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Made stricter handling for old clients because now they are not compatible at all.
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@ -1972,20 +1972,23 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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}
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/*
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Check network protocol version
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Read and check network protocol version
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*/
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u16 net_proto_version = 0;
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if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
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{
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net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
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}
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getClient(peer->id)->net_proto_version = net_proto_version;
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/*if(net_proto_version == 0)
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if(net_proto_version == 0)
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{
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SendAccessDenied(m_con, peer_id,
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L"Your client is too old (network protocol)");
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L"Your client is too old. Please upgrade.");
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return;
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}*/
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}
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/*
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Set up player
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@ -2181,11 +2184,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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message += L" joined game";
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BroadcastChatMessage(message);
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}
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if(getClient(peer->id)->net_proto_version == 0)
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// Warnings about protocol version can be issued here
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/*if(getClient(peer->id)->net_proto_version == 0)
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{
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SendChatMessage(peer_id, L"# Server: NOTE: YOUR CLIENT IS OLD AND DOES NOT WORK PROPERLY WITH THIS SERVER");
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}
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}*/
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return;
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}
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