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Give the online lua mainmenu also the client_list and mods (#8691)
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commit
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@ -156,18 +156,21 @@ core.get_favorites(location) -> list of favorites (possible in async calls)
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^ location: "local" or "online"
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^ returns {
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[1] = {
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clients = <number of clients/nil>,
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clients_max = <maximum number of clients/nil>,
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version = <server version/nil>,
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password = <true/nil>,
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creative = <true/nil>,
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damage = <true/nil>,
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pvp = <true/nil>,
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description = <server description/nil>,
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name = <server name/nil>,
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address = <address of server/nil>,
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port = <port>
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clients = <number of clients/nil>,
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clients_max = <maximum number of clients/nil>,
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version = <server version/nil>,
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password = <true/nil>,
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creative = <true/nil>,
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damage = <true/nil>,
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pvp = <true/nil>,
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description = <server description/nil>,
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name = <server name/nil>,
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address = <address of server/nil>,
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port = <port>
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clients_list = <array of clients/nil>
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mods = <array of mods/nil>
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},
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...
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}
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core.delete_favorite(id, location) -> success
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@ -280,8 +280,8 @@ int ModApiMainMenu::l_get_favorites(lua_State *L)
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{
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std::string listtype = "local";
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if (!lua_isnone(L,1)) {
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listtype = luaL_checkstring(L,1);
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if (!lua_isnone(L, 1)) {
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listtype = luaL_checkstring(L, 1);
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}
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std::vector<ServerListSpec> servers;
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@ -298,7 +298,7 @@ int ModApiMainMenu::l_get_favorites(lua_State *L)
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for (const Json::Value &server : servers) {
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lua_pushnumber(L,index);
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lua_pushnumber(L, index);
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lua_newtable(L);
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int top_lvl2 = lua_gettop(L);
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@ -306,11 +306,11 @@ int ModApiMainMenu::l_get_favorites(lua_State *L)
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if (!server["clients"].asString().empty()) {
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std::string clients_raw = server["clients"].asString();
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char* endptr = 0;
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int numbervalue = strtol(clients_raw.c_str(),&endptr,10);
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int numbervalue = strtol(clients_raw.c_str(), &endptr,10);
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if ((!clients_raw.empty()) && (*endptr == 0)) {
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lua_pushstring(L,"clients");
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lua_pushnumber(L,numbervalue);
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lua_pushstring(L, "clients");
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lua_pushnumber(L, numbervalue);
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lua_settable(L, top_lvl2);
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}
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}
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@ -319,83 +319,83 @@ int ModApiMainMenu::l_get_favorites(lua_State *L)
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std::string clients_max_raw = server["clients_max"].asString();
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char* endptr = 0;
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int numbervalue = strtol(clients_max_raw.c_str(),&endptr,10);
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int numbervalue = strtol(clients_max_raw.c_str(), &endptr,10);
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if ((!clients_max_raw.empty()) && (*endptr == 0)) {
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lua_pushstring(L,"clients_max");
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lua_pushnumber(L,numbervalue);
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lua_pushstring(L, "clients_max");
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lua_pushnumber(L, numbervalue);
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lua_settable(L, top_lvl2);
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}
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}
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if (!server["version"].asString().empty()) {
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lua_pushstring(L,"version");
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lua_pushstring(L, "version");
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std::string topush = server["version"].asString();
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lua_pushstring(L,topush.c_str());
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lua_pushstring(L, topush.c_str());
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lua_settable(L, top_lvl2);
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}
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if (!server["proto_min"].asString().empty()) {
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lua_pushstring(L,"proto_min");
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lua_pushstring(L, "proto_min");
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lua_pushinteger(L, server["proto_min"].asInt());
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lua_settable(L, top_lvl2);
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}
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if (!server["proto_max"].asString().empty()) {
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lua_pushstring(L,"proto_max");
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lua_pushstring(L, "proto_max");
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lua_pushinteger(L, server["proto_max"].asInt());
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lua_settable(L, top_lvl2);
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}
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if (!server["password"].asString().empty()) {
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lua_pushstring(L,"password");
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lua_pushstring(L, "password");
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lua_pushboolean(L, server["password"].asBool());
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lua_settable(L, top_lvl2);
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}
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if (!server["creative"].asString().empty()) {
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lua_pushstring(L,"creative");
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lua_pushstring(L, "creative");
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lua_pushboolean(L, server["creative"].asBool());
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lua_settable(L, top_lvl2);
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}
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if (!server["damage"].asString().empty()) {
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lua_pushstring(L,"damage");
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lua_pushstring(L, "damage");
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lua_pushboolean(L, server["damage"].asBool());
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lua_settable(L, top_lvl2);
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}
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if (!server["pvp"].asString().empty()) {
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lua_pushstring(L,"pvp");
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lua_pushstring(L, "pvp");
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lua_pushboolean(L, server["pvp"].asBool());
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lua_settable(L, top_lvl2);
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}
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if (!server["description"].asString().empty()) {
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lua_pushstring(L,"description");
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lua_pushstring(L, "description");
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std::string topush = server["description"].asString();
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lua_pushstring(L,topush.c_str());
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lua_pushstring(L, topush.c_str());
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lua_settable(L, top_lvl2);
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}
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if (!server["name"].asString().empty()) {
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lua_pushstring(L,"name");
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lua_pushstring(L, "name");
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std::string topush = server["name"].asString();
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lua_pushstring(L,topush.c_str());
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lua_pushstring(L, topush.c_str());
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lua_settable(L, top_lvl2);
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}
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if (!server["address"].asString().empty()) {
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lua_pushstring(L,"address");
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lua_pushstring(L, "address");
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std::string topush = server["address"].asString();
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lua_pushstring(L,topush.c_str());
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lua_pushstring(L, topush.c_str());
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lua_settable(L, top_lvl2);
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}
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if (!server["port"].asString().empty()) {
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lua_pushstring(L,"port");
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lua_pushstring(L, "port");
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std::string topush = server["port"].asString();
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lua_pushstring(L,topush.c_str());
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lua_pushstring(L, topush.c_str());
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lua_settable(L, top_lvl2);
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}
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@ -406,6 +406,37 @@ int ModApiMainMenu::l_get_favorites(lua_State *L)
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lua_settable(L, top_lvl2);
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}
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if (server["clients_list"].isArray()) {
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unsigned int index_lvl2 = 1;
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lua_pushstring(L, "clients_list");
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lua_newtable(L);
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int top_lvl3 = lua_gettop(L);
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for (const Json::Value &client : server["clients_list"]) {
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lua_pushnumber(L, index_lvl2);
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std::string topush = client.asString();
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lua_pushstring(L, topush.c_str());
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lua_settable(L, top_lvl3);
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index_lvl2++;
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}
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lua_settable(L, top_lvl2);
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}
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if (server["mods"].isArray()) {
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unsigned int index_lvl2 = 1;
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lua_pushstring(L, "mods");
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lua_newtable(L);
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int top_lvl3 = lua_gettop(L);
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for (const Json::Value &mod : server["mods"]) {
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lua_pushnumber(L, index_lvl2);
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std::string topush = mod.asString();
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lua_pushstring(L, topush.c_str());
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lua_settable(L, top_lvl3);
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index_lvl2++;
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}
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lua_settable(L, top_lvl2);
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}
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lua_settable(L, top);
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index++;
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}
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