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Generate beaches
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d376148ca1
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@ -125,7 +125,7 @@ HeightPoint ground_height(u64 seed, v2s16 p2d)
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hp.ma = (4)*BS;
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/*hp.gh = BS*base_rock_level_2d(seed, p2d);
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hp.ma = BS*get_mud_add_amount(seed, p2d);*/
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hp.have_sand = mapgen::get_have_sand(seed, p2d);
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hp.have_sand = mapgen::get_have_beach(seed, p2d);
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if(hp.gh > BS*WATER_LEVEL)
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hp.tree_amount = mapgen::tree_amount_2d(seed, p2d);
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else
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@ -1268,14 +1268,14 @@ double get_mud_add_amount(u64 seed, v2s16 p)
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seed+91013, 3, 0.55));
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}
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bool get_have_sand(u64 seed, v2s16 p2d)
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bool get_have_beach(u64 seed, v2s16 p2d)
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{
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// Determine whether to have sand here
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double sandnoise = noise2d_perlin(
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0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500,
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seed+59420, 3, 0.50);
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return (sandnoise > -0.15);
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return (sandnoise > 0.15);
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}
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u32 get_blockseed(u64 seed, v3s16 p)
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@ -1769,17 +1769,20 @@ void make_block(BlockMakeData *data)
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// Randomize mud amount
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s16 mud_add_amount = get_mud_add_amount(data->seed, p2d) / 2.0;
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if(mud_add_amount <= 0){
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mud_add_amount = 1 - mud_add_amount;
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addnode = MapNode(c_gravel);
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}
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// Find ground level
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s16 surface_y = find_stone_level(vmanip, p2d, ndef);
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// Handle area not found
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if(surface_y == vmanip.m_area.MinEdge.Y - 1)
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continue;
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if(mud_add_amount <= 0){
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mud_add_amount = 1 - mud_add_amount;
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addnode = MapNode(c_gravel);
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} else if(get_have_beach(data->seed, p2d) &&
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surface_y + mud_add_amount <= WATER_LEVEL+2){
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addnode = MapNode(c_sand);
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}
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/*
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If topmost node is grass, change it to mud.
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It might be if it was flown to there from a neighboring
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@ -2367,7 +2370,7 @@ void make_block(BlockMakeData *data)
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// Node position
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v2s16 p2d(x,z);
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{
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bool possibly_have_sand = get_have_sand(data->seed, p2d);
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bool possibly_have_sand = get_have_beach(data->seed, p2d);
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bool have_sand = false;
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u32 current_depth = 0;
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bool air_detected = false;
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@ -49,7 +49,7 @@ namespace mapgen
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/*
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These are used by FarMesh
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*/
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bool get_have_sand(u64 seed, v2s16 p2d);
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bool get_have_beach(u64 seed, v2s16 p2d);
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double tree_amount_2d(u64 seed, v2s16 p);
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struct BlockMakeData
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