diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 87c7444da..5a86a1c6a 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1014,7 +1014,7 @@ mapgen_limit (Map generation limit) int 31007 0 31007 # Global map generation attributes. # In Mapgen v6 the 'decorations' flag controls all decorations except trees # and jungle grass, in all other mapgens this flag controls all decorations. -mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores +mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores [*Biome API] @@ -1033,7 +1033,7 @@ mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, [*Mapgen V5] # Map generation attributes specific to Mapgen v5. -mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns +mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns # Controls width of tunnels, a smaller value creates wider tunnels. # Value >= 10.0 completely disables generation of tunnels and avoids the @@ -1107,7 +1107,7 @@ mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2 # When the 'snowbiomes' flag is enabled jungles are automatically enabled and # the 'jungles' flag is ignored. # The 'temples' flag disables generation of desert temples. Normal dungeons will appear instead. -mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees,temples jungles,biomeblend,mudflow,snowbiomes,flat,trees,temples,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees,notemples +mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees,temples jungles,biomeblend,mudflow,snowbiomes,flat,trees,temples # Deserts occur when np_biome exceeds this value. # When the 'snowbiomes' flag is enabled, this is ignored. @@ -1163,7 +1163,7 @@ mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 3 # 'ridges': Rivers. # 'floatlands': Floating land masses in the atmosphere. # 'caverns': Giant caves deep underground. -mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns +mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns # Y of mountain density gradient zero level. Used to shift mountains vertically. mgv7_mount_zero_level (Mountain zero level) int 0 -31000 31000 @@ -1297,7 +1297,7 @@ mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2 [*Mapgen Carpathian] # Map generation attributes specific to Mapgen Carpathian. -mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers +mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers # Defines the base ground level. mgcarpathian_base_level (Base ground level) float 12.0 @@ -1406,7 +1406,7 @@ mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 50 # Map generation attributes specific to Mapgen Flat. # Occasional lakes and hills can be added to the flat world. -mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns +mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns # Y of flat ground. mgflat_ground_level (Ground level) int 8 -31000 31000 @@ -1490,7 +1490,7 @@ mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, # Map generation attributes specific to Mapgen Fractal. # 'terrain' enables the generation of non-fractal terrain: # ocean, islands and underground. -mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain +mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain # Controls width of tunnels, a smaller value creates wider tunnels. # Value >= 10.0 completely disables generation of tunnels and avoids the @@ -1624,7 +1624,7 @@ mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), # 'vary_river_depth': If enabled, low humidity and high heat causes rivers # to become shallower and occasionally dry. # 'altitude_dry': Reduces humidity with altitude. -mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry +mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry # The vertical distance over which heat drops by 20 if 'altitude_chill' is # enabled. Also, the vertical distance over which humidity drops by 10 if