Remove give_initial_stuff

This commit is contained in:
Perttu Ahola 2011-11-26 00:55:50 +02:00
parent c1479a2732
commit 77337271fc
4 changed files with 0 additions and 81 deletions

@ -124,77 +124,4 @@ void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
}*/
}
void craft_give_initial_stuff(Player *player, IGameDef *gamedef)
{
INodeDefManager *ndef = gamedef->ndef();
{
InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 99);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new ToolItem(gamedef, "SteelAxe", 0);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new ToolItem(gamedef, "SteelShovel", 0);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_COBBLE"), 99);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
/*{
InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_MESE"), 6);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_COALSTONE"), 6);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_WOOD"), 6);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new CraftItem(gamedef, "Stick", 4);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new ToolItem(gamedef, "WPick", 32000);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new ToolItem(gamedef, "STPick", 32000);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}*/
/*// and some signs
for(u16 i=0; i<4; i++)
{
InventoryItem *item = new MapBlockObjectItem(gamedef, "Sign Example text");
bool r = player->inventory.addItem("main", item);
assert(r == true);
}*/
/*// Give some other stuff
{
InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TREE"), 999);
bool r = player->inventory.addItem("main", item);
assert(r == true);
}*/
}

@ -26,8 +26,5 @@ class IGameDef;
void craft_set_creative_inventory(Player *player, IGameDef *gamedef);
// Called when give_initial_stuff setting is used
void craft_give_initial_stuff(Player *player, IGameDef *gamedef);
#endif

@ -89,7 +89,6 @@ void set_default_settings(Settings *settings)
settings->setDefault("enable_damage", "true");
settings->setDefault("only_peaceful_mobs", "false");
settings->setDefault("fixed_map_seed", "");
settings->setDefault("give_initial_stuff", "false");
settings->setDefault("default_password", "");
settings->setDefault("default_privs", "build, shout");

@ -4647,10 +4647,6 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
// Set creative inventory
craft_set_creative_inventory(player, this);
}
else if(g_settings->getBool("give_initial_stuff"))
{
craft_give_initial_stuff(player, this);
}
return player;