Rename “Irrlicht” to “IrrlichtMt” in documentation

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Wuzzy 2021-04-23 19:37:45 +00:00 committed by GitHub
parent 074e6a67de
commit 776015c350
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5 changed files with 10 additions and 9 deletions

@ -60,9 +60,9 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
# This is done here so that relative search paths are more reasonable # This is done here so that relative search paths are more reasonable
find_package(Irrlicht) find_package(Irrlicht)
if(BUILD_CLIENT AND NOT IRRLICHT_FOUND) if(BUILD_CLIENT AND NOT IRRLICHT_FOUND)
message(FATAL_ERROR "Irrlicht is required to build the client, but it was not found.") message(FATAL_ERROR "IrrlichtMt is required to build the client, but it was not found.")
elseif(NOT IRRLICHT_INCLUDE_DIR) elseif(NOT IRRLICHT_INCLUDE_DIR)
message(FATAL_ERROR "Irrlicht headers are required to build the server, but none found.") message(FATAL_ERROR "Irrlicht or IrrlichtMt headers are required to build the server, but none found.")
endif() endif()
include(CheckSymbolExists) include(CheckSymbolExists)
@ -71,7 +71,7 @@ unset(HAS_FORKED_IRRLICHT CACHE)
check_symbol_exists(IRRLICHT_VERSION_MT "IrrCompileConfig.h" HAS_FORKED_IRRLICHT) check_symbol_exists(IRRLICHT_VERSION_MT "IrrCompileConfig.h" HAS_FORKED_IRRLICHT)
if(NOT HAS_FORKED_IRRLICHT) if(NOT HAS_FORKED_IRRLICHT)
string(CONCAT EXPLANATION_MSG string(CONCAT EXPLANATION_MSG
"Irrlicht found, but it is not Minetest's Irrlicht fork. " "Irrlicht found, but it is not IrrlichtMt (Minetest's Irrlicht fork). "
"The Minetest team has forked Irrlicht to make their own customizations. " "The Minetest team has forked Irrlicht to make their own customizations. "
"It can be found here: https://github.com/minetest/irrlicht") "It can be found here: https://github.com/minetest/irrlicht")
if(BUILD_CLIENT) if(BUILD_CLIENT)

@ -87,7 +87,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Irrlicht Irrlicht
--------------- ---------------
This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/ This program uses IrrlichtMt, Minetest's fork of
the Irrlicht Engine. http://irrlicht.sourceforge.net/
The Irrlicht Engine License The Irrlicht Engine License

@ -134,7 +134,7 @@ Compiling
|------------|---------|------------| |------------|---------|------------|
| GCC | 4.9+ | Can be replaced with Clang 3.4+ | | GCC | 4.9+ | Can be replaced with Clang 3.4+ |
| CMake | 3.5+ | | | CMake | 3.5+ | |
| Irrlicht | - | Custom version required, see https://github.com/minetest/irrlicht | | IrrlichtMt | - | Custom version of Irrlicht, see https://github.com/minetest/irrlicht |
| SQLite3 | 3.0+ | | | SQLite3 | 3.0+ | |
| LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present | | LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
| GMP | 5.0.0+ | Bundled mini-GMP is used if not present | | GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
@ -209,7 +209,7 @@ Run it:
- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`. - You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`. - You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
- Debug build is slower, but gives much more useful output in a debugger. - Debug build is slower, but gives much more useful output in a debugger.
- If you build a bare server you don't need to have the Irrlicht library installed. - If you build a bare server you don't need to have the Irrlicht or IrrlichtMt library installed.
- In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlicht/include`. - In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlicht/include`.
### CMake options ### CMake options
@ -229,7 +229,7 @@ General options and their default values:
ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal) ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts
ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht) ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by IrrlichtMt)
ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended) ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend

@ -661,7 +661,7 @@ lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
# Path to texture directory. All textures are first searched from here. # Path to texture directory. All textures are first searched from here.
texture_path (Texture path) path texture_path (Texture path) path
# The rendering back-end for Irrlicht. # The rendering back-end.
# A restart is required after changing this. # A restart is required after changing this.
# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
# On other platforms, OpenGL is recommended. # On other platforms, OpenGL is recommended.

@ -761,7 +761,7 @@
# type: path # type: path
# texture_path = # texture_path =
# The rendering back-end for Irrlicht. # The rendering back-end.
# A restart is required after changing this. # A restart is required after changing this.
# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
# On other platforms, OpenGL is recommended. # On other platforms, OpenGL is recommended.