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Wieldhand: Allow overriding the hand
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@ -1759,6 +1759,13 @@ Inventory locations
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* `"nodemeta:<X>,<Y>,<Z>"`: Any node metadata
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* `"nodemeta:<X>,<Y>,<Z>"`: Any node metadata
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* `"detached:<name>"`: A detached inventory
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* `"detached:<name>"`: A detached inventory
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Player Inventory lists
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----------------------
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* `main`: list containing the default inventory
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* `craft`: list containing the craft input
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* `craftpreview`: list containing the craft output
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* `hand`: list containing an override for the empty hand
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`ColorString`
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`ColorString`
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-------------
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-------------
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`#RGB` defines a color in hexadecimal format.
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`#RGB` defines a color in hexadecimal format.
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@ -1341,6 +1341,42 @@ std::string PlayerSAO::getWieldList() const
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return "main";
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return "main";
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}
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}
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ItemStack PlayerSAO::getWieldedItem() const
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{
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const Inventory *inv = getInventory();
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ItemStack ret;
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const InventoryList *mlist = inv->getList(getWieldList());
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if (mlist && getWieldIndex() < (s32)mlist->getSize())
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ret = mlist->getItem(getWieldIndex());
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if (ret.name.empty()) {
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const InventoryList *hlist = inv->getList("hand");
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if (hlist)
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ret = hlist->getItem(0);
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}
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return ret;
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}
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bool PlayerSAO::setWieldedItem(const ItemStack &item)
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{
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Inventory *inv = getInventory();
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if (inv) {
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InventoryList *mlist = inv->getList(getWieldList());
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if (mlist) {
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ItemStack olditem = mlist->getItem(getWieldIndex());
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if (olditem.name.empty()) {
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InventoryList *hlist = inv->getList("hand");
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if (hlist) {
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hlist->changeItem(0, item);
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return true;
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}
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}
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mlist->changeItem(getWieldIndex(), item);
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return true;
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}
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}
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return false;
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}
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int PlayerSAO::getWieldIndex() const
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int PlayerSAO::getWieldIndex() const
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{
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{
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return m_wield_index;
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return m_wield_index;
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@ -251,6 +251,8 @@ public:
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const Inventory* getInventory() const;
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const Inventory* getInventory() const;
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InventoryLocation getInventoryLocation() const;
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InventoryLocation getInventoryLocation() const;
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std::string getWieldList() const;
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std::string getWieldList() const;
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ItemStack getWieldedItem() const;
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bool setWieldedItem(const ItemStack &item);
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int getWieldIndex() const;
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int getWieldIndex() const;
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void setWieldIndex(int i);
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void setWieldIndex(int i);
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17
src/game.cpp
17
src/game.cpp
@ -3684,6 +3684,12 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
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if (mlist && client->getPlayerItem() < mlist->getSize())
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if (mlist && client->getPlayerItem() < mlist->getSize())
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playeritem = mlist->getItem(client->getPlayerItem());
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playeritem = mlist->getItem(client->getPlayerItem());
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}
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}
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if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand
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InventoryList *hlist = local_inventory->getList("hand");
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if (hlist)
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playeritem = hlist->getItem(0);
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}
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ToolCapabilities playeritem_toolcap =
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ToolCapabilities playeritem_toolcap =
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playeritem.getToolCapabilities(itemdef_manager);
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playeritem.getToolCapabilities(itemdef_manager);
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@ -3768,6 +3774,11 @@ void Game::processPlayerInteraction(GameRunData *runData,
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playeritem = mlist->getItem(client->getPlayerItem());
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playeritem = mlist->getItem(client->getPlayerItem());
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}
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}
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if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand
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InventoryList *hlist = local_inventory->getList("hand");
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if (hlist)
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playeritem = hlist->getItem(0);
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}
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const ItemDefinition &playeritem_def =
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const ItemDefinition &playeritem_def =
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playeritem.getDefinition(itemdef_manager);
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playeritem.getDefinition(itemdef_manager);
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@ -4321,8 +4332,14 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
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if (mlist && (client->getPlayerItem() < mlist->getSize())) {
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if (mlist && (client->getPlayerItem() < mlist->getSize())) {
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ItemStack item = mlist->getItem(client->getPlayerItem());
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ItemStack item = mlist->getItem(client->getPlayerItem());
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if (item.getDefinition(itemdef_manager).name.empty()) { // override the hand
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InventoryList *hlist = local_inventory->getList("hand");
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if (hlist)
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item = hlist->getItem(0);
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}
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camera->wield(item);
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camera->wield(item);
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}
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}
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runData->update_wielded_item_trigger = false;
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runData->update_wielded_item_trigger = false;
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}
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}
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@ -1529,10 +1529,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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m_script->on_cheat(playersao, "finished_unknown_dig");
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m_script->on_cheat(playersao, "finished_unknown_dig");
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}
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}
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// Get player's wielded item
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// Get player's wielded item
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ItemStack playeritem;
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ItemStack playeritem = playersao->getWieldedItem();
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InventoryList *mlist = playersao->getInventory()->getList("main");
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if (mlist != NULL)
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playeritem = mlist->getItem(playersao->getWieldIndex());
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ToolCapabilities playeritem_toolcap =
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ToolCapabilities playeritem_toolcap =
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playeritem.getToolCapabilities(m_itemdef);
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playeritem.getToolCapabilities(m_itemdef);
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// Get diggability and expected digging time
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// Get diggability and expected digging time
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@ -40,6 +40,7 @@ Player::Player(const char *name, IItemDefManager *idef):
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inventory.clear();
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inventory.clear();
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inventory.addList("main", PLAYER_INVENTORY_SIZE);
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inventory.addList("main", PLAYER_INVENTORY_SIZE);
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inventory.addList("hand", 1);
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InventoryList *craft = inventory.addList("craft", 9);
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InventoryList *craft = inventory.addList("craft", 9);
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craft->setWidth(3);
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craft->setWidth(3);
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inventory.addList("craftpreview", 1);
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inventory.addList("craftpreview", 1);
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