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https://github.com/minetest/minetest.git
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Particles: Make collision with objects optional (#7682)
Also set it to false for node dig particles, as they are often created and high in number. Improve particle documentation.
This commit is contained in:
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@ -6619,14 +6619,21 @@ Used by `minetest.add_particle`.
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-- Disappears after expirationtime seconds
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size = 1,
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-- Scales the visual size of the particle texture.
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collisiondetection = false,
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-- If true collides with physical objects
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-- If true collides with `walkable` nodes and, depending on the
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-- `object_collision` field, objects too.
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collision_removal = false,
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-- If true particle is removed when it collides.
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-- Requires collisiondetection = true to have any effect.
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object_collision = false,
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-- If true particle collides with objects that are defined as
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-- `physical = true,` and `collide_with_objects = true,`.
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-- Requires collisiondetection = true to have any effect.
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vertical = false,
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-- If true faces player using y axis only
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@ -6651,10 +6658,12 @@ Used by `minetest.add_particlespawner`.
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{
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amount = 1,
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-- Number of particles spawned over the time period `time`.
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time = 1,
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-- If time is 0 has infinite lifespan and spawns the amount on a
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-- per-second basis.
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-- Lifespan of spawner in seconds.
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-- If time is 0 spawner has infinite lifespan and spawns the `amount` on
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-- a per-second basis.
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minpos = {x=0, y=0, z=0},
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maxpos = {x=0, y=0, z=0},
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@ -6666,14 +6675,21 @@ Used by `minetest.add_particlespawner`.
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maxexptime = 1,
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minsize = 1,
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maxsize = 1,
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-- The particle's properties are random values in between the bounds
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-- The particles' properties are random values between the min and max
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-- values.
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-- pos, velocity, acceleration, expirationtime, size
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collisiondetection = false,
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-- If true collides with physical objects
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-- If true collide with `walkable` nodes and, depending on the
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-- `object_collision` field, objects too.
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collision_removal = false,
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-- If true particle is removed when it collides.
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-- If true particles are removed when they collide.
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-- Requires collisiondetection = true to have any effect.
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object_collision = false,
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-- If true particles collide with objects that are defined as
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-- `physical = true,` and `collide_with_objects = true,`.
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-- Requires collisiondetection = true to have any effect.
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attached = ObjectRef,
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@ -6681,15 +6697,15 @@ Used by `minetest.add_particlespawner`.
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-- relative to this object's position and yaw
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vertical = false,
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-- If true faces player using y axis only
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-- If true face player using y axis only
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texture = "image.png",
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playername = "singleplayer",
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-- Optional, if specified spawns particle only on the player's client
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-- Optional, if specified spawns particles only on the player's client
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animation = {Tile Animation definition},
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-- Optional, specifies how to animate the particle texture
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-- Optional, specifies how to animate the particles' texture
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glow = 0
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-- Optional, specify particle self-luminescence in darkness.
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@ -82,6 +82,7 @@ struct ClientEvent
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f32 size;
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bool collisiondetection;
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bool collision_removal;
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bool object_collision;
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bool vertical;
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std::string *texture;
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struct TileAnimationParams animation;
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@ -103,6 +104,7 @@ struct ClientEvent
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f32 maxsize;
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bool collisiondetection;
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bool collision_removal;
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bool object_collision;
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u16 attached_id;
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bool vertical;
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std::string *texture;
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@ -889,16 +889,19 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
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float size = readF1000(is);
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bool collisiondetection = readU8(is);
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std::string texture = deSerializeLongString(is);
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bool vertical = false;
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bool collision_removal = false;
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bool vertical = false;
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bool collision_removal = false;
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TileAnimationParams animation;
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animation.type = TAT_NONE;
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u8 glow = 0;
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animation.type = TAT_NONE;
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u8 glow = 0;
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bool object_collision = false;
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try {
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vertical = readU8(is);
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collision_removal = readU8(is);
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animation.deSerialize(is, m_proto_ver);
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glow = readU8(is);
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object_collision = readU8(is);
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} catch (...) {}
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ClientEvent *event = new ClientEvent();
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@ -910,6 +913,7 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
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event->spawn_particle.size = size;
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event->spawn_particle.collisiondetection = collisiondetection;
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event->spawn_particle.collision_removal = collision_removal;
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event->spawn_particle.object_collision = object_collision;
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event->spawn_particle.vertical = vertical;
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event->spawn_particle.texture = new std::string(texture);
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event->spawn_particle.animation = animation;
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@ -943,12 +947,13 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
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*pkt >> server_id;
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bool vertical = false;
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bool vertical = false;
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bool collision_removal = false;
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u16 attached_id = 0;
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TileAnimationParams animation;
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animation.type = TAT_NONE;
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u8 glow = 0;
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u16 attached_id = 0;
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animation.type = TAT_NONE;
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u8 glow = 0;
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bool object_collision = false;
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try {
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*pkt >> vertical;
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*pkt >> collision_removal;
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@ -959,6 +964,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
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std::istringstream is(datastring, std::ios_base::binary);
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animation.deSerialize(is, m_proto_ver);
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glow = readU8(is);
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object_collision = readU8(is);
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} catch (...) {}
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u32 client_id = m_particle_manager.getSpawnerId();
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@ -980,6 +986,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
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event->add_particlespawner.maxsize = maxsize;
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event->add_particlespawner.collisiondetection = collisiondetection;
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event->add_particlespawner.collision_removal = collision_removal;
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event->add_particlespawner.object_collision = object_collision;
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event->add_particlespawner.attached_id = attached_id;
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event->add_particlespawner.vertical = vertical;
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event->add_particlespawner.texture = new std::string(texture);
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@ -477,10 +477,13 @@ enum ToClientCommand
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f1000 expirationtime
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f1000 size
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u8 bool collisiondetection
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u8 bool vertical
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u32 len
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u8[len] texture
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u8 bool vertical
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u8 collision_removal
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TileAnimation animation
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u8 glow
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u8 object_collision
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*/
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TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
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@ -498,11 +501,14 @@ enum ToClientCommand
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f1000 minsize
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f1000 maxsize
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u8 bool collisiondetection
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u8 bool vertical
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u32 len
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u8[len] texture
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u32 id
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u8 bool vertical
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u8 collision_removal
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u32 id
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TileAnimation animation
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u8 glow
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u8 object_collision
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*/
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TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete
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@ -54,6 +54,7 @@ Particle::Particle(
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float size,
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bool collisiondetection,
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bool collision_removal,
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bool object_collision,
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bool vertical,
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video::ITexture *texture,
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v2f texpos,
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@ -93,6 +94,7 @@ Particle::Particle(
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m_size = size;
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m_collisiondetection = collisiondetection;
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m_collision_removal = collision_removal;
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m_object_collision = object_collision;
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m_vertical = vertical;
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m_glow = glow;
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@ -135,9 +137,9 @@ void Particle::step(float dtime)
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aabb3f box = m_collisionbox;
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v3f p_pos = m_pos * BS;
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v3f p_velocity = m_velocity * BS;
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collisionMoveResult r = collisionMoveSimple(m_env,
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m_gamedef, BS * 0.5, box, 0, dtime, &p_pos,
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&p_velocity, m_acceleration * BS);
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collisionMoveResult r = collisionMoveSimple(m_env, m_gamedef, BS * 0.5f,
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box, 0.0f, dtime, &p_pos, &p_velocity, m_acceleration * BS, nullptr,
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m_object_collision);
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if (m_collision_removal && r.collides) {
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// force expiration of the particle
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m_expiration = -1.0;
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@ -243,14 +245,27 @@ void Particle::updateVertices()
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ParticleSpawner
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*/
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ParticleSpawner::ParticleSpawner(IGameDef *gamedef, LocalPlayer *player,
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u16 amount, float time,
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v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
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float minexptime, float maxexptime, float minsize, float maxsize,
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bool collisiondetection, bool collision_removal, u16 attached_id, bool vertical,
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video::ITexture *texture, u32 id, const struct TileAnimationParams &anim,
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ParticleSpawner::ParticleSpawner(
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IGameDef *gamedef,
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LocalPlayer *player,
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u16 amount,
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float time,
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v3f minpos, v3f maxpos,
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v3f minvel, v3f maxvel,
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v3f minacc, v3f maxacc,
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float minexptime, float maxexptime,
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float minsize, float maxsize,
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bool collisiondetection,
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bool collision_removal,
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bool object_collision,
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u16 attached_id,
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bool vertical,
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video::ITexture *texture,
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u32 id,
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const struct TileAnimationParams &anim,
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u8 glow,
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ParticleManager *p_manager) :
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ParticleManager *p_manager
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):
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m_particlemanager(p_manager)
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{
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m_gamedef = gamedef;
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@ -269,6 +284,7 @@ ParticleSpawner::ParticleSpawner(IGameDef *gamedef, LocalPlayer *player,
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m_maxsize = maxsize;
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m_collisiondetection = collisiondetection;
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m_collision_removal = collision_removal;
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m_object_collision = object_collision;
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m_attached_id = attached_id;
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m_vertical = vertical;
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m_texture = texture;
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@ -326,6 +342,7 @@ void ParticleSpawner::spawnParticle(ClientEnvironment *env, float radius,
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size,
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m_collisiondetection,
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m_collision_removal,
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m_object_collision,
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m_vertical,
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m_texture,
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v2f(0.0, 0.0),
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@ -507,6 +524,7 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client,
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event->add_particlespawner.maxsize,
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event->add_particlespawner.collisiondetection,
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event->add_particlespawner.collision_removal,
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event->add_particlespawner.object_collision,
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event->add_particlespawner.attached_id,
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event->add_particlespawner.vertical,
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texture,
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@ -545,6 +563,7 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client,
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event->spawn_particle.size,
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event->spawn_particle.collisiondetection,
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event->spawn_particle.collision_removal,
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event->spawn_particle.object_collision,
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event->spawn_particle.vertical,
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texture,
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v2f(0.0, 0.0),
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@ -637,6 +656,7 @@ void ParticleManager::addNodeParticle(IGameDef* gamedef,
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true,
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false,
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false,
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false,
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texture,
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texpos,
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texsize,
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@ -45,6 +45,7 @@ class Particle : public scene::ISceneNode
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float size,
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bool collisiondetection,
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bool collision_removal,
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bool object_collision,
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bool vertical,
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video::ITexture *texture,
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v2f texpos,
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@ -104,6 +105,7 @@ private:
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video::SColor m_color;
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bool m_collisiondetection;
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bool m_collision_removal;
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bool m_object_collision;
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bool m_vertical;
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v3s16 m_camera_offset;
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struct TileAnimationParams m_animation;
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@ -126,6 +128,7 @@ public:
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float minsize, float maxsize,
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bool collisiondetection,
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bool collision_removal,
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bool object_collision,
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u16 attached_id,
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bool vertical,
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video::ITexture *texture,
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@ -165,6 +168,7 @@ private:
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std::vector<float> m_spawntimes;
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bool m_collisiondetection;
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bool m_collision_removal;
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bool m_object_collision;
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bool m_vertical;
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u16 m_attached_id;
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struct TileAnimationParams m_animation;
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@ -26,13 +26,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "particles.h"
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// add_particle({pos=, velocity=, acceleration=, expirationtime=,
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// size=, collisiondetection=, collision_removal=, vertical=,
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// texture=, player=})
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// size=, collisiondetection=, collision_removal=, object_collision=,
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// vertical=, texture=, player=})
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// pos/velocity/acceleration = {x=num, y=num, z=num}
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// expirationtime = num (seconds)
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// size = num
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// collisiondetection = bool
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// collision_removal = bool
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// object_collision = bool
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// vertical = bool
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// texture = e.g."default_wood.png"
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// animation = TileAnimation definition
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@ -43,19 +44,14 @@ int ModApiParticles::l_add_particle(lua_State *L)
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// Get parameters
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v3f pos, vel, acc;
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pos = vel = acc = v3f(0, 0, 0);
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float expirationtime, size;
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expirationtime = size = 1;
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bool collisiondetection, vertical, collision_removal;
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collisiondetection = vertical = collision_removal = false;
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bool collisiondetection, vertical, collision_removal, object_collision;
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collisiondetection = vertical = collision_removal = object_collision = false;
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struct TileAnimationParams animation;
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animation.type = TAT_NONE;
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std::string texture;
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std::string playername;
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u8 glow = 0;
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if (lua_gettop(L) > 1) // deprecated
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@ -107,6 +103,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
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"collisiondetection", collisiondetection);
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collision_removal = getboolfield_default(L, 1,
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"collision_removal", collision_removal);
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object_collision = getboolfield_default(L, 1,
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"object_collision", object_collision);
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vertical = getboolfield_default(L, 1, "vertical", vertical);
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lua_getfield(L, 1, "animation");
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@ -119,7 +117,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
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glow = getintfield_default(L, 1, "glow", 0);
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}
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getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
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collisiondetection, collision_removal, vertical, texture, animation, glow);
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collisiondetection, collision_removal, object_collision, vertical,
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texture, animation, glow);
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return 1;
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}
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@ -131,6 +130,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
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// minsize=, maxsize=,
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// collisiondetection=,
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// collision_removal=,
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// object_collision=,
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// vertical=,
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// texture=,
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// player=})
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@ -139,6 +139,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
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// minsize/maxsize = num
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// collisiondetection = bool
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// collision_removal = bool
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// object_collision = bool
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// vertical = bool
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// texture = e.g."default_wood.png"
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// animation = TileAnimation definition
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@ -150,11 +151,10 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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// Get parameters
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u16 amount = 1;
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v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
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minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0);
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float time, minexptime, maxexptime, minsize, maxsize;
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time= minexptime= maxexptime= minsize= maxsize= 1;
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bool collisiondetection, vertical, collision_removal;
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collisiondetection = vertical = collision_removal = false;
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time = minexptime = maxexptime = minsize = maxsize = 1;
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bool collisiondetection, vertical, collision_removal, object_collision;
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collisiondetection = vertical = collision_removal = object_collision = false;
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struct TileAnimationParams animation;
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animation.type = TAT_NONE;
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ServerActiveObject *attached = NULL;
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@ -219,6 +219,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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"collisiondetection", collisiondetection);
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collision_removal = getboolfield_default(L, 1,
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"collision_removal", collision_removal);
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object_collision = getboolfield_default(L, 1,
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"object_collision", object_collision);
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lua_getfield(L, 1, "animation");
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animation = read_animation_definition(L, -1);
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@ -245,6 +247,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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minsize, maxsize,
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collisiondetection,
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collision_removal,
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object_collision,
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attached,
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vertical,
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texture, playername,
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|
@ -1578,7 +1578,7 @@ void Server::SendShowFormspecMessage(session_t peer_id, const std::string &forms
|
||||
void Server::SendSpawnParticle(session_t peer_id, u16 protocol_version,
|
||||
v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size, bool collisiondetection,
|
||||
bool collision_removal,
|
||||
bool collision_removal, bool object_collision,
|
||||
bool vertical, const std::string &texture,
|
||||
const struct TileAnimationParams &animation, u8 glow)
|
||||
{
|
||||
@ -1603,8 +1603,8 @@ void Server::SendSpawnParticle(session_t peer_id, u16 protocol_version,
|
||||
|
||||
SendSpawnParticle(client_id, player->protocol_version,
|
||||
pos, velocity, acceleration,
|
||||
expirationtime, size, collisiondetection,
|
||||
collision_removal, vertical, texture, animation, glow);
|
||||
expirationtime, size, collisiondetection, collision_removal,
|
||||
object_collision, vertical, texture, animation, glow);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -1621,6 +1621,7 @@ void Server::SendSpawnParticle(session_t peer_id, u16 protocol_version,
|
||||
animation.serialize(os, protocol_version);
|
||||
pkt.putRawString(os.str());
|
||||
pkt << glow;
|
||||
pkt << object_collision;
|
||||
|
||||
Send(&pkt);
|
||||
}
|
||||
@ -1630,7 +1631,7 @@ void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
|
||||
u16 amount, float spawntime, v3f minpos, v3f maxpos,
|
||||
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
|
||||
float minsize, float maxsize, bool collisiondetection, bool collision_removal,
|
||||
u16 attached_id, bool vertical, const std::string &texture, u32 id,
|
||||
bool object_collision, u16 attached_id, bool vertical, const std::string &texture, u32 id,
|
||||
const struct TileAnimationParams &animation, u8 glow)
|
||||
{
|
||||
if (peer_id == PEER_ID_INEXISTENT) {
|
||||
@ -1644,7 +1645,8 @@ void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
|
||||
amount, spawntime, minpos, maxpos,
|
||||
minvel, maxvel, minacc, maxacc, minexptime, maxexptime,
|
||||
minsize, maxsize, collisiondetection, collision_removal,
|
||||
attached_id, vertical, texture, id, animation, glow);
|
||||
object_collision, attached_id, vertical, texture, id,
|
||||
animation, glow);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -1665,6 +1667,7 @@ void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
|
||||
animation.serialize(os, protocol_version);
|
||||
pkt.putRawString(os.str());
|
||||
pkt << glow;
|
||||
pkt << object_collision;
|
||||
|
||||
Send(&pkt);
|
||||
}
|
||||
@ -3165,7 +3168,7 @@ void Server::notifyPlayers(const std::wstring &msg)
|
||||
void Server::spawnParticle(const std::string &playername, v3f pos,
|
||||
v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size, bool
|
||||
collisiondetection, bool collision_removal,
|
||||
collisiondetection, bool collision_removal, bool object_collision,
|
||||
bool vertical, const std::string &texture,
|
||||
const struct TileAnimationParams &animation, u8 glow)
|
||||
{
|
||||
@ -3184,14 +3187,14 @@ void Server::spawnParticle(const std::string &playername, v3f pos,
|
||||
}
|
||||
|
||||
SendSpawnParticle(peer_id, proto_ver, pos, velocity, acceleration,
|
||||
expirationtime, size, collisiondetection,
|
||||
collision_removal, vertical, texture, animation, glow);
|
||||
expirationtime, size, collisiondetection, collision_removal,
|
||||
object_collision, vertical, texture, animation, glow);
|
||||
}
|
||||
|
||||
u32 Server::addParticleSpawner(u16 amount, float spawntime,
|
||||
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime, float minsize, float maxsize,
|
||||
bool collisiondetection, bool collision_removal,
|
||||
bool collisiondetection, bool collision_removal, bool object_collision,
|
||||
ServerActiveObject *attached, bool vertical, const std::string &texture,
|
||||
const std::string &playername, const struct TileAnimationParams &animation,
|
||||
u8 glow)
|
||||
@ -3220,8 +3223,8 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
|
||||
|
||||
SendAddParticleSpawner(peer_id, proto_ver, amount, spawntime,
|
||||
minpos, maxpos, minvel, maxvel, minacc, maxacc,
|
||||
minexptime, maxexptime, minsize, maxsize,
|
||||
collisiondetection, collision_removal, attached_id, vertical,
|
||||
minexptime, maxexptime, minsize, maxsize, collisiondetection,
|
||||
collision_removal, object_collision, attached_id, vertical,
|
||||
texture, id, animation, glow);
|
||||
|
||||
return id;
|
||||
|
@ -229,7 +229,7 @@ public:
|
||||
void spawnParticle(const std::string &playername,
|
||||
v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size,
|
||||
bool collisiondetection, bool collision_removal,
|
||||
bool collisiondetection, bool collision_removal, bool object_collision,
|
||||
bool vertical, const std::string &texture,
|
||||
const struct TileAnimationParams &animation, u8 glow);
|
||||
|
||||
@ -239,7 +239,7 @@ public:
|
||||
v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime,
|
||||
float minsize, float maxsize,
|
||||
bool collisiondetection, bool collision_removal,
|
||||
bool collisiondetection, bool collision_removal, bool object_collision,
|
||||
ServerActiveObject *attached,
|
||||
bool vertical, const std::string &texture,
|
||||
const std::string &playername, const struct TileAnimationParams &animation,
|
||||
@ -444,7 +444,7 @@ private:
|
||||
v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime,
|
||||
float minsize, float maxsize,
|
||||
bool collisiondetection, bool collision_removal,
|
||||
bool collisiondetection, bool collision_removal, bool object_collision,
|
||||
u16 attached_id,
|
||||
bool vertical, const std::string &texture, u32 id,
|
||||
const struct TileAnimationParams &animation, u8 glow);
|
||||
@ -455,7 +455,7 @@ private:
|
||||
void SendSpawnParticle(session_t peer_id, u16 protocol_version,
|
||||
v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size,
|
||||
bool collisiondetection, bool collision_removal,
|
||||
bool collisiondetection, bool collision_removal, bool object_collision,
|
||||
bool vertical, const std::string &texture,
|
||||
const struct TileAnimationParams &animation, u8 glow);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user