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Restore old inconsistent minimum digging time behavior (#14777)
and restore default of 0.16 for repeat_place_time since it was only changed to be in line with repeat_dig_time.
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@ -114,11 +114,11 @@ always_fly_fast (Always fly fast) bool true
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# the place button.
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# the place button.
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#
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#
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# Requires: keyboard_mouse
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# Requires: keyboard_mouse
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repeat_place_time (Place repetition interval) float 0.25 0.15 2.0
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repeat_place_time (Place repetition interval) float 0.25 0.16 2.0
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# The minimum time in seconds it takes between digging nodes when holding
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# The minimum time in seconds it takes between digging nodes when holding
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# the dig button.
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# the dig button.
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repeat_dig_time (Dig repetition interval) float 0.15 0.15 2.0
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repeat_dig_time (Minimum dig repetition interval) float 0.0 0.0 2.0
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# Automatically jump up single-node obstacles.
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# Automatically jump up single-node obstacles.
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autojump (Automatic jumping) bool false
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autojump (Automatic jumping) bool false
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@ -2352,9 +2352,12 @@ for this group, and unable to dig the rating `1`, which is the toughest.
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Unless there is a matching group that enables digging otherwise.
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Unless there is a matching group that enables digging otherwise.
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If the result digging time is 0, a delay of 0.15 seconds is added between
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If the result digging time is 0, a delay of 0.15 seconds is added between
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digging nodes; If the player releases LMB after digging, this delay is set to 0,
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digging nodes. If the player releases LMB after digging, this delay is set to 0,
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i.e. players can more quickly click the nodes away instead of holding LMB.
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i.e. players can more quickly click the nodes away instead of holding LMB.
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This extra delay is not applied in case of a digging time between 0 and 0.15,
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so a digging time of 0.01 is actually faster than a digging time of 0.
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### Damage groups
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### Damage groups
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List of damage for groups of entities. See [Entity damage mechanism].
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List of damage for groups of entities. See [Entity damage mechanism].
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@ -71,7 +71,7 @@ end
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-- Mese Pickaxe: special tool that digs "everything" instantly
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-- Mese Pickaxe: special tool that digs "everything" instantly
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minetest.register_tool("basetools:pick_mese", {
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minetest.register_tool("basetools:pick_mese", {
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description = "Mese Pickaxe".."\n"..
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description = "Mese Pickaxe".."\n"..
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"Digs diggable nodes instantly",
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"Digs diggable nodes instantly.",
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inventory_image = "basetools_mesepick.png",
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inventory_image = "basetools_mesepick.png",
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tool_capabilities = {
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tool_capabilities = {
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full_punch_interval = 1.0,
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full_punch_interval = 1.0,
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@ -88,6 +88,28 @@ minetest.register_tool("basetools:pick_mese", {
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})
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})
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-- A variant of the mese pickaxe that is not affected by the 0.15s digging delay
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minetest.register_tool("basetools:pick_mese_no_delay", {
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description = "Mese Pickaxe (no delay)".."\n"..
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"Digs diggable nodes instantly.".."\n"..
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"There is no delay between digging each node,\n"..
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'but the "repeat_dig_time" setting is still respected.',
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inventory_image = "basetools_mesepick_no_delay.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=3,
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groupcaps={
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cracky={times={[1]=0.001, [2]=0.001, [3]=0.001}, maxlevel=255},
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crumbly={times={[1]=0.001, [2]=0.001, [3]=0.001}, maxlevel=255},
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snappy={times={[1]=0.001, [2]=0.001, [3]=0.001}, maxlevel=255},
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choppy={times={[1]=0.001, [2]=0.001, [3]=0.001}, maxlevel=255},
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dig_immediate={times={[1]=0.001, [2]=0.001, [3]=0.001}, maxlevel=255},
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},
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damage_groups = {fleshy=100},
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},
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})
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--
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--
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-- Pickaxes: Dig cracky
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-- Pickaxes: Dig cracky
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--
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--
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@ -3987,8 +3987,12 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
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runData.nodig_delay_timer =
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runData.nodig_delay_timer =
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runData.dig_time_complete / (float)crack_animation_length;
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runData.dig_time_complete / (float)crack_animation_length;
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// Don't add a corresponding delay to very time consuming nodes.
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// We don't want a corresponding delay to very time consuming nodes
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runData.nodig_delay_timer = std::min(runData.nodig_delay_timer, 0.3f);
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// and nodes without digging time (e.g. torches) get a fixed delay.
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if (runData.nodig_delay_timer > 0.3f)
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runData.nodig_delay_timer = 0.3f;
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else if (runData.dig_instantly)
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runData.nodig_delay_timer = 0.15f;
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// Ensure that the delay between breaking nodes
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// Ensure that the delay between breaking nodes
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// (dig_time_complete + nodig_delay_timer) is at least the
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// (dig_time_complete + nodig_delay_timer) is at least the
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@ -4392,8 +4396,8 @@ void Game::readSettings()
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m_cache_enable_fog = g_settings->getBool("enable_fog");
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m_cache_enable_fog = g_settings->getBool("enable_fog");
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m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity", 0.001f, 10.0f);
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m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity", 0.001f, 10.0f);
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m_cache_joystick_frustum_sensitivity = std::max(g_settings->getFloat("joystick_frustum_sensitivity"), 0.001f);
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m_cache_joystick_frustum_sensitivity = std::max(g_settings->getFloat("joystick_frustum_sensitivity"), 0.001f);
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m_repeat_place_time = g_settings->getFloat("repeat_place_time", 0.15f, 2.0f);
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m_repeat_place_time = g_settings->getFloat("repeat_place_time", 0.16f, 2.0f);
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m_repeat_dig_time = g_settings->getFloat("repeat_dig_time", 0.15f, 2.0f);
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m_repeat_dig_time = g_settings->getFloat("repeat_dig_time", 0.0f, 2.0f);
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m_cache_enable_noclip = g_settings->getBool("noclip");
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m_cache_enable_noclip = g_settings->getBool("noclip");
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m_cache_enable_free_move = g_settings->getBool("free_move");
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m_cache_enable_free_move = g_settings->getBool("free_move");
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@ -359,7 +359,7 @@ void set_default_settings()
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settings->setDefault("invert_hotbar_mouse_wheel", "false");
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settings->setDefault("invert_hotbar_mouse_wheel", "false");
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settings->setDefault("mouse_sensitivity", "0.2");
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settings->setDefault("mouse_sensitivity", "0.2");
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settings->setDefault("repeat_place_time", "0.25");
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settings->setDefault("repeat_place_time", "0.25");
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settings->setDefault("repeat_dig_time", "0.15");
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settings->setDefault("repeat_dig_time", "0.0");
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settings->setDefault("safe_dig_and_place", "false");
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settings->setDefault("safe_dig_and_place", "false");
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settings->setDefault("random_input", "false");
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settings->setDefault("random_input", "false");
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settings->setDefault("aux1_descends", "false");
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settings->setDefault("aux1_descends", "false");
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