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Fix alpha for liquid nodes (#5494)
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674400523e
commit
75c393c915
@ -469,21 +469,18 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
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writeU8(os, legacy_wallmounted);
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}
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void ContentFeatures::correctAlpha()
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void ContentFeatures::correctAlpha(TileDef *tiles, int length)
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{
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// alpha == 0 means that the node is using texture alpha
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if (alpha == 0 || alpha == 255)
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return;
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for (u32 i = 0; i < 6; i++) {
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for (int i = 0; i < length; i++) {
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if (tiles[i].name == "")
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continue;
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std::stringstream s;
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s << tiledef[i].name << "^[noalpha^[opacity:" << ((int)alpha);
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tiledef[i].name = s.str();
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}
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for (u32 i = 0; i < CF_SPECIAL_COUNT; i++) {
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std::stringstream s;
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s << tiledef_special[i].name << "^[noalpha^[opacity:" << ((int)alpha);
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tiledef_special[i].name = s.str();
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s << tiles[i].name << "^[noalpha^[opacity:" << ((int)alpha);
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tiles[i].name = s.str();
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}
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}
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@ -668,6 +665,14 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
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if (tdef[j].name == "")
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tdef[j].name = "unknown_node.png";
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}
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// also the overlay tiles
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TileDef tdef_overlay[6];
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for (u32 j = 0; j < 6; j++)
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tdef_overlay[j] = tiledef_overlay[j];
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// also the special tiles
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TileDef tdef_spec[6];
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for (u32 j = 0; j < CF_SPECIAL_COUNT; j++)
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tdef_spec[j] = tiledef_special[j];
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bool is_liquid = false;
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@ -720,8 +725,8 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
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visual_solidness = 1;
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} else if (tsettings.leaves_style == LEAVES_SIMPLE) {
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for (u32 j = 0; j < 6; j++) {
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if (tiledef_special[j].name != "")
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tdef[j].name = tiledef_special[j].name;
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if (tdef_spec[j].name != "")
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tdef[j].name = tdef_spec[j].name;
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}
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drawtype = NDT_GLASSLIKE;
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solidness = 0;
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@ -759,12 +764,14 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
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break;
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}
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if (is_liquid)
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if (is_liquid) {
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// Vertex alpha is no longer supported, correct if necessary.
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correctAlpha(tdef, 6);
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correctAlpha(tdef_overlay, 6);
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correctAlpha(tdef_spec, CF_SPECIAL_COUNT);
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material_type = (alpha == 255) ?
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TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
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// Vertex alpha is no longer supported, correct if necessary.
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correctAlpha();
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}
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u32 tile_shader[6];
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for (u16 j = 0; j < 6; j++) {
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@ -776,18 +783,18 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
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for (u16 j = 0; j < 6; j++) {
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fillTileAttribs(tsrc, &tiles[j].layers[0], &tdef[j], tile_shader[j],
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tsettings.use_normal_texture,
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tiledef[j].backface_culling, material_type);
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if (tiledef_overlay[j].name!="")
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fillTileAttribs(tsrc, &tiles[j].layers[1], &tiledef_overlay[j],
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tdef[j].backface_culling, material_type);
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if (tdef_overlay[j].name != "")
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fillTileAttribs(tsrc, &tiles[j].layers[1], &tdef_overlay[j],
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tile_shader[j], tsettings.use_normal_texture,
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tiledef[j].backface_culling, material_type);
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tdef[j].backface_culling, material_type);
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}
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// Special tiles (fill in f->special_tiles[])
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for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
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fillTileAttribs(tsrc, &special_tiles[j].layers[0], &tiledef_special[j],
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fillTileAttribs(tsrc, &special_tiles[j].layers[0], &tdef_spec[j],
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tile_shader[j], tsettings.use_normal_texture,
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tiledef_special[j].backface_culling, material_type);
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tdef_spec[j].backface_culling, material_type);
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}
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if (param_type_2 == CPT2_COLOR ||
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@ -382,13 +382,13 @@ struct ContentFeatures
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void serializeOld(std::ostream &os, u16 protocol_version) const;
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void deSerializeOld(std::istream &is, int version);
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/*!
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* Since vertex alpha is no lnger supported, this method
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* adds instructions to the texture names to blend alpha there.
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* Since vertex alpha is no longer supported, this method
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* adds opacity directly to the texture pixels.
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*
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* tiledef, tiledef_special and alpha must be initialized
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* before calling this.
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* \param tiles array of the tile definitions.
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* \param length length of tiles
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*/
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void correctAlpha();
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void correctAlpha(TileDef *tiles, int length);
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/*
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Some handy methods
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