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Generate debug HUD text with ostringstream instead of snprintf.
This should fix #730.
This commit is contained in:
parent
6b2c46c431
commit
7721948a2f
50
src/game.cpp
50
src/game.cpp
@ -66,6 +66,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "sound_openal.h"
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#include "sound_openal.h"
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#endif
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#endif
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#include "event_manager.h"
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#include "event_manager.h"
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#include <iomanip>
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#include <list>
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#include <list>
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#include "util/directiontables.h"
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#include "util/directiontables.h"
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@ -2961,21 +2962,20 @@ void the_game(
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static float endscenetime_avg = 0;
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static float endscenetime_avg = 0;
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endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
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endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
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char temptext[300];
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std::ostringstream os(std::ios_base::binary);
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snprintf(temptext, 300, "%s ("
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os<<std::fixed
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"R: range_all=%i"
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<<program_name_and_version
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")"
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<<" (R: range_all="<<draw_control.range_all<<")"
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" drawtime=%.0f, dtime_jitter = % .1f %%"
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<<std::setprecision(0)
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", v_range = %.1f, RTT = %.3f",
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<<" drawtime = "<<drawtime_avg
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program_name_and_version,
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<<std::setprecision(1)
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draw_control.range_all,
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<<", dtime_jitter = "
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drawtime_avg,
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<<(dtime_jitter1_max_fraction * 100.0)<<" %"
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dtime_jitter1_max_fraction * 100.0,
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<<std::setprecision(1)
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draw_control.wanted_range,
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<<", v_range = "<<draw_control.wanted_range
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client.getRTT()
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<<std::setprecision(3)
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);
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<<", RTT = "<<client.getRTT();
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guitext->setText(narrow_to_wide(os.str()).c_str());
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guitext->setText(narrow_to_wide(temptext).c_str());
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guitext->setVisible(true);
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guitext->setVisible(true);
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}
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}
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else if(show_hud || show_chat)
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else if(show_hud || show_chat)
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@ -2990,17 +2990,15 @@ void the_game(
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if(show_debug)
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if(show_debug)
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{
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{
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char temptext[300];
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std::ostringstream os(std::ios_base::binary);
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snprintf(temptext, 300,
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os<<std::setprecision(1)<<std::fixed
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"(% .1f, % .1f, % .1f)"
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<<"(" <<(player_position.X/BS)
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" (yaw = %.1f) (seed = %llu)",
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<<", "<<(player_position.Y/BS)
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player_position.X/BS,
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<<", "<<(player_position.Z/BS)
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player_position.Y/BS,
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<<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
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player_position.Z/BS,
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<<") (seed = "<<((unsigned long long)client.getMapSeed())
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wrapDegrees_0_360(camera_yaw),
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<<")";
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(unsigned long long)client.getMapSeed());
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guitext2->setText(narrow_to_wide(os.str()).c_str());
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guitext2->setText(narrow_to_wide(temptext).c_str());
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guitext2->setVisible(true);
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guitext2->setVisible(true);
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}
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}
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else
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else
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