Add the ability for client to check if image exists

This commit is contained in:
Perttu Ahola 2012-11-30 22:19:50 +02:00
parent 84ace27872
commit 778d9b0cd6
2 changed files with 18 additions and 0 deletions

@ -373,6 +373,18 @@ public:
// AtlasPointer based on it's texture id
void updateAP(AtlasPointer &ap);
bool isKnownSourceImage(const std::string &name)
{
bool is_known = false;
bool cache_found = m_source_image_existence.get(name, &is_known);
if(cache_found)
return is_known;
// Not found in cache; find out if a local file exists
is_known = (getTexturePath(name) != "");
m_source_image_existence.set(name, is_known);
return is_known;
}
// Processes queued texture requests from other threads.
// Shall be called from the main thread.
void processQueue();
@ -400,6 +412,9 @@ private:
// This should be only accessed from the main thread
SourceImageCache m_sourcecache;
// Thread-safe cache of what source images are known (true = known)
MutexedMap<std::string, bool> m_source_image_existence;
// A texture id is index in this array.
// The first position contains a NULL texture.
core::array<SourceAtlasPointer> m_atlaspointer_cache;
@ -781,6 +796,7 @@ void TextureSource::insertSourceImage(const std::string &name, video::IImage *im
assert(get_current_thread_id() == m_main_thread);
m_sourcecache.insert(name, img, true, m_device->getVideoDriver());
m_source_image_existence.set(name, true);
}
void TextureSource::rebuildImagesAndTextures()

@ -131,6 +131,7 @@ public:
virtual IrrlichtDevice* getDevice()
{return NULL;}
virtual void updateAP(AtlasPointer &ap){};
virtual bool isKnownSourceImage(const std::string &name)=0;
};
class IWritableTextureSource : public ITextureSource
@ -149,6 +150,7 @@ public:
virtual IrrlichtDevice* getDevice()
{return NULL;}
virtual void updateAP(AtlasPointer &ap){};
virtual bool isKnownSourceImage(const std::string &name)=0;
virtual void processQueue()=0;
virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;