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Correct lua_api.txt docs related to meta (#5198)
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@ -2815,7 +2815,7 @@ See `StorageRef`, `NodeMetaRef` and `ItemStackMetaRef`.
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### `NodeMetaRef`
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Node metadata: reference extra data and functionality stored in a node.
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Can be gotten via `minetest.get_meta(pos)`.
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Can be obtained via `minetest.get_meta(pos)`.
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#### Methods
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* All methods in MetaDataRef
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@ -2823,7 +2823,14 @@ Can be gotten via `minetest.get_meta(pos)`.
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### `ItemStackMetaRef`
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ItemStack metadata: reference extra data and functionality stored in a stack.
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Can be gotten via `item:get_meta()`.
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Can be obtained via `item:get_meta()`.
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#### Methods
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* All methods in MetaDataRef
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### `StorageRef`
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Mod metadata: per mod metadata, saved automatically.
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Can be obtained via `minetest.get_mod_storage()` during load time.
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#### Methods
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* All methods in MetaDataRef
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@ -2850,9 +2857,6 @@ Can be gotten via `minetest.get_node_timer(pos)`.
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* `is_started()`: returns boolean state of timer
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* returns `true` if timer is started, otherwise `false`
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### `StorageRef`
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This is basically a reference to a C++ `ModMetadata`
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### `ObjectRef`
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Moving things in the game are generally these.
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@ -3100,8 +3104,9 @@ an itemstring, a table or `nil`.
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* `set_count(count)`: Returns boolean whether item was cleared
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* `get_wear()`: Returns tool wear (`0`-`65535`), `0` for non-tools.
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* `set_wear(wear)`: Returns boolean whether item was cleared
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* `get_metadata()`: Returns metadata (a string attached to an item stack).
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* `set_metadata(metadata)`: Returns true.
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* `get_meta()`: Returns ItemStackMetaRef. See section for more details
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* `get_metadata()`: (DEPRECATED) Returns metadata (a string attached to an item stack).
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* `set_metadata(metadata)`: (DEPRECATED) Returns true.
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* `clear()`: removes all items from the stack, making it empty.
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* `replace(item)`: replace the contents of this stack.
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* `item` can also be an itemstring or table.
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