,
# deleting an older debug.txt.1 if it exists.
# debug.txt is only moved if this setting is positive.
debug_log_size_max (Debug log file size threshold) int 50
debug_log_size_max (Debug log file size threshold) int 50 1
# Minimal level of logging to be written to chat.
chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose,trace
@ -1487,24 +1489,24 @@ enable_ipv6 (IPv6) bool true
[*Advanced]
# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
curl_timeout (cURL interactive timeout) int 20000
curl_timeout (cURL interactive timeout) int 20000 100 2147483647
# Limits number of parallel HTTP requests. Affects:
# - Media fetch if server uses remote_media setting.
# - Serverlist download and server announcement.
# - Downloads performed by main menu (e.g. mod manager).
# Only has an effect if compiled with cURL.
curl_parallel_limit (cURL parallel limit) int 8
curl_parallel_limit (cURL parallel limit) int 8 1 2147483647
# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
curl_file_download_timeout (cURL file download timeout) int 300000
curl_file_download_timeout (cURL file download timeout) int 300000 100 2147483647
# Replaces the default main menu with a custom one.
main_menu_script (Main menu script) string
# Print the engine's profiling data in regular intervals (in seconds).
# 0 = disable. Useful for developers.
profiler_print_interval (Engine profiling data print interval) int 0
profiler_print_interval (Engine profiling data print interval) int 0 0
[Mapgen]
@ -1515,10 +1517,10 @@ profiler_print_interval (Engine profiling data print interval) int 0
mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6
# Water surface level of the world.
water_level (Water level) int 1
water_level (Water level) int 1 -31000 31000
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
max_block_generate_distance (Max block generate distance) int 10
max_block_generate_distance (Max block generate distance) int 10 1 32767
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
# Only mapchunks completely within the mapgen limit are generated.
@ -1555,7 +1557,7 @@ mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
mgv5_cave_width (Cave width) float 0.09
# Y of upper limit of large caves.
mgv5_large_cave_depth (Large cave depth) int -256
mgv5_large_cave_depth (Large cave depth) int -256 -31000 31000
# Minimum limit of random number of small caves per mapchunk.
mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256
@ -1573,19 +1575,19 @@ mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64
mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
# Y-level of cavern upper limit.
mgv5_cavern_limit (Cavern limit) int -256
mgv5_cavern_limit (Cavern limit) int -256 -31000 31000
# Y-distance over which caverns expand to full size.
mgv5_cavern_taper (Cavern taper) int 256
mgv5_cavern_taper (Cavern taper) int 256 0 32767
# Defines full size of caverns, smaller values create larger caverns.
mgv5_cavern_threshold (Cavern threshold) float 0.7
# Lower Y limit of dungeons.
mgv5_dungeon_ymin (Dungeon minimum Y) int -31000
mgv5_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
# Upper Y limit of dungeons.
mgv5_dungeon_ymax (Dungeon maximum Y) int 31000
mgv5_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
[**Noises]
@ -1630,10 +1632,10 @@ mgv6_freq_desert (Desert noise threshold) float 0.45
mgv6_freq_beach (Beach noise threshold) float 0.15
# Lower Y limit of dungeons.
mgv6_dungeon_ymin (Dungeon minimum Y) int -31000
mgv6_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
# Upper Y limit of dungeons.
mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
[**Noises]
@ -1679,19 +1681,19 @@ mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 3
mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
# Y of mountain density gradient zero level. Used to shift mountains vertically.
mgv7_mount_zero_level (Mountain zero level) int 0
mgv7_mount_zero_level (Mountain zero level) int 0 -31000 31000
# Lower Y limit of floatlands.
mgv7_floatland_ymin (Floatland minimum Y) int 1024
mgv7_floatland_ymin (Floatland minimum Y) int 1024 -31000 31000
# Upper Y limit of floatlands.
mgv7_floatland_ymax (Floatland maximum Y) int 4096
mgv7_floatland_ymax (Floatland maximum Y) int 4096 -31000 31000
# Y-distance over which floatlands taper from full density to nothing.
# Tapering starts at this distance from the Y limit.
# For a solid floatland layer, this controls the height of hills/mountains.
# Must be less than or equal to half the distance between the Y limits.
mgv7_floatland_taper (Floatland tapering distance) int 256
mgv7_floatland_taper (Floatland tapering distance) int 256 0 32767
# Exponent of the floatland tapering. Alters the tapering behaviour.
# Value = 1.0 creates a uniform, linear tapering.
@ -1718,7 +1720,7 @@ mgv7_floatland_density (Floatland density) float -0.6
# required value depending on 'mgv7_np_floatland'), to avoid
# server-intensive extreme water flow and to avoid vast flooding of the
# world surface below.
mgv7_floatland_ywater (Floatland water level) int -31000
mgv7_floatland_ywater (Floatland water level) int -31000 -31000 31000
# Controls width of tunnels, a smaller value creates wider tunnels.
# Value >= 10.0 completely disables generation of tunnels and avoids the
@ -1726,7 +1728,7 @@ mgv7_floatland_ywater (Floatland water level) int -31000
mgv7_cave_width (Cave width) float 0.09
# Y of upper limit of large caves.
mgv7_large_cave_depth (Large cave depth) int -33
mgv7_large_cave_depth (Large cave depth) int -33 -31000 31000
# Minimum limit of random number of small caves per mapchunk.
mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256
@ -1744,19 +1746,19 @@ mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64
mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
# Y-level of cavern upper limit.
mgv7_cavern_limit (Cavern limit) int -256
mgv7_cavern_limit (Cavern limit) int -256 -31000 31000
# Y-distance over which caverns expand to full size.
mgv7_cavern_taper (Cavern taper) int 256
mgv7_cavern_taper (Cavern taper) int 256 0 32767
# Defines full size of caverns, smaller values create larger caverns.
mgv7_cavern_threshold (Cavern threshold) float 0.7
# Lower Y limit of dungeons.
mgv7_dungeon_ymin (Dungeon minimum Y) int -31000
mgv7_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
# Upper Y limit of dungeons.
mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
[**Noises]
@ -1830,7 +1832,7 @@ mgcarpathian_valley_width (River valley width) float 0.25
mgcarpathian_cave_width (Cave width) float 0.09
# Y of upper limit of large caves.
mgcarpathian_large_cave_depth (Large cave depth) int -33
mgcarpathian_large_cave_depth (Large cave depth) int -33 -31000 31000
# Minimum limit of random number of small caves per mapchunk.
mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256
@ -1848,19 +1850,19 @@ mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64
mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
# Y-level of cavern upper limit.
mgcarpathian_cavern_limit (Cavern limit) int -256
mgcarpathian_cavern_limit (Cavern limit) int -256 -31000 31000
# Y-distance over which caverns expand to full size.
mgcarpathian_cavern_taper (Cavern taper) int 256
mgcarpathian_cavern_taper (Cavern taper) int 256 0 32767
# Defines full size of caverns, smaller values create larger caverns.
mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
# Lower Y limit of dungeons.
mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000
mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
# Upper Y limit of dungeons.
mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000
mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
[**Noises]
@ -1922,10 +1924,10 @@ mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 50
mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
# Y of flat ground.
mgflat_ground_level (Ground level) int 8
mgflat_ground_level (Ground level) int 8 -31000 31000
# Y of upper limit of large caves.
mgflat_large_cave_depth (Large cave depth) int -33
mgflat_large_cave_depth (Large cave depth) int -33 -31000 31000
# Minimum limit of random number of small caves per mapchunk.
mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256
@ -1964,19 +1966,19 @@ mgflat_hill_threshold (Hill threshold) float 0.45
mgflat_hill_steepness (Hill steepness) float 64.0
# Y-level of cavern upper limit.
mgflat_cavern_limit (Cavern limit) int -256
mgflat_cavern_limit (Cavern limit) int -256 -31000 31000
# Y-distance over which caverns expand to full size.
mgflat_cavern_taper (Cavern taper) int 256
mgflat_cavern_taper (Cavern taper) int 256 0 32767
# Defines full size of caverns, smaller values create larger caverns.
mgflat_cavern_threshold (Cavern threshold) float 0.7
# Lower Y limit of dungeons.
mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
# Upper Y limit of dungeons.
mgflat_dungeon_ymax (Dungeon maximum Y) int 31000
mgflat_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
[**Noises]
@ -2011,7 +2013,7 @@ mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrai
mgfractal_cave_width (Cave width) float 0.09
# Y of upper limit of large caves.
mgfractal_large_cave_depth (Large cave depth) int -33
mgfractal_large_cave_depth (Large cave depth) int -33 -31000 31000
# Minimum limit of random number of small caves per mapchunk.
mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256
@ -2029,10 +2031,10 @@ mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64
mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
# Lower Y limit of dungeons.
mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
# Upper Y limit of dungeons.
mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
# Selects one of 18 fractal types.
# 1 = 4D "Roundy" Mandelbrot set.
@ -2059,7 +2061,7 @@ mgfractal_fractal (Fractal type) int 1 1 18
# Increasing this increases the amount of fine detail, but also
# increases processing load.
# At iterations = 20 this mapgen has a similar load to mapgen V7.
mgfractal_iterations (Iterations) int 11
mgfractal_iterations (Iterations) int 11 1 65535
# (X,Y,Z) scale of fractal in nodes.
# Actual fractal size will be 2 to 3 times larger.
@ -2142,10 +2144,10 @@ mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_riv
# The vertical distance over which heat drops by 20 if 'altitude_chill' is
# enabled. Also the vertical distance over which humidity drops by 10 if
# 'altitude_dry' is enabled.
mgvalleys_altitude_chill (Altitude chill) int 90
mgvalleys_altitude_chill (Altitude chill) int 90 0 65535
# Depth below which you'll find large caves.
mgvalleys_large_cave_depth (Large cave depth) int -33
mgvalleys_large_cave_depth (Large cave depth) int -33 -31000 31000
# Minimum limit of random number of small caves per mapchunk.
mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256
@ -2163,19 +2165,19 @@ mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64
mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
# Depth below which you'll find giant caverns.
mgvalleys_cavern_limit (Cavern upper limit) int -256
mgvalleys_cavern_limit (Cavern upper limit) int -256 -31000 31000
# Y-distance over which caverns expand to full size.
mgvalleys_cavern_taper (Cavern taper) int 192
mgvalleys_cavern_taper (Cavern taper) int 192 0 32767
# Defines full size of caverns, smaller values create larger caverns.
mgvalleys_cavern_threshold (Cavern threshold) float 0.6
# How deep to make rivers.
mgvalleys_river_depth (River depth) int 4
mgvalleys_river_depth (River depth) int 4 0 65535
# How wide to make rivers.
mgvalleys_river_size (River size) int 5
mgvalleys_river_size (River size) int 5 0 65535
# Controls width of tunnels, a smaller value creates wider tunnels.
# Value >= 10.0 completely disables generation of tunnels and avoids the
@ -2183,10 +2185,10 @@ mgvalleys_river_size (River size) int 5
mgvalleys_cave_width (Cave width) float 0.09
# Lower Y limit of dungeons.
mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000
mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
# Upper Y limit of dungeons.
mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63
mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 -31000 31000
[**Noises]
@ -2231,7 +2233,7 @@ mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500),
# Reducing this value increases cave and dungeon density.
# Altering this value is for special usage, leaving it unchanged is
# recommended.
chunksize (Chunk size) int 5
chunksize (Chunk size) int 5 1 5
# Dump the mapgen debug information.
enable_mapgen_debug_info (Mapgen debug) bool false
@ -2257,7 +2259,7 @@ emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 1
# speed, but this may harm game performance by interfering with other
# processes, especially in singleplayer and/or when running Lua code in
# 'on_generated'. For many users the optimum setting may be '1'.
num_emerge_threads (Number of emerge threads) int 1
num_emerge_threads (Number of emerge threads) int 1 0 32767
[Online Content Repository]
@ -2274,4 +2276,4 @@ contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_defa
# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
# This should be lower than curl_parallel_limit.
contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3
contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 1