LuaVoxelManip: Add get_light_data() and set_light_data()

This commit is contained in:
kwolekr 2013-11-29 21:16:08 -05:00
parent 5be786c804
commit 769b2d7c05
3 changed files with 54 additions and 0 deletions

@ -1818,6 +1818,13 @@ methods:
- set_lighting(light): Set the lighting within the VoxelManip - set_lighting(light): Set the lighting within the VoxelManip
^ light is a table, {day=<0...15>, night=<0...15>} ^ light is a table, {day=<0...15>, night=<0...15>}
^ To be used only by a VoxelManip object from minetest.get_mapgen_object ^ To be used only by a VoxelManip object from minetest.get_mapgen_object
- get_light_data(): Gets the light data read into the VoxelManip object
^ Returns an array (indicies 1 to volume) of integers ranging from 0 to 255
^ Each value is the bitwise combination of day and night light values (0..15 each)
^ light = day + (night * 16)
- set_light_data(light_data): Sets the param1 (light) contents of each node in the VoxelManip
^ expects lighting data in the same format that get_light_data() returns
- calc_lighting(): Calculate lighting within the VoxelManip - calc_lighting(): Calculate lighting within the VoxelManip
^ To be used only by a VoxelManip object from minetest.get_mapgen_object ^ To be used only by a VoxelManip object from minetest.get_mapgen_object
- update_liquids(): Update liquid flow - update_liquids(): Update liquid flow

@ -178,6 +178,48 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
return 0; return 0;
} }
int LuaVoxelManip::l_get_light_data(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
ManualMapVoxelManipulator *vm = o->vm;
int volume = vm->m_area.getVolume();
lua_newtable(L);
for (int i = 0; i != volume; i++) {
lua_Integer light = vm->m_data[i].param1;
lua_pushinteger(L, light);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int LuaVoxelManip::l_set_light_data(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
ManualMapVoxelManipulator *vm = o->vm;
if (!lua_istable(L, 2))
return 0;
int volume = vm->m_area.getVolume();
for (int i = 0; i != volume; i++) {
lua_rawgeti(L, 2, i + 1);
u8 light = lua_tointeger(L, -1);
vm->m_data[i].param1 = light;
lua_pop(L, 1);
}
return 0;
}
int LuaVoxelManip::l_update_map(lua_State *L) int LuaVoxelManip::l_update_map(lua_State *L)
{ {
LuaVoxelManip *o = checkobject(L, 1); LuaVoxelManip *o = checkobject(L, 1);
@ -299,5 +341,7 @@ const luaL_reg LuaVoxelManip::methods[] = {
luamethod(LuaVoxelManip, update_liquids), luamethod(LuaVoxelManip, update_liquids),
luamethod(LuaVoxelManip, calc_lighting), luamethod(LuaVoxelManip, calc_lighting),
luamethod(LuaVoxelManip, set_lighting), luamethod(LuaVoxelManip, set_lighting),
luamethod(LuaVoxelManip, get_light_data),
luamethod(LuaVoxelManip, set_light_data),
{0,0} {0,0}
}; };

@ -49,8 +49,11 @@ private:
static int l_update_map(lua_State *L); static int l_update_map(lua_State *L);
static int l_update_liquids(lua_State *L); static int l_update_liquids(lua_State *L);
static int l_calc_lighting(lua_State *L); static int l_calc_lighting(lua_State *L);
static int l_set_lighting(lua_State *L); static int l_set_lighting(lua_State *L);
static int l_get_light_data(lua_State *L);
static int l_set_light_data(lua_State *L);
public: public:
LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mapgen_vm); LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mapgen_vm);