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Use player:set_hotbar_image() instead of hardcoded hotbar.png
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@ -1618,6 +1618,10 @@ Player-only: (no-op for other objects)
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^ if a flag is nil, the flag is not modified
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- hud_set_hotbar_itemcount(count): sets number of items in builtin hotbar
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^ count: number of items, must be between 1 and 23
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- hud_set_hotbar_image(texturename)
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^ sets background image for hotbar
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- hud_set_hotbar_selected_image(texturename)
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^ sets image for selected item of hotbar
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InvRef: Reference to an inventory
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methods:
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@ -2175,6 +2175,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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s32 hotbar_itemcount = readS32((u8*) value.c_str());
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if(hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX)
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player->hud_hotbar_itemcount = hotbar_itemcount;
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} else if (param == HUD_PARAM_HOTBAR_IMAGE) {
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((LocalPlayer *) player)->hotbar_image = value;
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} else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
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((LocalPlayer *) player)->hotbar_selected_image = value;
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}
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}
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else
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33
src/hud.cpp
33
src/hud.cpp
@ -64,8 +64,11 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
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selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
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use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
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use_hotbar_bg_img = tsrc->isKnownSourceImage("hotbar.png");
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use_hotbar_border_img = tsrc->isKnownSourceImage("hotbar_selected.png");
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hotbar_image = "";
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use_hotbar_image = false;
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hotbar_selected_image = "";
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use_hotbar_selected_image = false;
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}
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@ -95,10 +98,26 @@ void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
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const video::SColor hbar_color(255, 255, 255, 255);
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const video::SColor hbar_colors[] = {hbar_color, hbar_color, hbar_color, hbar_color};
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if (use_hotbar_bg_img) {
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if (hotbar_image != player->hotbar_image) {
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hotbar_image = player->hotbar_image;
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if (hotbar_image != "")
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use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image);
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else
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use_hotbar_image = false;
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}
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if (hotbar_selected_image != player->hotbar_selected_image) {
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hotbar_selected_image = player->hotbar_selected_image;
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if (hotbar_selected_image != "")
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use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image);
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else
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use_hotbar_selected_image = false;
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}
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if (use_hotbar_image) {
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core::rect<s32> imgrect2(-padding/2, -padding/2, width+padding/2, height+padding/2);
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core::rect<s32> rect2 = imgrect2 + pos;
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video::ITexture *texture = tsrc->getTexture("hotbar.png");
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video::ITexture *texture = tsrc->getTexture(hotbar_image);
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core::dimension2di imgsize(texture->getOriginalSize());
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driver->draw2DImage(texture, rect2,
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core::rect<s32>(core::position2d<s32>(0,0), imgsize),
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@ -127,10 +146,10 @@ void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
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core::rect<s32> rect = imgrect + pos + steppos;
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if (selectitem == i + 1) {
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if (use_hotbar_border_img) {
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if (use_hotbar_selected_image) {
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core::rect<s32> imgrect2(-padding*2, -padding*2, height, height);
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rect = imgrect2 + pos + steppos;
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video::ITexture *texture = tsrc->getTexture("hotbar_selected.png");
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video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
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core::dimension2di imgsize(texture->getOriginalSize());
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driver->draw2DImage(texture, rect,
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core::rect<s32>(core::position2d<s32>(0,0), imgsize),
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@ -192,7 +211,7 @@ void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
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}
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video::SColor bgcolor2(128, 0, 0, 0);
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if (!use_hotbar_bg_img)
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if (!use_hotbar_image)
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driver->draw2DRectangle(bgcolor2, rect, NULL);
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drawItemStack(driver, font, item, rect, NULL, gamedef);
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}
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@ -39,6 +39,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4)
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#define HUD_PARAM_HOTBAR_ITEMCOUNT 1
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#define HUD_PARAM_HOTBAR_IMAGE 2
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#define HUD_PARAM_HOTBAR_SELECTED_IMAGE 3
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#define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
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#define HUD_HOTBAR_ITEMCOUNT_MAX 23
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@ -106,8 +108,10 @@ public:
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video::SColor crosshair_argb;
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video::SColor selectionbox_argb;
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bool use_crosshair_image;
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bool use_hotbar_border_img;
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bool use_hotbar_bg_img;
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std::string hotbar_image;
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bool use_hotbar_image;
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std::string hotbar_selected_image;
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bool use_hotbar_selected_image;
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Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
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gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
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@ -43,6 +43,8 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef):
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last_pitch(0),
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last_yaw(0),
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last_keyPressed(0),
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hotbar_image(""),
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hotbar_selected_image(""),
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m_sneak_node(32767,32767,32767),
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m_sneak_node_exists(false),
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m_old_node_below(32767,32767,32767),
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@ -61,6 +61,9 @@ public:
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float camera_impact;
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std::string hotbar_image;
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std::string hotbar_selected_image;
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private:
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// This is used for determining the sneaking range
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v3s16 m_sneak_node;
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@ -1022,6 +1022,34 @@ int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
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return 1;
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}
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// hud_set_hotbar_image(self, name)
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int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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return 0;
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std::string name = lua_tostring(L, 2);
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getServer(L)->hudSetHotbarImage(player, name);
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return 1;
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}
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// hud_set_hotbar_selected_image(self, name)
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int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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return 0;
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std::string name = lua_tostring(L, 2);
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getServer(L)->hudSetHotbarSelectedImage(player, name);
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return 1;
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}
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ObjectRef::ObjectRef(ServerActiveObject *object):
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m_object(object)
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{
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@ -1136,5 +1164,7 @@ const luaL_reg ObjectRef::methods[] = {
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luamethod(ObjectRef, hud_get),
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luamethod(ObjectRef, hud_set_flags),
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luamethod(ObjectRef, hud_set_hotbar_itemcount),
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luamethod(ObjectRef, hud_set_hotbar_image),
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luamethod(ObjectRef, hud_set_hotbar_selected_image),
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{0,0}
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};
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@ -215,6 +215,12 @@ private:
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// hud_set_hotbar_itemcount(self, hotbar_itemcount)
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static int l_hud_set_hotbar_itemcount(lua_State *L);
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// hud_set_hotbar_image(self, name)
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static int l_hud_set_hotbar_image(lua_State *L);
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// hud_set_hotbar_selected_image(self, name)
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static int l_hud_set_hotbar_selected_image(lua_State *L);
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public:
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ObjectRef(ServerActiveObject *object);
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@ -4999,6 +4999,20 @@ bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) {
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return true;
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}
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void Server::hudSetHotbarImage(Player *player, std::string name) {
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if (!player)
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return;
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SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
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}
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void Server::hudSetHotbarSelectedImage(Player *player, std::string name) {
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if (!player)
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return;
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SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
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}
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void Server::notifyPlayers(const std::wstring msg)
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{
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BroadcastChatMessage(msg);
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@ -493,7 +493,9 @@ public:
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bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
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bool hudSetFlags(Player *player, u32 flags, u32 mask);
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bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount);
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void hudSetHotbarImage(Player *player, std::string name);
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void hudSetHotbarSelectedImage(Player *player, std::string name);
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private:
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// con::PeerHandler implementation.
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