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Restore buggy texture overlay modifier (#14852)
Required because of backwards compatibility.
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@ -456,6 +456,10 @@ i.e. without gamma-correction.
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Textures can be overlaid by putting a `^` between them.
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Warning: If the lower and upper pixels are both semi-transparent, this operation
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does *not* do alpha blending, and it is *not* associative. Otherwise it does
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alpha blending in srgb color space.
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Example:
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default_dirt.png^default_grass_side.png
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@ -420,12 +420,11 @@ void blit_pixel(video::SColor src_col, video::SColor &dst_col)
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return;
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}
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// A semi-transparent pixel is on top of a
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// semi-transparent pixel -> general alpha compositing
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u16 a_new_255 = src_a * 255 + (255 - src_a) * dst_a;
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dst.r = (dst.r * (255 - src_a) * dst_a + src.r * src_a * 255) / a_new_255;
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dst.g = (dst.g * (255 - src_a) * dst_a + src.g * src_a * 255) / a_new_255;
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dst.b = (dst.b * (255 - src_a) * dst_a + src.b * src_a * 255) / a_new_255;
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dst_a = (a_new_255 + 127) / 255;
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// semi-transparent pixel -> weird overlaying
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dst.r = (dst.r * (255 - src_a) + src.r * src_a) / 255;
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dst.g = (dst.g * (255 - src_a) + src.g * src_a) / 255;
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dst.b = (dst.b * (255 - src_a) + src.b * src_a) / 255;
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dst_a = dst_a + (255 - dst_a) * src_a * src_a / (255 * 255);
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dst_col.set(dst_a, dst.r, dst.g, dst.b);
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}
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