- Clear colors when reading property info.

- Set vertex colors on upright_sprites.
This commit is contained in:
Rob Blanckaert 2017-10-22 11:41:57 -07:00 committed by sfan5
parent 8037eda42c
commit 787cd15c14
2 changed files with 3 additions and 0 deletions

@ -1134,10 +1134,12 @@ void GenericCAO::updateTextures(std::string mod)
buf->getMaterial().AmbientColor = m_prop.colors[1];
buf->getMaterial().DiffuseColor = m_prop.colors[1];
buf->getMaterial().SpecularColor = m_prop.colors[1];
setMeshColor(mesh, m_prop.colors[1]);
} else if (!m_prop.colors.empty()) {
buf->getMaterial().AmbientColor = m_prop.colors[0];
buf->getMaterial().DiffuseColor = m_prop.colors[0];
buf->getMaterial().SpecularColor = m_prop.colors[0];
setMeshColor(mesh, m_prop.colors[0]);
}
buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);

@ -145,6 +145,7 @@ void ObjectProperties::deSerialize(std::istream &is)
makes_footstep_sound = readU8(is);
automatic_rotate = readF1000(is);
mesh = deSerializeString(is);
colors.clear();
u32 color_count = readU16(is);
for (u32 i = 0; i < color_count; i++){
colors.push_back(readARGB8(is));