Fix GameUI flag value regression introduced by a78659ed0529226ad937f5e241ad72ba93702959

Added more strong unittests on that part to prevent future regression
This commit is contained in:
Loic Blot 2018-05-29 08:34:09 +02:00
parent 67ed56be3b
commit 75aa41c6de
No known key found for this signature in database
GPG Key ID: EFAA458E8C153987
3 changed files with 11 additions and 4 deletions

@ -189,8 +189,6 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
void GameUI::initFlags() void GameUI::initFlags()
{ {
m_flags = GameUI::Flags(); m_flags = GameUI::Flags();
m_flags.show_chat = true;
m_flags.show_hud = true;
m_flags.show_debug = g_settings->getBool("show_debug"); m_flags.show_debug = g_settings->getBool("show_debug");
} }

@ -54,9 +54,9 @@ public:
{ {
bool show_chat = true; bool show_chat = true;
bool show_hud = true; bool show_hud = true;
bool show_minimap = true; bool show_minimap = false;
bool show_debug = true; bool show_debug = true;
bool show_profiler_graph = true; bool show_profiler_graph = false;
}; };
void init(); void init();

@ -48,9 +48,18 @@ void TestGameUI::runTests(IGameDef *gamedef)
void TestGameUI::testInit() void TestGameUI::testInit()
{ {
GameUI gui{}; GameUI gui{};
// Ensure flags on GameUI init
UASSERT(gui.getFlags().show_chat)
UASSERT(gui.getFlags().show_hud)
UASSERT(!gui.getFlags().show_minimap)
UASSERT(!gui.getFlags().show_profiler_graph)
// And after the initFlags init stage
gui.initFlags(); gui.initFlags();
UASSERT(gui.getFlags().show_chat) UASSERT(gui.getFlags().show_chat)
UASSERT(gui.getFlags().show_hud) UASSERT(gui.getFlags().show_hud)
UASSERT(!gui.getFlags().show_minimap)
UASSERT(!gui.getFlags().show_profiler_graph)
// @TODO verify if we can create non UI nulldevice to test this function // @TODO verify if we can create non UI nulldevice to test this function
// gui.init(); // gui.init();