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Document the deprecation of hardcoded cave liquids (#8692)
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@ -1375,6 +1375,7 @@ mgv5_cave_width (Cave width) float 0.09
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# Y of upper limit of large caves.
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mgv5_large_cave_depth (Large cave depth) int -256
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# Deprecated, define and locate cave liquids using biome definitions instead.
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# Y of upper limit of lava in large caves.
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mgv5_lava_depth (Lava depth) int -256
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@ -1491,6 +1492,7 @@ mgv7_cave_width (Cave width) float 0.09
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# Y of upper limit of large caves.
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mgv7_large_cave_depth (Large cave depth) int -33
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# Deprecated, define and locate cave liquids using biome definitions instead.
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# Y of upper limit of lava in large caves.
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mgv7_lava_depth (Lava depth) int -256
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@ -1598,6 +1600,7 @@ mgcarpathian_cave_width (Cave width) float 0.09
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# Y of upper limit of large caves.
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mgcarpathian_large_cave_depth (Large cave depth) int -33
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# Deprecated, define and locate cave liquids using biome definitions instead.
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# Y of upper limit of lava in large caves.
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mgcarpathian_lava_depth (Lava depth) int -256
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@ -1681,6 +1684,7 @@ mgflat_ground_level (Ground level) int 8
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# Y of upper limit of large caves.
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mgflat_large_cave_depth (Large cave depth) int -33
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# Deprecated, define and locate cave liquids using biome definitions instead.
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# Y of upper limit of lava in large caves.
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mgflat_lava_depth (Lava depth) int -256
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@ -1734,6 +1738,7 @@ mgfractal_cave_width (Cave width) float 0.09
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# Y of upper limit of large caves.
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mgfractal_large_cave_depth (Large cave depth) int -33
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# Deprecated, define and locate cave liquids using biome definitions instead.
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# Y of upper limit of lava in large caves.
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mgfractal_lava_depth (Lava depth) int -256
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@ -1856,6 +1861,7 @@ mgvalleys_altitude_chill (Altitude chill) int 90
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# Depth below which you'll find large caves.
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mgvalleys_large_cave_depth (Large cave depth) int -33
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# Deprecated, define and locate cave liquids using biome definitions instead.
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# Y of upper limit of lava in large caves.
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mgvalleys_lava_depth (Lava depth) int 1
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@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mg_biome.h"
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#include "cavegen.h"
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// TODO Remove this. Cave liquids are now defined and located using biome definitions
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static NoiseParams nparams_caveliquids(0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6, 2.0);
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@ -526,7 +527,9 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
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if (use_biome_liquid) {
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liquidnode = c_biome_liquid;
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} else {
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// If cave liquid not defined by biome, fallback to old hardcoded behaviour
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// TODO remove this. Cave liquids are now defined and located using biome
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// definitions.
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// If cave liquid not defined by biome, fallback to old hardcoded behaviour.
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float nval = NoisePerlin3D(np_caveliquids, startp.X,
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startp.Y, startp.Z, seed);
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liquidnode = (nval < 0.40f && node_max.Y < lava_depth) ?
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@ -119,6 +119,8 @@ public:
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// configurable parameters
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s32 seed;
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int water_level;
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// TODO 'lava_depth' and 'np_caveliquids' are deprecated and should be removed.
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// Cave liquids are now defined and located using biome definitions.
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int lava_depth;
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NoiseParams *np_caveliquids;
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@ -278,5 +278,7 @@ protected:
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float cavern_limit;
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float cavern_taper;
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float cavern_threshold;
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// TODO 'lava_depth' is deprecated and should be removed. Cave liquids are
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// now defined and located using biome definitions.
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int lava_depth;
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};
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