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LuaVoxelManip: Add get_light_data() and set_light_data()
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@ -1818,6 +1818,13 @@ methods:
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- set_lighting(light): Set the lighting within the VoxelManip
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- set_lighting(light): Set the lighting within the VoxelManip
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^ light is a table, {day=<0...15>, night=<0...15>}
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^ light is a table, {day=<0...15>, night=<0...15>}
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^ To be used only by a VoxelManip object from minetest.get_mapgen_object
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^ To be used only by a VoxelManip object from minetest.get_mapgen_object
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- get_light_data(): Gets the light data read into the VoxelManip object
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^ Returns an array (indicies 1 to volume) of integers ranging from 0 to 255
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^ Each value is the bitwise combination of day and night light values (0..15 each)
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^ light = day + (night * 16)
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- set_light_data(light_data): Sets the param1 (light) contents of each node in the VoxelManip
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^ expects lighting data in the same format that get_light_data() returns
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- calc_lighting(): Calculate lighting within the VoxelManip
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- calc_lighting(): Calculate lighting within the VoxelManip
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^ To be used only by a VoxelManip object from minetest.get_mapgen_object
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^ To be used only by a VoxelManip object from minetest.get_mapgen_object
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- update_liquids(): Update liquid flow
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- update_liquids(): Update liquid flow
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@ -178,6 +178,48 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
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return 0;
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return 0;
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}
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}
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int LuaVoxelManip::l_get_light_data(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaVoxelManip *o = checkobject(L, 1);
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ManualMapVoxelManipulator *vm = o->vm;
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int volume = vm->m_area.getVolume();
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lua_newtable(L);
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for (int i = 0; i != volume; i++) {
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lua_Integer light = vm->m_data[i].param1;
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lua_pushinteger(L, light);
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lua_rawseti(L, -2, i + 1);
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}
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return 1;
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}
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int LuaVoxelManip::l_set_light_data(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaVoxelManip *o = checkobject(L, 1);
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ManualMapVoxelManipulator *vm = o->vm;
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if (!lua_istable(L, 2))
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return 0;
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int volume = vm->m_area.getVolume();
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for (int i = 0; i != volume; i++) {
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lua_rawgeti(L, 2, i + 1);
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u8 light = lua_tointeger(L, -1);
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vm->m_data[i].param1 = light;
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lua_pop(L, 1);
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}
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return 0;
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}
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int LuaVoxelManip::l_update_map(lua_State *L)
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int LuaVoxelManip::l_update_map(lua_State *L)
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{
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{
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LuaVoxelManip *o = checkobject(L, 1);
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LuaVoxelManip *o = checkobject(L, 1);
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@ -299,5 +341,7 @@ const luaL_reg LuaVoxelManip::methods[] = {
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luamethod(LuaVoxelManip, update_liquids),
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luamethod(LuaVoxelManip, update_liquids),
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luamethod(LuaVoxelManip, calc_lighting),
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luamethod(LuaVoxelManip, calc_lighting),
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luamethod(LuaVoxelManip, set_lighting),
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luamethod(LuaVoxelManip, set_lighting),
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luamethod(LuaVoxelManip, get_light_data),
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luamethod(LuaVoxelManip, set_light_data),
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{0,0}
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{0,0}
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};
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};
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@ -49,8 +49,11 @@ private:
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static int l_update_map(lua_State *L);
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static int l_update_map(lua_State *L);
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static int l_update_liquids(lua_State *L);
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static int l_update_liquids(lua_State *L);
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static int l_calc_lighting(lua_State *L);
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static int l_calc_lighting(lua_State *L);
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static int l_set_lighting(lua_State *L);
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static int l_set_lighting(lua_State *L);
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static int l_get_light_data(lua_State *L);
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static int l_set_light_data(lua_State *L);
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public:
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public:
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LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mapgen_vm);
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LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mapgen_vm);
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