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Clean code and modify comments in mapnode_contentfeatures.h
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@ -86,7 +86,8 @@ struct ContentFeatures
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#endif
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// List of all block textures that have been used (value is dummy)
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// Exists on server too for cleaner code in content_mapnode.cpp
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// Used for texture atlas making.
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// Exists on server too for cleaner code in content_mapnode.cpp.
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core::map<std::string, bool> used_texturenames;
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// Type of MapNode::param1
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@ -108,8 +109,6 @@ struct ContentFeatures
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bool climbable;
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// Player can build on these
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bool buildable_to;
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// Whether the node has no liquid, source liquid or flowing liquid
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enum LiquidType liquid_type;
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// If true, param2 is set to direction when placed. Used for torches.
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// NOTE: the direction format is quite inefficient and should be changed
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bool wall_mounted;
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@ -132,8 +131,9 @@ struct ContentFeatures
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// Initial metadata is cloned from this
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NodeMetadata *initial_metadata;
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// Whether the node is non-liquid, source liquid or flowing liquid
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enum LiquidType liquid_type;
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// If the content is liquid, this is the flowing version of the liquid.
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// If content is liquid, this is the same content.
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content_t liquid_alternative_flowing;
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// If the content is liquid, this is the source version of the liquid.
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content_t liquid_alternative_source;
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@ -174,12 +174,12 @@ struct ContentFeatures
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diggable = true;
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climbable = false;
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buildable_to = false;
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liquid_type = LIQUID_NONE;
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wall_mounted = false;
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air_equivalent = false;
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often_contains_mineral = false;
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dug_item = "";
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initial_metadata = NULL;
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liquid_type = LIQUID_NONE;
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liquid_alternative_flowing = CONTENT_IGNORE;
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liquid_alternative_source = CONTENT_IGNORE;
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liquid_viscosity = 0;
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