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Fix segmentation fault with tool capabilities (#5899)
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@ -3597,7 +3597,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
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} else if (pointed.type == POINTEDTHING_NODE) {
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ToolCapabilities playeritem_toolcap =
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playeritem.getToolCapabilities(itemdef_manager);
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if (playeritem.name.empty()) {
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if (playeritem.name.empty() && hand_def.tool_capabilities != NULL) {
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playeritem_toolcap = *hand_def.tool_capabilities;
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}
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handlePointingAtNode(pointed, playeritem_def, playeritem_toolcap, dtime);
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