Consolidate API object code (#12728)

Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
Jude Melton-Houghton 2022-10-04 08:31:36 -04:00 committed by GitHub
parent b21fb18379
commit 7632af3c73
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
42 changed files with 463 additions and 1079 deletions

@ -1078,7 +1078,7 @@ void read_server_sound_params(lua_State *L, int index,
lua_pop(L, 1);
lua_getfield(L, index, "object");
if(!lua_isnil(L, -1)){
ObjectRef *ref = ObjectRef::checkobject(L, -1);
ObjectRef *ref = ModApiBase::checkObject<ObjectRef>(L, -1);
ServerActiveObject *sao = ObjectRef::getobject(ref);
if(sao){
params.object = sao->getId();
@ -1264,7 +1264,7 @@ ItemStack read_item(lua_State* L, int index, IItemDefManager *idef)
if (lua_isuserdata(L, index)) {
// Convert from LuaItemStack
LuaItemStack *o = LuaItemStack::checkobject(L, index);
LuaItemStack *o = ModApiBase::checkObject<LuaItemStack>(L, index);
return o->getItem();
}

@ -99,7 +99,7 @@ int LuaAreaStore::l_get_area(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
LuaAreaStore *o = checkObject<LuaAreaStore>(L, 1);
AreaStore *ast = o->as;
u32 id = luaL_checknumber(L, 2);
@ -124,7 +124,7 @@ int LuaAreaStore::l_get_areas_for_pos(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
LuaAreaStore *o = checkObject<LuaAreaStore>(L, 1);
AreaStore *ast = o->as;
v3s16 pos = check_v3s16(L, 2);
@ -146,7 +146,7 @@ int LuaAreaStore::l_get_areas_in_area(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
LuaAreaStore *o = checkObject<LuaAreaStore>(L, 1);
AreaStore *ast = o->as;
v3s16 minp = check_v3s16(L, 2);
@ -173,7 +173,7 @@ int LuaAreaStore::l_insert_area(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
LuaAreaStore *o = checkObject<LuaAreaStore>(L, 1);
AreaStore *ast = o->as;
Area a(check_v3s16(L, 2), check_v3s16(L, 3));
@ -199,7 +199,7 @@ int LuaAreaStore::l_reserve(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
LuaAreaStore *o = checkObject<LuaAreaStore>(L, 1);
AreaStore *ast = o->as;
size_t count = luaL_checknumber(L, 2);
@ -212,7 +212,7 @@ int LuaAreaStore::l_remove_area(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
LuaAreaStore *o = checkObject<LuaAreaStore>(L, 1);
AreaStore *ast = o->as;
u32 id = luaL_checknumber(L, 2);
@ -227,7 +227,7 @@ int LuaAreaStore::l_set_cache_params(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
LuaAreaStore *o = checkObject<LuaAreaStore>(L, 1);
AreaStore *ast = o->as;
luaL_checktype(L, 2, LUA_TTABLE);
@ -246,7 +246,7 @@ int LuaAreaStore::l_to_string(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
LuaAreaStore *o = checkObject<LuaAreaStore>(L, 1);
std::ostringstream os(std::ios_base::binary);
o->as->serialize(os);
@ -261,7 +261,7 @@ int LuaAreaStore::l_to_file(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
LuaAreaStore *o = checkObject<LuaAreaStore>(L, 1);
AreaStore *ast = o->as;
const char *filename = luaL_checkstring(L, 2);
@ -279,7 +279,7 @@ int LuaAreaStore::l_from_string(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
LuaAreaStore *o = checkObject<LuaAreaStore>(L, 1);
size_t len;
const char *str = luaL_checklstring(L, 2, &len);
@ -293,7 +293,7 @@ int LuaAreaStore::l_from_file(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
LuaAreaStore *o = checkObject<LuaAreaStore>(L, 1);
const char *filename = luaL_checkstring(L, 2);
CHECK_SECURE_PATH(L, filename, false);
@ -339,42 +339,13 @@ int LuaAreaStore::create_object(lua_State *L)
return 1;
}
LuaAreaStore *LuaAreaStore::checkobject(lua_State *L, int narg)
{
NO_MAP_LOCK_REQUIRED;
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(LuaAreaStore **)ud; // unbox pointer
}
void LuaAreaStore::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_register(L, nullptr, methods); // fill methodtable
lua_pop(L, 1); // drop methodtable
static const luaL_Reg metamethods[] = {
{"__gc", gc_object},
{0, 0}
};
registerClass(L, className, methods, metamethods);
// Can be created from Lua (AreaStore())
lua_register(L, className, create_object);

@ -26,7 +26,6 @@ class AreaStore;
class LuaAreaStore : public ModApiBase
{
private:
static const char className[];
static const luaL_Reg methods[];
static int gc_object(lua_State *L);
@ -58,7 +57,7 @@ public:
// Creates a AreaStore and leaves it on top of stack
static int create_object(lua_State *L);
static LuaAreaStore *checkobject(lua_State *L, int narg);
static void Register(lua_State *L);
static const char className[];
};

@ -100,6 +100,29 @@ bool ModApiBase::registerFunction(lua_State *L, const char *name,
return true;
}
void ModApiBase::registerClass(lua_State *L, const char *name,
const luaL_Reg *methods,
const luaL_Reg *metamethods)
{
luaL_newmetatable(L, name);
luaL_register(L, NULL, metamethods);
int metatable = lua_gettop(L);
lua_newtable(L);
luaL_register(L, NULL, methods);
int methodtable = lua_gettop(L);
lua_pushvalue(L, methodtable);
lua_setfield(L, metatable, "__index");
// Protect the real metatable.
lua_pushvalue(L, methodtable);
lua_setfield(L, metatable, "__metatable");
// Pop methodtable and metatable.
lua_pop(L, 2);
}
int ModApiBase::l_deprecated_function(lua_State *L, const char *good, const char *bad, lua_CFunction func)
{
thread_local std::vector<u64> deprecated_logged;

@ -74,6 +74,16 @@ public:
lua_CFunction func,
int top);
static void registerClass(lua_State *L, const char *name,
const luaL_Reg *methods,
const luaL_Reg *metamethods);
template<typename T>
static inline T *checkObject(lua_State *L, int narg)
{
return *reinterpret_cast<T**>(luaL_checkudata(L, narg, T::className));
}
/**
* A wrapper for deprecated functions.
*

@ -165,17 +165,6 @@ int LuaCamera::l_get_aspect_ratio(lua_State *L)
return 1;
}
LuaCamera *LuaCamera::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(LuaCamera **)ud;
}
Camera *LuaCamera::getobject(LuaCamera *ref)
{
return ref->m_camera;
@ -183,12 +172,9 @@ Camera *LuaCamera::getobject(LuaCamera *ref)
Camera *LuaCamera::getobject(lua_State *L, int narg)
{
LuaCamera *ref = checkobject(L, narg);
LuaCamera *ref = checkObject<LuaCamera>(L, narg);
assert(ref);
Camera *camera = getobject(ref);
if (!camera)
return NULL;
return camera;
return getobject(ref);
}
int LuaCamera::gc_object(lua_State *L)
@ -200,27 +186,11 @@ int LuaCamera::gc_object(lua_State *L)
void LuaCamera::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1);
luaL_register(L, nullptr, methods);
lua_pop(L, 1);
static const luaL_Reg metamethods[] = {
{"__gc", gc_object},
{0, 0}
};
registerClass(L, className, methods, metamethods);
}
// clang-format off

@ -26,7 +26,6 @@ class Camera;
class LuaCamera : public ModApiBase
{
private:
static const char className[];
static const luaL_Reg methods[];
// garbage collector
@ -44,6 +43,9 @@ private:
static int l_get_look_horizontal(lua_State *L);
static int l_get_aspect_ratio(lua_State *L);
static Camera *getobject(LuaCamera *ref);
static Camera *getobject(lua_State *L, int narg);
Camera *m_camera = nullptr;
public:
@ -52,9 +54,7 @@ public:
static void create(lua_State *L, Camera *m);
static LuaCamera *checkobject(lua_State *L, int narg);
static Camera *getobject(LuaCamera *ref);
static Camera *getobject(lua_State *L, int narg);
static void Register(lua_State *L);
static const char className[];
};

@ -158,7 +158,7 @@ int LuaRaycast::l_next(lua_State *L)
csm = getClient(L) != nullptr;
#endif
LuaRaycast *o = checkobject(L, 1);
LuaRaycast *o = checkObject<LuaRaycast>(L, 1);
PointedThing pointed;
env->continueRaycast(&o->state, &pointed);
if (pointed.type == POINTEDTHING_NOTHING)
@ -194,17 +194,6 @@ int LuaRaycast::create_object(lua_State *L)
return 1;
}
LuaRaycast *LuaRaycast::checkobject(lua_State *L, int narg)
{
NO_MAP_LOCK_REQUIRED;
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(LuaRaycast **) ud;
}
int LuaRaycast::gc_object(lua_State *L)
{
LuaRaycast *o = *(LuaRaycast **) (lua_touserdata(L, 1));
@ -214,31 +203,12 @@ int LuaRaycast::gc_object(lua_State *L)
void LuaRaycast::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pushliteral(L, "__call");
lua_pushcfunction(L, l_next);
lua_settable(L, metatable);
lua_pop(L, 1);
luaL_register(L, nullptr, methods);
lua_pop(L, 1);
static const luaL_Reg metamethods[] = {
{"__call", l_next},
{"__gc", gc_object},
{0, 0}
};
registerClass(L, className, methods, metamethods);
lua_register(L, className, create_object);
}

@ -294,7 +294,6 @@ public:
class LuaRaycast : public ModApiBase
{
private:
static const char className[];
static const luaL_Reg methods[];
//! Inner state
RaycastState state;
@ -321,14 +320,10 @@ public:
//! Creates a LuaRaycast and leaves it on top of the stack.
static int create_object(lua_State *L);
/*!
* Returns the Raycast from the stack or throws an error.
* @param narg location of the RaycastState in the stack
*/
static LuaRaycast *checkobject(lua_State *L, int narg);
//! Registers Raycast as a Lua userdata type.
static void Register(lua_State *L);
static const char className[];
};
struct ScriptCallbackState {

@ -29,13 +29,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
/*
InvRef
*/
InvRef* InvRef::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className);
return *(InvRef**)ud; // unbox pointer
}
Inventory* InvRef::getinv(lua_State *L, InvRef *ref)
{
@ -71,7 +64,7 @@ int InvRef::gc_object(lua_State *L) {
int InvRef::l_is_empty(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
InventoryList *list = getlist(L, ref, listname);
if(list && list->getUsedSlots() > 0){
@ -86,7 +79,7 @@ int InvRef::l_is_empty(lua_State *L)
int InvRef::l_get_size(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
InventoryList *list = getlist(L, ref, listname);
if(list){
@ -101,7 +94,7 @@ int InvRef::l_get_size(lua_State *L)
int InvRef::l_get_width(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
InventoryList *list = getlist(L, ref, listname);
if(list){
@ -116,7 +109,7 @@ int InvRef::l_get_width(lua_State *L)
int InvRef::l_set_size(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
int newsize = luaL_checknumber(L, 3);
@ -156,7 +149,7 @@ int InvRef::l_set_size(lua_State *L)
int InvRef::l_set_width(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
int newwidth = luaL_checknumber(L, 3);
Inventory *inv = getinv(L, ref);
@ -177,7 +170,7 @@ int InvRef::l_set_width(lua_State *L)
int InvRef::l_get_stack(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
int i = luaL_checknumber(L, 3) - 1;
InventoryList *list = getlist(L, ref, listname);
@ -192,7 +185,7 @@ int InvRef::l_get_stack(lua_State *L)
int InvRef::l_set_stack(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
int i = luaL_checknumber(L, 3) - 1;
ItemStack newitem = read_item(L, 4, getServer(L)->idef());
@ -211,7 +204,7 @@ int InvRef::l_set_stack(lua_State *L)
int InvRef::l_get_list(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
Inventory *inv = getinv(L, ref);
if (!inv) {
@ -231,7 +224,7 @@ int InvRef::l_get_list(lua_State *L)
int InvRef::l_set_list(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
Inventory *inv = getinv(L, ref);
if(inv == NULL){
@ -251,7 +244,7 @@ int InvRef::l_set_list(lua_State *L)
int InvRef::l_get_lists(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
InvRef *ref = checkObject<InvRef>(L, 1);
Inventory *inv = getinv(L, ref);
if (!inv) {
return 0;
@ -264,7 +257,7 @@ int InvRef::l_get_lists(lua_State *L)
int InvRef::l_set_lists(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
InvRef *ref = checkObject<InvRef>(L, 1);
Inventory *inv = getinv(L, ref);
if (!inv) {
return 0;
@ -292,7 +285,7 @@ int InvRef::l_set_lists(lua_State *L)
int InvRef::l_add_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
ItemStack item = read_item(L, 3, getServer(L)->idef());
InventoryList *list = getlist(L, ref, listname);
@ -312,7 +305,7 @@ int InvRef::l_add_item(lua_State *L)
int InvRef::l_room_for_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
ItemStack item = read_item(L, 3, getServer(L)->idef());
InventoryList *list = getlist(L, ref, listname);
@ -329,7 +322,7 @@ int InvRef::l_room_for_item(lua_State *L)
int InvRef::l_contains_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
ItemStack item = read_item(L, 3, getServer(L)->idef());
InventoryList *list = getlist(L, ref, listname);
@ -349,7 +342,7 @@ int InvRef::l_contains_item(lua_State *L)
int InvRef::l_remove_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
InvRef *ref = checkObject<InvRef>(L, 1);
const char *listname = luaL_checkstring(L, 2);
ItemStack item = read_item(L, 3, getServer(L)->idef());
InventoryList *list = getlist(L, ref, listname);
@ -368,7 +361,7 @@ int InvRef::l_remove_item(lua_State *L)
int InvRef::l_get_location(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
InvRef *ref = checkObject<InvRef>(L, 1);
const InventoryLocation &loc = ref->m_loc;
switch(loc.type){
case InventoryLocation::PLAYER:
@ -421,27 +414,11 @@ void InvRef::create(lua_State *L, const InventoryLocation &loc)
void InvRef::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_register(L, nullptr, methods); // fill methodtable
lua_pop(L, 1); // drop methodtable
static const luaL_Reg metamethods[] = {
{"__gc", gc_object},
{0, 0}
};
registerClass(L, className, methods, metamethods);
// Cannot be created from Lua
//lua_register(L, className, create_object);

@ -34,11 +34,8 @@ class InvRef : public ModApiBase {
private:
InventoryLocation m_loc;
static const char className[];
static const luaL_Reg methods[];
static InvRef *checkobject(lua_State *L, int narg);
static Inventory* getinv(lua_State *L, InvRef *ref);
static InventoryList* getlist(lua_State *L, InvRef *ref,
@ -112,6 +109,8 @@ public:
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, const InventoryLocation &loc);
static void Register(lua_State *L);
static const char className[];
};
class ModApiInventory : public ModApiBase {

@ -41,7 +41,7 @@ int LuaItemStack::gc_object(lua_State *L)
// __tostring metamethod
int LuaItemStack::mt_tostring(lua_State *L)
{
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
std::string itemstring = o->m_stack.getItemString(false);
lua_pushfstring(L, "ItemStack(\"%s\")", itemstring.c_str());
return 1;
@ -51,7 +51,7 @@ int LuaItemStack::mt_tostring(lua_State *L)
int LuaItemStack::l_is_empty(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
ItemStack &item = o->m_stack;
lua_pushboolean(L, item.empty());
return 1;
@ -61,7 +61,7 @@ int LuaItemStack::l_is_empty(lua_State *L)
int LuaItemStack::l_get_name(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
ItemStack &item = o->m_stack;
lua_pushstring(L, item.name.c_str());
return 1;
@ -71,7 +71,7 @@ int LuaItemStack::l_get_name(lua_State *L)
int LuaItemStack::l_set_name(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
ItemStack &item = o->m_stack;
bool status = true;
@ -89,7 +89,7 @@ int LuaItemStack::l_set_name(lua_State *L)
int LuaItemStack::l_get_count(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
ItemStack &item = o->m_stack;
lua_pushinteger(L, item.count);
return 1;
@ -99,7 +99,7 @@ int LuaItemStack::l_get_count(lua_State *L)
int LuaItemStack::l_set_count(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
ItemStack &item = o->m_stack;
bool status;
@ -120,7 +120,7 @@ int LuaItemStack::l_set_count(lua_State *L)
int LuaItemStack::l_get_wear(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
ItemStack &item = o->m_stack;
lua_pushinteger(L, item.wear);
return 1;
@ -130,7 +130,7 @@ int LuaItemStack::l_get_wear(lua_State *L)
int LuaItemStack::l_set_wear(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
ItemStack &item = o->m_stack;
bool status;
@ -151,7 +151,7 @@ int LuaItemStack::l_set_wear(lua_State *L)
int LuaItemStack::l_get_meta(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
ItemStackMetaRef::create(L, o);
return 1;
}
@ -161,7 +161,7 @@ int LuaItemStack::l_get_meta(lua_State *L)
int LuaItemStack::l_get_metadata(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
ItemStack &item = o->m_stack;
const std::string &value = item.metadata.getString("");
lua_pushlstring(L, value.c_str(), value.size());
@ -173,7 +173,7 @@ int LuaItemStack::l_get_metadata(lua_State *L)
int LuaItemStack::l_set_metadata(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
ItemStack &item = o->m_stack;
size_t len = 0;
@ -188,7 +188,7 @@ int LuaItemStack::l_set_metadata(lua_State *L)
int LuaItemStack::l_get_description(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
std::string desc = o->m_stack.getDescription(getGameDef(L)->idef());
lua_pushstring(L, desc.c_str());
return 1;
@ -198,7 +198,7 @@ int LuaItemStack::l_get_description(lua_State *L)
int LuaItemStack::l_get_short_description(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
std::string desc = o->m_stack.getShortDescription(getGameDef(L)->idef());
lua_pushstring(L, desc.c_str());
return 1;
@ -208,7 +208,7 @@ int LuaItemStack::l_get_short_description(lua_State *L)
int LuaItemStack::l_clear(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
o->m_stack.clear();
lua_pushboolean(L, true);
return 1;
@ -218,7 +218,7 @@ int LuaItemStack::l_clear(lua_State *L)
int LuaItemStack::l_replace(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
o->m_stack = read_item(L, 2, getGameDef(L)->idef());
lua_pushboolean(L, true);
return 1;
@ -228,7 +228,7 @@ int LuaItemStack::l_replace(lua_State *L)
int LuaItemStack::l_to_string(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
std::string itemstring = o->m_stack.getItemString();
lua_pushstring(L, itemstring.c_str());
return 1;
@ -238,7 +238,7 @@ int LuaItemStack::l_to_string(lua_State *L)
int LuaItemStack::l_to_table(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
const ItemStack &item = o->m_stack;
if(item.empty())
{
@ -278,7 +278,7 @@ int LuaItemStack::l_to_table(lua_State *L)
int LuaItemStack::l_get_stack_max(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
ItemStack &item = o->m_stack;
lua_pushinteger(L, item.getStackMax(getGameDef(L)->idef()));
return 1;
@ -288,7 +288,7 @@ int LuaItemStack::l_get_stack_max(lua_State *L)
int LuaItemStack::l_get_free_space(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
ItemStack &item = o->m_stack;
lua_pushinteger(L, item.freeSpace(getGameDef(L)->idef()));
return 1;
@ -299,7 +299,7 @@ int LuaItemStack::l_get_free_space(lua_State *L)
int LuaItemStack::l_is_known(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
ItemStack &item = o->m_stack;
bool is_known = item.isKnown(getGameDef(L)->idef());
lua_pushboolean(L, is_known);
@ -312,7 +312,7 @@ int LuaItemStack::l_is_known(lua_State *L)
int LuaItemStack::l_get_definition(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
ItemStack &item = o->m_stack;
// Get registered_items[name]
@ -334,7 +334,7 @@ int LuaItemStack::l_get_definition(lua_State *L)
int LuaItemStack::l_get_tool_capabilities(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
ItemStack &item = o->m_stack;
const ToolCapabilities &prop =
item.getToolCapabilities(getGameDef(L)->idef());
@ -349,7 +349,7 @@ int LuaItemStack::l_get_tool_capabilities(lua_State *L)
int LuaItemStack::l_add_wear(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
ItemStack &item = o->m_stack;
int amount = lua_tointeger(L, 2);
bool result = item.addWear(amount, getGameDef(L)->idef());
@ -367,7 +367,7 @@ int LuaItemStack::l_add_wear(lua_State *L)
int LuaItemStack::l_add_wear_by_uses(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
ItemStack &item = o->m_stack;
u32 max_uses = readParam<int>(L, 2);
u32 add_wear = calculateResultWear(max_uses, item.wear);
@ -381,7 +381,7 @@ int LuaItemStack::l_add_wear_by_uses(lua_State *L)
int LuaItemStack::l_add_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
ItemStack &item = o->m_stack;
ItemStack newitem = read_item(L, -1, getGameDef(L)->idef());
ItemStack leftover = item.addItem(newitem, getGameDef(L)->idef());
@ -395,7 +395,7 @@ int LuaItemStack::l_add_item(lua_State *L)
int LuaItemStack::l_item_fits(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
ItemStack &item = o->m_stack;
ItemStack newitem = read_item(L, 2, getGameDef(L)->idef());
ItemStack restitem;
@ -409,7 +409,7 @@ int LuaItemStack::l_item_fits(lua_State *L)
int LuaItemStack::l_take_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
ItemStack &item = o->m_stack;
u32 takecount = 1;
if(!lua_isnone(L, 2))
@ -423,7 +423,7 @@ int LuaItemStack::l_take_item(lua_State *L)
int LuaItemStack::l_peek_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
LuaItemStack *o = checkObject<LuaItemStack>(L, 1);
ItemStack &item = o->m_stack;
u32 peekcount = 1;
if(!lua_isnone(L, 2))
@ -464,14 +464,9 @@ int LuaItemStack::create(lua_State *L, const ItemStack &item)
return 1;
}
LuaItemStack *LuaItemStack::checkobject(lua_State *L, int narg)
{
return *(LuaItemStack **)luaL_checkudata(L, narg, className);
}
void *LuaItemStack::packIn(lua_State *L, int idx)
{
LuaItemStack *o = checkobject(L, idx);
LuaItemStack *o = checkObject<LuaItemStack>(L, idx);
return new ItemStack(o->getItem());
}
@ -485,32 +480,12 @@ void LuaItemStack::packOut(lua_State *L, void *ptr)
void LuaItemStack::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
// hide metatable from Lua getmetatable()
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pushliteral(L, "__tostring");
lua_pushcfunction(L, mt_tostring);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_register(L, nullptr, methods); // fill methodtable
lua_pop(L, 1); // drop methodtable
static const luaL_Reg metamethods[] = {
{"__tostring", mt_tostring},
{"__gc", gc_object},
{0, 0}
};
registerClass(L, className, methods, metamethods);
// Can be created from Lua (ItemStack(itemstack or itemstring or table or nil))
lua_register(L, className, create_object);

@ -30,7 +30,6 @@ private:
LuaItemStack(const ItemStack &item);
~LuaItemStack() = default;
static const char className[];
static const luaL_Reg methods[];
// Exported functions
@ -152,12 +151,13 @@ public:
static int create_object(lua_State *L);
// Not callable from Lua
static int create(lua_State *L, const ItemStack &item);
static LuaItemStack* checkobject(lua_State *L, int narg);
static void *packIn(lua_State *L, int idx);
static void packOut(lua_State *L, void *ptr);
static void Register(lua_State *L);
static const char className[];
};
class ModApiItemMod : public ModApiBase {

@ -24,17 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_content.h"
/*
NodeMetaRef
ItemStackMetaRef
*/
ItemStackMetaRef* ItemStackMetaRef::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(ItemStackMetaRef**)ud; // unbox pointer
}
IMetadata* ItemStackMetaRef::getmeta(bool auto_create)
{
@ -54,7 +45,7 @@ void ItemStackMetaRef::reportMetadataChange(const std::string *name)
// Exported functions
int ItemStackMetaRef::l_set_tool_capabilities(lua_State *L)
{
ItemStackMetaRef *metaref = checkobject(L, 1);
ItemStackMetaRef *metaref = checkObject<ItemStackMetaRef>(L, 1);
if (lua_isnoneornil(L, 2)) {
metaref->clearToolCapabilities();
} else if (lua_istable(L, 2)) {
@ -77,13 +68,6 @@ ItemStackMetaRef::~ItemStackMetaRef()
istack->drop();
}
// garbage collector
int ItemStackMetaRef::gc_object(lua_State *L) {
ItemStackMetaRef *o = *(ItemStackMetaRef **)(lua_touserdata(L, 1));
delete o;
return 0;
}
// Creates an NodeMetaRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
void ItemStackMetaRef::create(lua_State *L, LuaItemStack *istack)
@ -97,35 +81,7 @@ void ItemStackMetaRef::create(lua_State *L, LuaItemStack *istack)
void ItemStackMetaRef::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "metadata_class");
lua_pushlstring(L, className, strlen(className));
lua_settable(L, metatable);
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pushliteral(L, "__eq");
lua_pushcfunction(L, l_equals);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_register(L, nullptr, methods); // fill methodtable
lua_pop(L, 1); // drop methodtable
registerMetadataClass(L, className, methods);
// Cannot be created from Lua
//lua_register(L, className, create_object);

@ -31,11 +31,8 @@ class ItemStackMetaRef : public MetaDataRef
private:
LuaItemStack *istack;
static const char className[];
static const luaL_Reg methods[];
static ItemStackMetaRef *checkobject(lua_State *L, int narg);
virtual IMetadata* getmeta(bool auto_create);
virtual void clearMeta();
@ -54,9 +51,6 @@ private:
// Exported functions
static int l_set_tool_capabilities(lua_State *L);
// garbage collector
static int gc_object(lua_State *L);
public:
// takes a reference
ItemStackMetaRef(LuaItemStack *istack);
@ -69,4 +63,6 @@ public:
static void create(lua_State *L, LuaItemStack *istack);
static void Register(lua_State *L);
static const char className[];
};

@ -401,17 +401,6 @@ int LuaLocalPlayer::l_hud_get(lua_State *L)
return 1;
}
LuaLocalPlayer *LuaLocalPlayer::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(LuaLocalPlayer **)ud;
}
LocalPlayer *LuaLocalPlayer::getobject(LuaLocalPlayer *ref)
{
return ref->m_localplayer;
@ -419,7 +408,7 @@ LocalPlayer *LuaLocalPlayer::getobject(LuaLocalPlayer *ref)
LocalPlayer *LuaLocalPlayer::getobject(lua_State *L, int narg)
{
LuaLocalPlayer *ref = checkobject(L, narg);
LuaLocalPlayer *ref = checkObject<LuaLocalPlayer>(L, narg);
assert(ref);
LocalPlayer *player = getobject(ref);
assert(player);
@ -435,27 +424,11 @@ int LuaLocalPlayer::gc_object(lua_State *L)
void LuaLocalPlayer::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // Drop metatable
luaL_register(L, nullptr, methods); // fill methodtable
lua_pop(L, 1); // Drop methodtable
static const luaL_Reg metamethods[] = {
{"__gc", gc_object},
{0, 0}
};
registerClass(L, className, methods, metamethods);
}
const char LuaLocalPlayer::className[] = "LocalPlayer";

@ -26,7 +26,6 @@ class LocalPlayer;
class LuaLocalPlayer : public ModApiBase
{
private:
static const char className[];
static const luaL_Reg methods[];
// garbage collector
@ -97,6 +96,9 @@ private:
static int l_get_move_resistance(lua_State *L);
static LocalPlayer *getobject(LuaLocalPlayer *ref);
static LocalPlayer *getobject(lua_State *L, int narg);
LocalPlayer *m_localplayer = nullptr;
public:
@ -105,9 +107,7 @@ public:
static void create(lua_State *L, LocalPlayer *m);
static LuaLocalPlayer *checkobject(lua_State *L, int narg);
static LocalPlayer *getobject(LuaLocalPlayer *ref);
static LocalPlayer *getobject(lua_State *L, int narg);
static void Register(lua_State *L);
static const char className[];
};

@ -1429,7 +1429,7 @@ int ModApiMapgen::l_generate_ores(lua_State *L)
Mapgen mg;
// Intentionally truncates to s32, see Mapgen::Mapgen()
mg.seed = (s32)emerge->mgparams->seed;
mg.vm = LuaVoxelManip::checkobject(L, 1)->vm;
mg.vm = checkObject<LuaVoxelManip>(L, 1)->vm;
mg.ndef = getServer(L)->getNodeDefManager();
v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) :
@ -1458,7 +1458,7 @@ int ModApiMapgen::l_generate_decorations(lua_State *L)
Mapgen mg;
// Intentionally truncates to s32, see Mapgen::Mapgen()
mg.seed = (s32)emerge->mgparams->seed;
mg.vm = LuaVoxelManip::checkobject(L, 1)->vm;
mg.vm = checkObject<LuaVoxelManip>(L, 1)->vm;
mg.ndef = getServer(L)->getNodeDefManager();
v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) :
@ -1597,7 +1597,7 @@ int ModApiMapgen::l_place_schematic_on_vmanip(lua_State *L)
SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
//// Read VoxelManip object
MMVManip *vm = LuaVoxelManip::checkobject(L, 1)->vm;
MMVManip *vm = checkObject<LuaVoxelManip>(L, 1)->vm;
//// Read position
v3s16 p = check_v3s16(L, 2);

@ -25,28 +25,27 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "map.h"
#include "server.h"
// LUALIB_API
void *luaL_checkudata_is_metadataref(lua_State *L, int ud) {
void *p = lua_touserdata(L, ud);
if (p != NULL && // value is a userdata?
lua_getmetatable(L, ud)) { // does it have a metatable?
lua_getfield(L, -1, "metadata_class");
if (lua_type(L, -1) == LUA_TSTRING) { // does it have a metadata_class field?
return p;
}
}
luaL_typerror(L, ud, "MetaDataRef");
return NULL;
}
MetaDataRef* MetaDataRef::checkobject(lua_State *L, int narg)
MetaDataRef *MetaDataRef::checkAnyMetadata(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata_is_metadataref(L, narg);
if (!ud)
void *ud = lua_touserdata(L, narg);
bool ok = ud && luaL_getmetafield(L, narg, "metadata_class");
if (ok) {
ok = lua_isstring(L, -1);
lua_pop(L, 1);
}
if (!ok)
luaL_typerror(L, narg, "MetaDataRef");
return *(MetaDataRef**)ud; // unbox pointer
return *(MetaDataRef **)ud; // unbox pointer
}
int MetaDataRef::gc_object(lua_State *L)
{
MetaDataRef *o = *(MetaDataRef **)lua_touserdata(L, 1);
delete o;
return 0;
}
// Exported functions
@ -56,7 +55,7 @@ int MetaDataRef::l_contains(lua_State *L)
{
MAP_LOCK_REQUIRED;
MetaDataRef *ref = checkobject(L, 1);
MetaDataRef *ref = checkAnyMetadata(L, 1);
std::string name = luaL_checkstring(L, 2);
IMetadata *meta = ref->getmeta(false);
@ -72,7 +71,7 @@ int MetaDataRef::l_get(lua_State *L)
{
MAP_LOCK_REQUIRED;
MetaDataRef *ref = checkobject(L, 1);
MetaDataRef *ref = checkAnyMetadata(L, 1);
std::string name = luaL_checkstring(L, 2);
IMetadata *meta = ref->getmeta(false);
@ -93,7 +92,7 @@ int MetaDataRef::l_get_string(lua_State *L)
{
MAP_LOCK_REQUIRED;
MetaDataRef *ref = checkobject(L, 1);
MetaDataRef *ref = checkAnyMetadata(L, 1);
std::string name = luaL_checkstring(L, 2);
IMetadata *meta = ref->getmeta(false);
@ -113,7 +112,7 @@ int MetaDataRef::l_set_string(lua_State *L)
{
MAP_LOCK_REQUIRED;
MetaDataRef *ref = checkobject(L, 1);
MetaDataRef *ref = checkAnyMetadata(L, 1);
std::string name = luaL_checkstring(L, 2);
size_t len = 0;
const char *s = lua_tolstring(L, 3, &len);
@ -130,7 +129,7 @@ int MetaDataRef::l_get_int(lua_State *L)
{
MAP_LOCK_REQUIRED;
MetaDataRef *ref = checkobject(L, 1);
MetaDataRef *ref = checkAnyMetadata(L, 1);
std::string name = luaL_checkstring(L, 2);
IMetadata *meta = ref->getmeta(false);
@ -150,7 +149,7 @@ int MetaDataRef::l_set_int(lua_State *L)
{
MAP_LOCK_REQUIRED;
MetaDataRef *ref = checkobject(L, 1);
MetaDataRef *ref = checkAnyMetadata(L, 1);
std::string name = luaL_checkstring(L, 2);
int a = luaL_checkint(L, 3);
std::string str = itos(a);
@ -166,7 +165,7 @@ int MetaDataRef::l_get_float(lua_State *L)
{
MAP_LOCK_REQUIRED;
MetaDataRef *ref = checkobject(L, 1);
MetaDataRef *ref = checkAnyMetadata(L, 1);
std::string name = luaL_checkstring(L, 2);
IMetadata *meta = ref->getmeta(false);
@ -186,7 +185,7 @@ int MetaDataRef::l_set_float(lua_State *L)
{
MAP_LOCK_REQUIRED;
MetaDataRef *ref = checkobject(L, 1);
MetaDataRef *ref = checkAnyMetadata(L, 1);
std::string name = luaL_checkstring(L, 2);
float a = readParam<float>(L, 3);
std::string str = ftos(a);
@ -202,7 +201,7 @@ int MetaDataRef::l_to_table(lua_State *L)
{
MAP_LOCK_REQUIRED;
MetaDataRef *ref = checkobject(L, 1);
MetaDataRef *ref = checkAnyMetadata(L, 1);
IMetadata *meta = ref->getmeta(true);
if (meta == NULL) {
@ -221,7 +220,7 @@ int MetaDataRef::l_from_table(lua_State *L)
{
MAP_LOCK_REQUIRED;
MetaDataRef *ref = checkobject(L, 1);
MetaDataRef *ref = checkAnyMetadata(L, 1);
int base = 2;
ref->clearMeta();
@ -286,9 +285,9 @@ bool MetaDataRef::handleFromTable(lua_State *L, int table, IMetadata *meta)
// equals(self, other)
int MetaDataRef::l_equals(lua_State *L)
{
MetaDataRef *ref1 = checkobject(L, 1);
MetaDataRef *ref1 = checkAnyMetadata(L, 1);
IMetadata *data1 = ref1->getmeta(false);
MetaDataRef *ref2 = checkobject(L, 2);
MetaDataRef *ref2 = checkAnyMetadata(L, 2);
IMetadata *data2 = ref2->getmeta(false);
if (data1 == NULL || data2 == NULL)
lua_pushboolean(L, data1 == data2);
@ -296,3 +295,20 @@ int MetaDataRef::l_equals(lua_State *L)
lua_pushboolean(L, *data1 == *data2);
return 1;
}
void MetaDataRef::registerMetadataClass(lua_State *L, const char *name,
const luaL_Reg *methods)
{
const luaL_Reg metamethods[] = {
{"__eq", l_equals},
{"__gc", gc_object},
{0, 0}
};
registerClass(L, name, methods, metamethods);
// Set metadata_class in the metatable for MetaDataRef::checkAnyMetadata.
luaL_getmetatable(L, name);
lua_pushstring(L, name);
lua_setfield(L, -2, "metadata_class");
lua_pop(L, 1);
}

@ -34,9 +34,9 @@ class MetaDataRef : public ModApiBase
public:
virtual ~MetaDataRef() = default;
protected:
static MetaDataRef *checkobject(lua_State *L, int narg);
static MetaDataRef *checkAnyMetadata(lua_State *L, int narg);
protected:
virtual void reportMetadataChange(const std::string *name = nullptr) {}
virtual IMetadata *getmeta(bool auto_create) = 0;
virtual void clearMeta() = 0;
@ -44,8 +44,12 @@ protected:
virtual void handleToTable(lua_State *L, IMetadata *meta);
virtual bool handleFromTable(lua_State *L, int table, IMetadata *meta);
static void registerMetadataClass(lua_State *L, const char *name, const luaL_Reg *methods);
// Exported functions
static int gc_object(lua_State *L);
// contains(self, name)
static int l_contains(lua_State *L);

@ -50,7 +50,7 @@ void LuaMinimap::create(lua_State *L, Minimap *m)
int LuaMinimap::l_get_pos(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
Minimap *m = getobject(ref);
push_v3s16(L, m->getPos());
@ -59,7 +59,7 @@ int LuaMinimap::l_get_pos(lua_State *L)
int LuaMinimap::l_set_pos(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
Minimap *m = getobject(ref);
m->setPos(read_v3s16(L, 2));
@ -68,7 +68,7 @@ int LuaMinimap::l_set_pos(lua_State *L)
int LuaMinimap::l_get_angle(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
Minimap *m = getobject(ref);
lua_pushinteger(L, m->getAngle());
@ -77,7 +77,7 @@ int LuaMinimap::l_get_angle(lua_State *L)
int LuaMinimap::l_set_angle(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
Minimap *m = getobject(ref);
m->setAngle(lua_tointeger(L, 2));
@ -86,7 +86,7 @@ int LuaMinimap::l_set_angle(lua_State *L)
int LuaMinimap::l_get_mode(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
Minimap *m = getobject(ref);
lua_pushinteger(L, m->getModeIndex());
@ -95,7 +95,7 @@ int LuaMinimap::l_get_mode(lua_State *L)
int LuaMinimap::l_set_mode(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
Minimap *m = getobject(ref);
u32 mode = lua_tointeger(L, 2);
@ -108,7 +108,7 @@ int LuaMinimap::l_set_mode(lua_State *L)
int LuaMinimap::l_set_shape(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
Minimap *m = getobject(ref);
if (!lua_isnumber(L, 2))
return 0;
@ -119,7 +119,7 @@ int LuaMinimap::l_set_shape(lua_State *L)
int LuaMinimap::l_get_shape(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
Minimap *m = getobject(ref);
lua_pushnumber(L, (int)m->getMinimapShape());
@ -135,7 +135,7 @@ int LuaMinimap::l_show(lua_State *L)
Client *client = getClient(L);
assert(client);
LuaMinimap *ref = checkobject(L, 1);
LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
Minimap *m = getobject(ref);
// This is not very adapted to new minimap mode management. Btw, tried
@ -153,7 +153,7 @@ int LuaMinimap::l_hide(lua_State *L)
Client *client = getClient(L);
assert(client);
LuaMinimap *ref = checkobject(L, 1);
LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
Minimap *m = getobject(ref);
// This is not very adapted to new minimap mode management. Btw, tried
@ -166,19 +166,6 @@ int LuaMinimap::l_hide(lua_State *L)
return 1;
}
LuaMinimap *LuaMinimap::checkobject(lua_State *L, int narg)
{
NO_MAP_LOCK_REQUIRED;
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(LuaMinimap **)ud; // unbox pointer
}
Minimap* LuaMinimap::getobject(LuaMinimap *ref)
{
return ref->m_minimap;
@ -192,27 +179,11 @@ int LuaMinimap::gc_object(lua_State *L) {
void LuaMinimap::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_register(L, nullptr, methods); // fill methodtable
lua_pop(L, 1); // drop methodtable
static const luaL_Reg metamethods[] = {
{"__gc", gc_object},
{0, 0}
};
registerClass(L, className, methods, metamethods);
}
const char LuaMinimap::className[] = "Minimap";

@ -26,7 +26,6 @@ class Minimap;
class LuaMinimap : public ModApiBase
{
private:
static const char className[];
static const luaL_Reg methods[];
// garbage collector
@ -55,8 +54,9 @@ public:
static void create(lua_State *L, Minimap *object);
static LuaMinimap *checkobject(lua_State *L, int narg);
static Minimap *getobject(LuaMinimap *ref);
static void Register(lua_State *L);
static const char className[];
};

@ -57,14 +57,14 @@ ModChannelRef::ModChannelRef(const std::string &modchannel) :
int ModChannelRef::l_leave(lua_State *L)
{
ModChannelRef *ref = checkobject(L, 1);
ModChannelRef *ref = checkObject<ModChannelRef>(L, 1);
getGameDef(L)->leaveModChannel(ref->m_modchannel_name);
return 0;
}
int ModChannelRef::l_send_all(lua_State *L)
{
ModChannelRef *ref = checkobject(L, 1);
ModChannelRef *ref = checkObject<ModChannelRef>(L, 1);
ModChannel *channel = getobject(L, ref);
if (!channel || !channel->canWrite())
return 0;
@ -78,7 +78,7 @@ int ModChannelRef::l_send_all(lua_State *L)
int ModChannelRef::l_is_writeable(lua_State *L)
{
ModChannelRef *ref = checkobject(L, 1);
ModChannelRef *ref = checkObject<ModChannelRef>(L, 1);
ModChannel *channel = getobject(L, ref);
if (!channel)
return 0;
@ -88,27 +88,11 @@ int ModChannelRef::l_is_writeable(lua_State *L)
}
void ModChannelRef::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // Drop metatable
luaL_register(L, nullptr, methods); // fill methodtable
lua_pop(L, 1); // Drop methodtable
static const luaL_Reg metamethods[] = {
{"__gc", gc_object},
{0, 0}
};
registerClass(L, className, methods, metamethods);
}
void ModChannelRef::create(lua_State *L, const std::string &channel)
@ -126,17 +110,6 @@ int ModChannelRef::gc_object(lua_State *L)
return 0;
}
ModChannelRef *ModChannelRef::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(ModChannelRef **)ud; // unbox pointer
}
ModChannel *ModChannelRef::getobject(lua_State *L, ModChannelRef *ref)
{
return getGameDef(L)->getModChannel(ref->m_modchannel_name);

@ -52,15 +52,15 @@ public:
// is_writeable()
static int l_is_writeable(lua_State *L);
static const char className[];
private:
// garbage collector
static int gc_object(lua_State *L);
static ModChannelRef *checkobject(lua_State *L, int narg);
static ModChannel *getobject(lua_State *L, ModChannelRef *ref);
std::string m_modchannel_name;
static const char className[];
static const luaL_Reg methods[];
};

@ -29,13 +29,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
/*
NodeMetaRef
*/
NodeMetaRef* NodeMetaRef::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className);
return *(NodeMetaRef**)ud; // unbox pointer
}
IMetadata* NodeMetaRef::getmeta(bool auto_create)
{
@ -80,19 +73,12 @@ void NodeMetaRef::reportMetadataChange(const std::string *name)
// Exported functions
// garbage collector
int NodeMetaRef::gc_object(lua_State *L) {
NodeMetaRef *o = *(NodeMetaRef **)(lua_touserdata(L, 1));
delete o;
return 0;
}
// get_inventory(self)
int NodeMetaRef::l_get_inventory(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeMetaRef *ref = checkobject(L, 1);
NodeMetaRef *ref = checkObject<NodeMetaRef>(L, 1);
ref->getmeta(true); // try to ensure the metadata exists
InventoryLocation loc;
@ -106,7 +92,7 @@ int NodeMetaRef::l_mark_as_private(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeMetaRef *ref = checkobject(L, 1);
NodeMetaRef *ref = checkObject<NodeMetaRef>(L, 1);
NodeMetadata *meta = dynamic_cast<NodeMetadata*>(ref->getmeta(true));
assert(meta);
@ -207,41 +193,10 @@ void NodeMetaRef::createClient(lua_State *L, IMetadata *meta)
}
const char NodeMetaRef::className[] = "NodeMetaRef";
void NodeMetaRef::RegisterCommon(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "metadata_class");
lua_pushlstring(L, className, strlen(className));
lua_settable(L, metatable);
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pushliteral(L, "__eq");
lua_pushcfunction(L, l_equals);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
}
void NodeMetaRef::Register(lua_State *L)
{
RegisterCommon(L);
luaL_register(L, nullptr, methodsServer); // fill methodtable
lua_pop(L, 1); // drop methodtable
registerMetadataClass(L, className, methodsServer);
}
@ -265,9 +220,7 @@ const luaL_Reg NodeMetaRef::methodsServer[] = {
void NodeMetaRef::RegisterClient(lua_State *L)
{
RegisterCommon(L);
luaL_register(L, nullptr, methodsClient); // fill methodtable
lua_pop(L, 1); // drop methodtable
registerMetadataClass(L, className, methodsClient);
}

@ -40,12 +40,9 @@ private:
// Set for client metadata
IMetadata *m_local_meta = nullptr;
static const char className[];
static const luaL_Reg methodsServer[];
static const luaL_Reg methodsClient[];
static NodeMetaRef *checkobject(lua_State *L, int narg);
/**
* Retrieve metadata for a node.
* If @p auto_create is set and the specified node has no metadata information
@ -69,9 +66,6 @@ private:
// Exported functions
// garbage collector
static int gc_object(lua_State *L);
// get_inventory(self)
static int l_get_inventory(lua_State *L);
@ -91,7 +85,8 @@ public:
// Client-sided version of the above
static void createClient(lua_State *L, IMetadata *meta);
static void RegisterCommon(lua_State *L);
static void Register(lua_State *L);
static void RegisterClient(lua_State *L);
static const char className[];
};

@ -29,18 +29,10 @@ int NodeTimerRef::gc_object(lua_State *L) {
return 0;
}
NodeTimerRef* NodeTimerRef::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className);
return *(NodeTimerRef**)ud; // unbox pointer
}
int NodeTimerRef::l_set(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
NodeTimerRef *o = checkObject<NodeTimerRef>(L, 1);
f32 t = readParam<float>(L,2);
f32 e = readParam<float>(L,3);
o->m_map->setNodeTimer(NodeTimer(t, e, o->m_p));
@ -50,7 +42,7 @@ int NodeTimerRef::l_set(lua_State *L)
int NodeTimerRef::l_start(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
NodeTimerRef *o = checkObject<NodeTimerRef>(L, 1);
f32 t = readParam<float>(L,2);
o->m_map->setNodeTimer(NodeTimer(t, 0, o->m_p));
return 0;
@ -59,7 +51,7 @@ int NodeTimerRef::l_start(lua_State *L)
int NodeTimerRef::l_stop(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
NodeTimerRef *o = checkObject<NodeTimerRef>(L, 1);
o->m_map->removeNodeTimer(o->m_p);
return 0;
}
@ -67,7 +59,7 @@ int NodeTimerRef::l_stop(lua_State *L)
int NodeTimerRef::l_is_started(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
NodeTimerRef *o = checkObject<NodeTimerRef>(L, 1);
NodeTimer t = o->m_map->getNodeTimer(o->m_p);
lua_pushboolean(L,(t.timeout != 0));
return 1;
@ -76,7 +68,7 @@ int NodeTimerRef::l_is_started(lua_State *L)
int NodeTimerRef::l_get_timeout(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
NodeTimerRef *o = checkObject<NodeTimerRef>(L, 1);
NodeTimer t = o->m_map->getNodeTimer(o->m_p);
lua_pushnumber(L,t.timeout);
return 1;
@ -85,7 +77,7 @@ int NodeTimerRef::l_get_timeout(lua_State *L)
int NodeTimerRef::l_get_elapsed(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
NodeTimerRef *o = checkObject<NodeTimerRef>(L, 1);
NodeTimer t = o->m_map->getNodeTimer(o->m_p);
lua_pushnumber(L,t.elapsed);
return 1;
@ -103,27 +95,11 @@ void NodeTimerRef::create(lua_State *L, v3s16 p, ServerMap *map)
void NodeTimerRef::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_register(L, nullptr, methods); // fill methodtable
lua_pop(L, 1); // drop methodtable
static const luaL_Reg metamethods[] = {
{"__gc", gc_object},
{0, 0}
};
registerClass(L, className, methods, metamethods);
// Cannot be created from Lua
//lua_register(L, className, create_object);

@ -30,13 +30,10 @@ private:
v3s16 m_p;
ServerMap *m_map;
static const char className[];
static const luaL_Reg methods[];
static int gc_object(lua_State *L);
static NodeTimerRef *checkobject(lua_State *L, int narg);
static int l_set(lua_State *L);
static int l_start(lua_State *L);
@ -58,4 +55,6 @@ public:
static void create(lua_State *L, v3s16 p, ServerMap *map);
static void Register(lua_State *L);
static const char className[];
};

@ -40,7 +40,7 @@ LuaPerlinNoise::LuaPerlinNoise(const NoiseParams *params) :
int LuaPerlinNoise::l_get_2d(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoise *o = checkobject(L, 1);
LuaPerlinNoise *o = checkObject<LuaPerlinNoise>(L, 1);
v2f p = readParam<v2f>(L, 2);
lua_Number val = NoisePerlin2D(&o->np, p.X, p.Y, 0);
lua_pushnumber(L, val);
@ -51,7 +51,7 @@ int LuaPerlinNoise::l_get_2d(lua_State *L)
int LuaPerlinNoise::l_get_3d(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoise *o = checkobject(L, 1);
LuaPerlinNoise *o = checkObject<LuaPerlinNoise>(L, 1);
v3f p = check_v3f(L, 2);
lua_Number val = NoisePerlin3D(&o->np, p.X, p.Y, p.Z, 0);
lua_pushnumber(L, val);
@ -91,20 +91,9 @@ int LuaPerlinNoise::gc_object(lua_State *L)
}
LuaPerlinNoise *LuaPerlinNoise::checkobject(lua_State *L, int narg)
{
NO_MAP_LOCK_REQUIRED;
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(LuaPerlinNoise **)ud;
}
void *LuaPerlinNoise::packIn(lua_State *L, int idx)
{
LuaPerlinNoise *o = checkobject(L, idx);
LuaPerlinNoise *o = checkObject<LuaPerlinNoise>(L, idx);
return new NoiseParams(o->np);
}
@ -123,27 +112,11 @@ void LuaPerlinNoise::packOut(lua_State *L, void *ptr)
void LuaPerlinNoise::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1);
luaL_register(L, nullptr, methods);
lua_pop(L, 1);
static const luaL_Reg metamethods[] = {
{"__gc", gc_object},
{0, 0}
};
registerClass(L, className, methods, metamethods);
lua_register(L, className, create_object);
@ -184,7 +157,7 @@ int LuaPerlinNoiseMap::l_get_2d_map(lua_State *L)
NO_MAP_LOCK_REQUIRED;
size_t i = 0;
LuaPerlinNoiseMap *o = checkobject(L, 1);
LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, 1);
v2f p = readParam<v2f>(L, 2);
Noise *n = o->noise;
@ -207,7 +180,7 @@ int LuaPerlinNoiseMap::l_get_2d_map_flat(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoiseMap *o = checkobject(L, 1);
LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, 1);
v2f p = readParam<v2f>(L, 2);
bool use_buffer = lua_istable(L, 3);
@ -234,7 +207,7 @@ int LuaPerlinNoiseMap::l_get_3d_map(lua_State *L)
NO_MAP_LOCK_REQUIRED;
size_t i = 0;
LuaPerlinNoiseMap *o = checkobject(L, 1);
LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, 1);
v3f p = check_v3f(L, 2);
if (!o->is3D())
@ -264,7 +237,7 @@ int LuaPerlinNoiseMap::l_get_3d_map_flat(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoiseMap *o = checkobject(L, 1);
LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, 1);
v3f p = check_v3f(L, 2);
bool use_buffer = lua_istable(L, 3);
@ -293,7 +266,7 @@ int LuaPerlinNoiseMap::l_calc_2d_map(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoiseMap *o = checkobject(L, 1);
LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, 1);
v2f p = readParam<v2f>(L, 2);
Noise *n = o->noise;
@ -306,7 +279,7 @@ int LuaPerlinNoiseMap::l_calc_3d_map(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoiseMap *o = checkobject(L, 1);
LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, 1);
v3f p = check_v3f(L, 2);
if (!o->is3D())
@ -323,7 +296,7 @@ int LuaPerlinNoiseMap::l_get_map_slice(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoiseMap *o = checkobject(L, 1);
LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, 1);
v3s16 slice_offset = read_v3s16(L, 2);
v3s16 slice_size = read_v3s16(L, 3);
bool use_buffer = lua_istable(L, 4);
@ -367,18 +340,6 @@ int LuaPerlinNoiseMap::gc_object(lua_State *L)
}
LuaPerlinNoiseMap *LuaPerlinNoiseMap::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(LuaPerlinNoiseMap **)ud;
}
struct NoiseMapParams {
NoiseParams np;
s32 seed;
@ -387,7 +348,7 @@ struct NoiseMapParams {
void *LuaPerlinNoiseMap::packIn(lua_State *L, int idx)
{
LuaPerlinNoiseMap *o = checkobject(L, idx);
LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, idx);
NoiseMapParams *ret = new NoiseMapParams();
ret->np = o->noise->np;
ret->seed = o->noise->seed;
@ -410,27 +371,11 @@ void LuaPerlinNoiseMap::packOut(lua_State *L, void *ptr)
void LuaPerlinNoiseMap::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1);
luaL_register(L, nullptr, methods);
lua_pop(L, 1);
static const luaL_Reg metamethods[] = {
{"__gc", gc_object},
{0, 0}
};
registerClass(L, className, methods, metamethods);
lua_register(L, className, create_object);
@ -459,7 +404,7 @@ int LuaPseudoRandom::l_next(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPseudoRandom *o = checkobject(L, 1);
LuaPseudoRandom *o = checkObject<LuaPseudoRandom>(L, 1);
int min = 0;
int max = 32767;
lua_settop(L, 3);
@ -505,39 +450,13 @@ int LuaPseudoRandom::gc_object(lua_State *L)
}
LuaPseudoRandom *LuaPseudoRandom::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(LuaPseudoRandom **)ud;
}
void LuaPseudoRandom::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1);
luaL_register(L, nullptr, methods);
lua_pop(L, 1);
static const luaL_Reg metamethods[] = {
{"__gc", gc_object},
{0, 0}
};
registerClass(L, className, methods, metamethods);
lua_register(L, className, create_object);
}
@ -558,7 +477,7 @@ int LuaPcgRandom::l_next(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPcgRandom *o = checkobject(L, 1);
LuaPcgRandom *o = checkObject<LuaPcgRandom>(L, 1);
u32 min = lua_isnumber(L, 2) ? lua_tointeger(L, 2) : o->m_rnd.RANDOM_MIN;
u32 max = lua_isnumber(L, 3) ? lua_tointeger(L, 3) : o->m_rnd.RANDOM_MAX;
@ -571,7 +490,7 @@ int LuaPcgRandom::l_rand_normal_dist(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPcgRandom *o = checkobject(L, 1);
LuaPcgRandom *o = checkObject<LuaPcgRandom>(L, 1);
u32 min = lua_isnumber(L, 2) ? lua_tointeger(L, 2) : o->m_rnd.RANDOM_MIN;
u32 max = lua_isnumber(L, 3) ? lua_tointeger(L, 3) : o->m_rnd.RANDOM_MAX;
int num_trials = lua_isnumber(L, 4) ? lua_tointeger(L, 4) : 6;
@ -604,39 +523,13 @@ int LuaPcgRandom::gc_object(lua_State *L)
}
LuaPcgRandom *LuaPcgRandom::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(LuaPcgRandom **)ud;
}
void LuaPcgRandom::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1);
luaL_register(L, nullptr, methods);
lua_pop(L, 1);
static const luaL_Reg metamethods[] = {
{"__gc", gc_object},
{0, 0}
};
registerClass(L, className, methods, metamethods);
lua_register(L, className, create_object);
}
@ -663,7 +556,7 @@ int LuaSecureRandom::l_next_bytes(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaSecureRandom *o = checkobject(L, 1);
LuaSecureRandom *o = checkObject<LuaSecureRandom>(L, 1);
u32 count = lua_isnumber(L, 2) ? lua_tointeger(L, 2) : 1;
// Limit count
@ -719,39 +612,13 @@ int LuaSecureRandom::gc_object(lua_State *L)
}
LuaSecureRandom *LuaSecureRandom::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(LuaSecureRandom **)ud;
}
void LuaSecureRandom::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1);
luaL_register(L, nullptr, methods);
lua_pop(L, 1);
static const luaL_Reg metamethods[] = {
{"__gc", gc_object},
{0, 0}
};
registerClass(L, className, methods, metamethods);
lua_register(L, className, create_object);
}

@ -31,7 +31,6 @@ class LuaPerlinNoise : public ModApiBase
private:
NoiseParams np;
static const char className[];
static luaL_Reg methods[];
// Exported functions
@ -50,12 +49,12 @@ public:
// Creates an LuaPerlinNoise and leaves it on top of stack
static int create_object(lua_State *L);
static LuaPerlinNoise *checkobject(lua_State *L, int narg);
static void *packIn(lua_State *L, int idx);
static void packOut(lua_State *L, void *ptr);
static void Register(lua_State *L);
static const char className[];
};
/*
@ -65,7 +64,6 @@ class LuaPerlinNoiseMap : public ModApiBase
{
Noise *noise;
static const char className[];
static luaL_Reg methods[];
// Exported functions
@ -92,12 +90,12 @@ public:
// Creates an LuaPerlinNoiseMap and leaves it on top of stack
static int create_object(lua_State *L);
static LuaPerlinNoiseMap *checkobject(lua_State *L, int narg);
static void *packIn(lua_State *L, int idx);
static void packOut(lua_State *L, void *ptr);
static void Register(lua_State *L);
static const char className[];
};
/*
@ -108,7 +106,6 @@ class LuaPseudoRandom : public ModApiBase
private:
PseudoRandom m_pseudo;
static const char className[];
static const luaL_Reg methods[];
// Exported functions
@ -126,9 +123,9 @@ public:
// Creates an LuaPseudoRandom and leaves it on top of stack
static int create_object(lua_State *L);
static LuaPseudoRandom *checkobject(lua_State *L, int narg);
static void Register(lua_State *L);
static const char className[];
};
/*
@ -139,7 +136,6 @@ class LuaPcgRandom : public ModApiBase
private:
PcgRandom m_rnd;
static const char className[];
static const luaL_Reg methods[];
// Exported functions
@ -162,9 +158,9 @@ public:
// Creates an LuaPcgRandom and leaves it on top of stack
static int create_object(lua_State *L);
static LuaPcgRandom *checkobject(lua_State *L, int narg);
static void Register(lua_State *L);
static const char className[];
};
/*
@ -174,7 +170,6 @@ class LuaSecureRandom : public ModApiBase
{
private:
static const size_t RAND_BUF_SIZE = 2048;
static const char className[];
static const luaL_Reg methods[];
u32 m_rand_idx;
@ -195,7 +190,7 @@ public:
// Creates an LuaSecureRandom and leaves it on top of stack
static int create_object(lua_State *L);
static LuaSecureRandom *checkobject(lua_State *L, int narg);
static void Register(lua_State *L);
static const char className[];
};

@ -40,15 +40,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
ObjectRef* ObjectRef::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (ud == nullptr)
luaL_typerror(L, narg, className);
return *(ObjectRef**)ud; // unbox pointer
}
ServerActiveObject* ObjectRef::getobject(ObjectRef *ref)
{
ServerActiveObject *sao = ref->m_object;
@ -99,7 +90,7 @@ int ObjectRef::l_remove(lua_State *L)
{
GET_ENV_PTR;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -118,7 +109,7 @@ int ObjectRef::l_remove(lua_State *L)
int ObjectRef::l_get_pos(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -131,7 +122,7 @@ int ObjectRef::l_get_pos(lua_State *L)
int ObjectRef::l_set_pos(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -146,7 +137,7 @@ int ObjectRef::l_set_pos(lua_State *L)
int ObjectRef::l_move_to(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -162,8 +153,8 @@ int ObjectRef::l_move_to(lua_State *L)
int ObjectRef::l_punch(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *puncher_ref = checkobject(L, 2);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ObjectRef *puncher_ref = checkObject<ObjectRef>(L, 2);
ServerActiveObject *sao = getobject(ref);
ServerActiveObject *puncher = getobject(puncher_ref);
if (sao == nullptr || puncher == nullptr)
@ -184,8 +175,8 @@ int ObjectRef::l_punch(lua_State *L)
int ObjectRef::l_right_click(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref2 = checkobject(L, 2);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ObjectRef *ref2 = checkObject<ObjectRef>(L, 2);
ServerActiveObject *sao = getobject(ref);
ServerActiveObject *sao2 = getobject(ref2);
if (sao == nullptr || sao2 == nullptr)
@ -199,7 +190,7 @@ int ObjectRef::l_right_click(lua_State *L)
int ObjectRef::l_set_hp(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -231,7 +222,7 @@ int ObjectRef::l_set_hp(lua_State *L)
int ObjectRef::l_get_hp(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr) {
// Default hp is 1
@ -249,7 +240,7 @@ int ObjectRef::l_get_hp(lua_State *L)
int ObjectRef::l_get_inventory(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -266,7 +257,7 @@ int ObjectRef::l_get_inventory(lua_State *L)
int ObjectRef::l_get_wield_list(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -279,7 +270,7 @@ int ObjectRef::l_get_wield_list(lua_State *L)
int ObjectRef::l_get_wield_index(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -292,7 +283,7 @@ int ObjectRef::l_get_wield_index(lua_State *L)
int ObjectRef::l_get_wielded_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr) {
// Empty ItemStack
@ -310,7 +301,7 @@ int ObjectRef::l_get_wielded_item(lua_State *L)
int ObjectRef::l_set_wielded_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -329,7 +320,7 @@ int ObjectRef::l_set_wielded_item(lua_State *L)
int ObjectRef::l_set_armor_groups(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -354,7 +345,7 @@ int ObjectRef::l_set_armor_groups(lua_State *L)
int ObjectRef::l_get_armor_groups(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -367,7 +358,7 @@ int ObjectRef::l_get_armor_groups(lua_State *L)
int ObjectRef::l_set_animation(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -385,7 +376,7 @@ int ObjectRef::l_set_animation(lua_State *L)
int ObjectRef::l_get_animation(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -407,7 +398,7 @@ int ObjectRef::l_get_animation(lua_State *L)
int ObjectRef::l_set_local_animation(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -427,7 +418,7 @@ int ObjectRef::l_set_local_animation(lua_State *L)
int ObjectRef::l_get_local_animation(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -448,7 +439,7 @@ int ObjectRef::l_get_local_animation(lua_State *L)
int ObjectRef::l_set_eye_offset(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -470,7 +461,7 @@ int ObjectRef::l_set_eye_offset(lua_State *L)
int ObjectRef::l_get_eye_offset(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -484,7 +475,7 @@ int ObjectRef::l_get_eye_offset(lua_State *L)
int ObjectRef::l_send_mapblock(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -502,7 +493,7 @@ int ObjectRef::l_send_mapblock(lua_State *L)
int ObjectRef::l_set_animation_frame_speed(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -521,7 +512,7 @@ int ObjectRef::l_set_animation_frame_speed(lua_State *L)
int ObjectRef::l_set_bone_position(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -538,7 +529,7 @@ int ObjectRef::l_set_bone_position(lua_State *L)
int ObjectRef::l_get_bone_position(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -558,8 +549,8 @@ int ObjectRef::l_get_bone_position(lua_State *L)
int ObjectRef::l_set_attach(lua_State *L)
{
GET_ENV_PTR;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *parent_ref = checkobject(L, 2);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ObjectRef *parent_ref = checkObject<ObjectRef>(L, 2);
ServerActiveObject *sao = getobject(ref);
ServerActiveObject *parent = getobject(parent_ref);
if (sao == nullptr || parent == nullptr)
@ -593,7 +584,7 @@ int ObjectRef::l_set_attach(lua_State *L)
int ObjectRef::l_get_attach(lua_State *L)
{
GET_ENV_PTR;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -621,7 +612,7 @@ int ObjectRef::l_get_attach(lua_State *L)
int ObjectRef::l_get_children(lua_State *L)
{
GET_ENV_PTR;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -642,7 +633,7 @@ int ObjectRef::l_get_children(lua_State *L)
int ObjectRef::l_set_detach(lua_State *L)
{
GET_ENV_PTR;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -655,7 +646,7 @@ int ObjectRef::l_set_detach(lua_State *L)
int ObjectRef::l_set_properties(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -674,7 +665,7 @@ int ObjectRef::l_set_properties(lua_State *L)
int ObjectRef::l_get_properties(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -691,7 +682,7 @@ int ObjectRef::l_get_properties(lua_State *L)
int ObjectRef::l_is_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
lua_pushboolean(L, (player != nullptr));
return 1;
@ -701,7 +692,7 @@ int ObjectRef::l_is_player(lua_State *L)
int ObjectRef::l_set_nametag_attributes(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -742,7 +733,7 @@ int ObjectRef::l_set_nametag_attributes(lua_State *L)
int ObjectRef::l_get_nametag_attributes(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -778,7 +769,7 @@ int ObjectRef::l_get_nametag_attributes(lua_State *L)
int ObjectRef::l_set_velocity(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *sao = getluaobject(ref);
if (sao == nullptr)
return 0;
@ -793,7 +784,7 @@ int ObjectRef::l_set_velocity(lua_State *L)
int ObjectRef::l_add_velocity(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -816,7 +807,7 @@ int ObjectRef::l_add_velocity(lua_State *L)
int ObjectRef::l_get_velocity(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
@ -840,7 +831,7 @@ int ObjectRef::l_get_velocity(lua_State *L)
int ObjectRef::l_set_acceleration(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
if (entitysao == nullptr)
return 0;
@ -855,7 +846,7 @@ int ObjectRef::l_set_acceleration(lua_State *L)
int ObjectRef::l_get_acceleration(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
if (entitysao == nullptr)
return 0;
@ -869,7 +860,7 @@ int ObjectRef::l_get_acceleration(lua_State *L)
int ObjectRef::l_set_rotation(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
if (entitysao == nullptr)
return 0;
@ -884,7 +875,7 @@ int ObjectRef::l_set_rotation(lua_State *L)
int ObjectRef::l_get_rotation(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
if (entitysao == nullptr)
return 0;
@ -900,7 +891,7 @@ int ObjectRef::l_get_rotation(lua_State *L)
int ObjectRef::l_set_yaw(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
if (entitysao == nullptr)
return 0;
@ -915,7 +906,7 @@ int ObjectRef::l_set_yaw(lua_State *L)
int ObjectRef::l_get_yaw(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
if (entitysao == nullptr)
return 0;
@ -930,7 +921,7 @@ int ObjectRef::l_get_yaw(lua_State *L)
int ObjectRef::l_set_texture_mod(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
if (entitysao == nullptr)
return 0;
@ -945,7 +936,7 @@ int ObjectRef::l_set_texture_mod(lua_State *L)
int ObjectRef::l_get_texture_mod(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
if (entitysao == nullptr)
return 0;
@ -960,7 +951,7 @@ int ObjectRef::l_get_texture_mod(lua_State *L)
int ObjectRef::l_set_sprite(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
if (entitysao == nullptr)
return 0;
@ -979,7 +970,7 @@ int ObjectRef::l_set_sprite(lua_State *L)
int ObjectRef::l_get_entity_name(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
log_deprecated(L,"Deprecated call to \"get_entity_name");
if (entitysao == nullptr)
@ -995,7 +986,7 @@ int ObjectRef::l_get_entity_name(lua_State *L)
int ObjectRef::l_get_luaentity(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
if (entitysao == nullptr)
return 0;
@ -1010,7 +1001,7 @@ int ObjectRef::l_get_luaentity(lua_State *L)
int ObjectRef::l_get_player_name(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr) {
lua_pushlstring(L, "", 0);
@ -1025,7 +1016,7 @@ int ObjectRef::l_get_player_name(lua_State *L)
int ObjectRef::l_get_look_dir(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
@ -1048,7 +1039,7 @@ int ObjectRef::l_get_look_pitch(lua_State *L)
log_deprecated(L,
"Deprecated call to get_look_pitch, use get_look_vertical instead");
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
@ -1066,7 +1057,7 @@ int ObjectRef::l_get_look_yaw(lua_State *L)
log_deprecated(L,
"Deprecated call to get_look_yaw, use get_look_horizontal instead");
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
@ -1079,7 +1070,7 @@ int ObjectRef::l_get_look_yaw(lua_State *L)
int ObjectRef::l_get_look_vertical(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
@ -1092,7 +1083,7 @@ int ObjectRef::l_get_look_vertical(lua_State *L)
int ObjectRef::l_get_look_horizontal(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
@ -1105,7 +1096,7 @@ int ObjectRef::l_get_look_horizontal(lua_State *L)
int ObjectRef::l_set_look_vertical(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
@ -1120,7 +1111,7 @@ int ObjectRef::l_set_look_vertical(lua_State *L)
int ObjectRef::l_set_look_horizontal(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
@ -1140,7 +1131,7 @@ int ObjectRef::l_set_look_pitch(lua_State *L)
log_deprecated(L,
"Deprecated call to set_look_pitch, use set_look_vertical instead.");
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
@ -1160,7 +1151,7 @@ int ObjectRef::l_set_look_yaw(lua_State *L)
log_deprecated(L,
"Deprecated call to set_look_yaw, use set_look_horizontal instead.");
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
@ -1175,7 +1166,7 @@ int ObjectRef::l_set_look_yaw(lua_State *L)
int ObjectRef::l_set_fov(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1194,7 +1185,7 @@ int ObjectRef::l_set_fov(lua_State *L)
int ObjectRef::l_get_fov(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1211,7 +1202,7 @@ int ObjectRef::l_get_fov(lua_State *L)
int ObjectRef::l_set_breath(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
@ -1226,7 +1217,7 @@ int ObjectRef::l_set_breath(lua_State *L)
int ObjectRef::l_get_breath(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
@ -1243,7 +1234,7 @@ int ObjectRef::l_set_attribute(lua_State *L)
log_deprecated(L,
"Deprecated call to set_attribute, use MetaDataRef methods instead.");
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
@ -1264,7 +1255,7 @@ int ObjectRef::l_get_attribute(lua_State *L)
log_deprecated(L,
"Deprecated call to get_attribute, use MetaDataRef methods instead.");
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
@ -1284,7 +1275,7 @@ int ObjectRef::l_get_attribute(lua_State *L)
// get_meta(self, attribute)
int ObjectRef::l_get_meta(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO *playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
@ -1298,7 +1289,7 @@ int ObjectRef::l_get_meta(lua_State *L)
int ObjectRef::l_set_inventory_formspec(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1314,7 +1305,7 @@ int ObjectRef::l_set_inventory_formspec(lua_State *L)
int ObjectRef::l_get_inventory_formspec(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1329,7 +1320,7 @@ int ObjectRef::l_get_inventory_formspec(lua_State *L)
int ObjectRef::l_set_formspec_prepend(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1345,7 +1336,7 @@ int ObjectRef::l_set_formspec_prepend(lua_State *L)
int ObjectRef::l_get_formspec_prepend(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1360,7 +1351,7 @@ int ObjectRef::l_get_formspec_prepend(lua_State *L)
int ObjectRef::l_get_player_control(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
lua_newtable(L);
@ -1400,7 +1391,7 @@ int ObjectRef::l_get_player_control(lua_State *L)
int ObjectRef::l_get_player_control_bits(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr) {
lua_pushinteger(L, 0);
@ -1429,7 +1420,7 @@ int ObjectRef::l_get_player_control_bits(lua_State *L)
int ObjectRef::l_set_physics_override(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO *playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
@ -1472,7 +1463,7 @@ int ObjectRef::l_set_physics_override(lua_State *L)
int ObjectRef::l_get_physics_override(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1498,7 +1489,7 @@ int ObjectRef::l_get_physics_override(lua_State *L)
int ObjectRef::l_hud_add(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1520,7 +1511,7 @@ int ObjectRef::l_hud_add(lua_State *L)
int ObjectRef::l_hud_remove(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1538,7 +1529,7 @@ int ObjectRef::l_hud_remove(lua_State *L)
int ObjectRef::l_hud_change(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1564,7 +1555,7 @@ int ObjectRef::l_hud_change(lua_State *L)
int ObjectRef::l_hud_get(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1583,7 +1574,7 @@ int ObjectRef::l_hud_get(lua_State *L)
int ObjectRef::l_hud_set_flags(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1609,7 +1600,7 @@ int ObjectRef::l_hud_set_flags(lua_State *L)
int ObjectRef::l_hud_get_flags(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1627,7 +1618,7 @@ int ObjectRef::l_hud_get_flags(lua_State *L)
int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1645,7 +1636,7 @@ int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1658,7 +1649,7 @@ int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1673,7 +1664,7 @@ int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1688,7 +1679,7 @@ int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1703,7 +1694,7 @@ int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1718,7 +1709,7 @@ int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
int ObjectRef::l_set_sky(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1893,7 +1884,7 @@ static void push_sky_color(lua_State *L, const SkyboxParams &params)
int ObjectRef::l_get_sky(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1946,7 +1937,7 @@ int ObjectRef::l_get_sky_color(lua_State *L)
log_deprecated(L, "Deprecated call to get_sky_color, use get_sky instead");
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1960,7 +1951,7 @@ int ObjectRef::l_get_sky_color(lua_State *L)
int ObjectRef::l_set_sun(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -1988,7 +1979,7 @@ int ObjectRef::l_set_sun(lua_State *L)
int ObjectRef::l_get_sun(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -2015,7 +2006,7 @@ int ObjectRef::l_get_sun(lua_State *L)
int ObjectRef::l_set_moon(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -2041,7 +2032,7 @@ int ObjectRef::l_set_moon(lua_State *L)
int ObjectRef::l_get_moon(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -2064,7 +2055,7 @@ int ObjectRef::l_get_moon(lua_State *L)
int ObjectRef::l_set_stars(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -2098,7 +2089,7 @@ int ObjectRef::l_set_stars(lua_State *L)
int ObjectRef::l_get_stars(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -2123,7 +2114,7 @@ int ObjectRef::l_get_stars(lua_State *L)
int ObjectRef::l_set_clouds(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -2166,7 +2157,7 @@ int ObjectRef::l_set_clouds(lua_State *L)
int ObjectRef::l_get_clouds(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -2198,7 +2189,7 @@ int ObjectRef::l_get_clouds(lua_State *L)
int ObjectRef::l_override_day_night_ratio(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -2221,7 +2212,7 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
int ObjectRef::l_get_day_night_ratio(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -2242,7 +2233,7 @@ int ObjectRef::l_get_day_night_ratio(lua_State *L)
int ObjectRef::l_set_minimap_modes(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -2295,7 +2286,7 @@ int ObjectRef::l_set_minimap_modes(lua_State *L)
int ObjectRef::l_set_lighting(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -2316,7 +2307,7 @@ int ObjectRef::l_set_lighting(lua_State *L)
int ObjectRef::l_get_lighting(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -2335,7 +2326,7 @@ int ObjectRef::l_get_lighting(lua_State *L)
int ObjectRef::l_respawn(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
@ -2362,33 +2353,17 @@ void ObjectRef::create(lua_State *L, ServerActiveObject *object)
void ObjectRef::set_null(lua_State *L)
{
ObjectRef *obj = checkobject(L, -1);
ObjectRef *obj = checkObject<ObjectRef>(L, -1);
obj->m_object = nullptr;
}
void ObjectRef::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_register(L, nullptr, methods); // fill methodtable
lua_pop(L, 1); // drop methodtable
static const luaL_Reg metamethods[] = {
{"__gc", gc_object},
{0, 0}
};
registerClass(L, className, methods, metamethods);
}
const char ObjectRef::className[] = "ObjectRef";

@ -45,12 +45,11 @@ public:
static void Register(lua_State *L);
static ObjectRef *checkobject(lua_State *L, int narg);
static ServerActiveObject* getobject(ObjectRef *ref);
static const char className[];
private:
ServerActiveObject *m_object = nullptr;
static const char className[];
static luaL_Reg methods[];

@ -270,7 +270,7 @@ namespace LuaParticleParams
u16 id = 0;
lua_getfield(L, -1, name);
if (!lua_isnil(L, -1)) {
ObjectRef *ref = ObjectRef::checkobject(L, -1);
ObjectRef *ref = ModApiBase::checkObject<ObjectRef>(L, -1);
if (auto obj = ObjectRef::getobject(ref))
id = obj->getId();
}

@ -259,7 +259,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
lua_getfield(L, 1, "attached");
if (!lua_isnil(L, -1)) {
ObjectRef *ref = ObjectRef::checkobject(L, -1);
ObjectRef *ref = checkObject<ObjectRef>(L, -1);
lua_pop(L, 1);
attached = ObjectRef::getobject(ref);
}

@ -25,15 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
/*
PlayerMetaRef
*/
PlayerMetaRef *PlayerMetaRef::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(PlayerMetaRef **)ud; // unbox pointer
}
IMetadata *PlayerMetaRef::getmeta(bool auto_create)
{
@ -50,14 +41,6 @@ void PlayerMetaRef::reportMetadataChange(const std::string *name)
// TODO
}
// garbage collector
int PlayerMetaRef::gc_object(lua_State *L)
{
PlayerMetaRef *o = *(PlayerMetaRef **)(lua_touserdata(L, 1));
delete o;
return 0;
}
// Creates an PlayerMetaRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
void PlayerMetaRef::create(lua_State *L, IMetadata *metadata)
@ -70,35 +53,7 @@ void PlayerMetaRef::create(lua_State *L, IMetadata *metadata)
void PlayerMetaRef::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "metadata_class");
lua_pushlstring(L, className, strlen(className));
lua_settable(L, metatable);
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pushliteral(L, "__eq");
lua_pushcfunction(L, l_equals);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_register(L, nullptr, methods);
lua_pop(L, 1);
registerMetadataClass(L, className, methods);
// Cannot be created from Lua
// lua_register(L, className, create_object);

@ -31,20 +31,14 @@ class PlayerMetaRef : public MetaDataRef
private:
IMetadata *metadata = nullptr;
static const char className[];
static const luaL_Reg methods[];
static PlayerMetaRef *checkobject(lua_State *L, int narg);
virtual IMetadata *getmeta(bool auto_create);
virtual void clearMeta();
virtual void reportMetadataChange(const std::string *name = nullptr);
// garbage collector
static int gc_object(lua_State *L);
public:
PlayerMetaRef(IMetadata *metadata) : metadata(metadata) {}
~PlayerMetaRef() = default;
@ -54,4 +48,6 @@ public:
static void create(lua_State *L, IMetadata *metadata);
static void Register(lua_State *L);
static const char className[];
};

@ -115,7 +115,7 @@ int LuaSettings::gc_object(lua_State* L)
int LuaSettings::l_get(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkobject(L, 1);
LuaSettings* o = checkObject<LuaSettings>(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
if (o->m_settings->exists(key)) {
@ -132,7 +132,7 @@ int LuaSettings::l_get(lua_State* L)
int LuaSettings::l_get_bool(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkobject(L, 1);
LuaSettings* o = checkObject<LuaSettings>(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
if (o->m_settings->exists(key)) {
@ -153,7 +153,7 @@ int LuaSettings::l_get_bool(lua_State* L)
int LuaSettings::l_get_np_group(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings *o = checkobject(L, 1);
LuaSettings *o = checkObject<LuaSettings>(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
if (o->m_settings->exists(key)) {
@ -171,7 +171,7 @@ int LuaSettings::l_get_np_group(lua_State *L)
int LuaSettings::l_get_flags(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings *o = checkobject(L, 1);
LuaSettings *o = checkObject<LuaSettings>(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
u32 flags = 0;
@ -195,7 +195,7 @@ int LuaSettings::l_get_flags(lua_State *L)
int LuaSettings::l_set(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkobject(L, 1);
LuaSettings* o = checkObject<LuaSettings>(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
const char* value = luaL_checkstring(L, 3);
@ -212,7 +212,7 @@ int LuaSettings::l_set(lua_State* L)
int LuaSettings::l_set_bool(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkobject(L, 1);
LuaSettings* o = checkObject<LuaSettings>(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
bool value = readParam<bool>(L, 3);
@ -228,7 +228,7 @@ int LuaSettings::l_set_bool(lua_State* L)
int LuaSettings::l_set_np_group(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings *o = checkobject(L, 1);
LuaSettings *o = checkObject<LuaSettings>(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
NoiseParams value;
@ -245,7 +245,7 @@ int LuaSettings::l_set_np_group(lua_State *L)
int LuaSettings::l_remove(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkobject(L, 1);
LuaSettings* o = checkObject<LuaSettings>(L, 1);
std::string key = std::string(luaL_checkstring(L, 2));
@ -261,7 +261,7 @@ int LuaSettings::l_remove(lua_State* L)
int LuaSettings::l_get_names(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkobject(L, 1);
LuaSettings* o = checkObject<LuaSettings>(L, 1);
std::vector<std::string> keys = o->m_settings->getNames();
@ -279,7 +279,7 @@ int LuaSettings::l_get_names(lua_State* L)
int LuaSettings::l_write(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkobject(L, 1);
LuaSettings* o = checkObject<LuaSettings>(L, 1);
if (!o->m_write_allowed) {
throw LuaError("Settings: writing " + o->m_filename +
@ -318,7 +318,7 @@ static void push_settings_table(lua_State *L, const Settings *settings)
int LuaSettings::l_to_table(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkobject(L, 1);
LuaSettings* o = checkObject<LuaSettings>(L, 1);
MutexAutoLock(o->m_settings->m_mutex);
push_settings_table(L, o->m_settings);
@ -328,27 +328,11 @@ int LuaSettings::l_to_table(lua_State* L)
void LuaSettings::Register(lua_State* L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_register(L, nullptr, methods); // fill methodtable
lua_pop(L, 1); // drop methodtable
static const luaL_Reg metamethods[] = {
{"__gc", gc_object},
{0, 0}
};
registerClass(L, className, methods, metamethods);
// Can be created from Lua (Settings(filename))
lua_register(L, className, create_object);
@ -369,16 +353,6 @@ int LuaSettings::create_object(lua_State* L)
return 1;
}
LuaSettings* LuaSettings::checkobject(lua_State* L, int narg)
{
NO_MAP_LOCK_REQUIRED;
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(LuaSettings**) ud; // unbox pointer
}
const char LuaSettings::className[] = "Settings";
const luaL_Reg LuaSettings::methods[] = {
luamethod(LuaSettings, get),

@ -27,7 +27,6 @@ class Settings;
class LuaSettings : public ModApiBase
{
private:
static const char className[];
static const luaL_Reg methods[];
// garbage collector
@ -82,7 +81,7 @@ public:
// Creates a LuaSettings and leaves it on top of the stack
static int create_object(lua_State *L);
static LuaSettings *checkobject(lua_State *L, int narg);
static void Register(lua_State *L);
static const char className[];
};

@ -49,52 +49,9 @@ void StorageRef::create(lua_State *L, const std::string &mod_name, ModMetadataDa
lua_setmetatable(L, -2);
}
int StorageRef::gc_object(lua_State *L)
{
StorageRef *o = *(StorageRef **)(lua_touserdata(L, 1));
delete o;
return 0;
}
void StorageRef::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "metadata_class");
lua_pushlstring(L, className, strlen(className));
lua_settable(L, metatable);
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pushliteral(L, "__eq");
lua_pushcfunction(L, l_equals);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_register(L, nullptr, methods); // fill methodtable
lua_pop(L, 1); // drop methodtable
}
StorageRef* StorageRef::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud) luaL_typerror(L, narg, className);
return *(StorageRef**)ud; // unbox pointer
registerMetadataClass(L, className, methods);
}
IMetadata* StorageRef::getmeta(bool auto_create)

@ -38,15 +38,11 @@ class StorageRef : public MetaDataRef
private:
ModMetadata m_object;
static const char className[];
static const luaL_Reg methods[];
virtual IMetadata *getmeta(bool auto_create);
virtual void clearMeta();
// garbage collector
static int gc_object(lua_State *L);
public:
StorageRef(const std::string &mod_name, ModMetadataDatabase *db): m_object(mod_name, db) {}
~StorageRef() = default;
@ -54,5 +50,5 @@ public:
static void Register(lua_State *L);
static void create(lua_State *L, const std::string &mod_name, ModMetadataDatabase *db);
static StorageRef *checkobject(lua_State *L, int narg);
static const char className[];
};

@ -44,7 +44,7 @@ int LuaVoxelManip::l_read_from_map(lua_State *L)
{
MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
MMVManip *vm = o->vm;
if (vm->isOrphan())
return 0;
@ -65,7 +65,7 @@ int LuaVoxelManip::l_get_data(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
bool use_buffer = lua_istable(L, 2);
MMVManip *vm = o->vm;
@ -90,7 +90,7 @@ int LuaVoxelManip::l_set_data(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
MMVManip *vm = o->vm;
if (!lua_istable(L, 2))
@ -113,7 +113,7 @@ int LuaVoxelManip::l_write_to_map(lua_State *L)
{
MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
bool update_light = !lua_isboolean(L, 2) || readParam<bool>(L, 2);
GET_ENV_PTR;
@ -141,7 +141,7 @@ int LuaVoxelManip::l_get_node_at(lua_State *L)
const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
LuaVoxelManip *o = checkobject(L, 1);
LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
v3s16 pos = check_v3s16(L, 2);
pushnode(L, o->vm->getNodeNoExNoEmerge(pos), ndef);
@ -154,7 +154,7 @@ int LuaVoxelManip::l_set_node_at(lua_State *L)
const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
LuaVoxelManip *o = checkobject(L, 1);
LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
v3s16 pos = check_v3s16(L, 2);
MapNode n = readnode(L, 3, ndef);
@ -167,7 +167,7 @@ int LuaVoxelManip::l_update_liquids(lua_State *L)
{
GET_ENV_PTR;
LuaVoxelManip *o = checkobject(L, 1);
LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
ServerMap *map = &(env->getServerMap());
const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
@ -187,7 +187,7 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
if (!o->is_mapgen_vm) {
warningstream << "VoxelManip:calc_lighting called for a non-mapgen "
"VoxelManip object" << std::endl;
@ -223,7 +223,7 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
if (!o->is_mapgen_vm) {
warningstream << "VoxelManip:set_lighting called for a non-mapgen "
"VoxelManip object" << std::endl;
@ -259,7 +259,7 @@ int LuaVoxelManip::l_get_light_data(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
bool use_buffer = lua_istable(L, 2);
MMVManip *vm = o->vm;
@ -284,7 +284,7 @@ int LuaVoxelManip::l_set_light_data(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
MMVManip *vm = o->vm;
if (!lua_istable(L, 2))
@ -308,7 +308,7 @@ int LuaVoxelManip::l_get_param2_data(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
bool use_buffer = lua_istable(L, 2);
MMVManip *vm = o->vm;
@ -333,7 +333,7 @@ int LuaVoxelManip::l_set_param2_data(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
MMVManip *vm = o->vm;
if (!lua_istable(L, 2))
@ -362,7 +362,7 @@ int LuaVoxelManip::l_was_modified(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
MMVManip *vm = o->vm;
lua_pushboolean(L, vm->m_is_dirty);
@ -374,7 +374,7 @@ int LuaVoxelManip::l_get_emerged_area(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
push_v3s16(L, o->vm->m_area.MinEdge);
push_v3s16(L, o->vm->m_area.MaxEdge);
@ -425,22 +425,9 @@ int LuaVoxelManip::create_object(lua_State *L)
return 1;
}
LuaVoxelManip *LuaVoxelManip::checkobject(lua_State *L, int narg)
{
NO_MAP_LOCK_REQUIRED;
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(LuaVoxelManip **)ud; // unbox pointer
}
void *LuaVoxelManip::packIn(lua_State *L, int idx)
{
LuaVoxelManip *o = checkobject(L, idx);
LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, idx);
if (o->is_mapgen_vm)
throw LuaError("nope");
@ -468,27 +455,11 @@ void LuaVoxelManip::packOut(lua_State *L, void *ptr)
void LuaVoxelManip::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_register(L, nullptr, methods); // fill methodtable
lua_pop(L, 1); // drop methodtable
static const luaL_Reg metamethods[] = {
{"__gc", gc_object},
{0, 0}
};
registerClass(L, className, methods, metamethods);
// Can be created from Lua (VoxelManip())
lua_register(L, className, create_object);

@ -34,7 +34,6 @@ class LuaVoxelManip : public ModApiBase
private:
bool is_mapgen_vm = false;
static const char className[];
static const luaL_Reg methods[];
static int gc_object(lua_State *L);
@ -73,10 +72,10 @@ public:
// Creates a LuaVoxelManip and leaves it on top of stack
static int create_object(lua_State *L);
static LuaVoxelManip *checkobject(lua_State *L, int narg);
static void *packIn(lua_State *L, int idx);
static void packOut(lua_State *L, void *ptr);
static void Register(lua_State *L);
static const char className[];
};