mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
Fix MSVC build (pow type overload stuff)
This commit is contained in:
parent
747ff7daf8
commit
74aa598769
@ -278,9 +278,9 @@ static u8 getSmoothLight(enum LightBank bank, v3s16 p, MeshMakeData *data)
|
||||
//light = (float)light / ((float)ambient_occlusion * 0.5 + 1.0);
|
||||
float light_amount = (8 - ambient_occlusion) / 4.0;
|
||||
float light_f = (float)light / 255.0;
|
||||
light_f = pow(light_f, 2.2); // gamma -> linear space
|
||||
light_f = pow(light_f, 2.2f); // gamma -> linear space
|
||||
light_f = light_f * light_amount;
|
||||
light_f = pow(light_f, 1.0/2.2); // linear -> gamma space
|
||||
light_f = pow(light_f, 1.0f/2.2f); // linear -> gamma space
|
||||
if(light_f > 1.0)
|
||||
light_f = 1.0;
|
||||
light = 255.0 * light_f + 0.5;
|
||||
|
Loading…
Reference in New Issue
Block a user