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- Clear colors when reading property info.
- Set vertex colors on upright_sprites.
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@ -1134,10 +1134,12 @@ void GenericCAO::updateTextures(std::string mod)
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buf->getMaterial().AmbientColor = m_prop.colors[1];
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buf->getMaterial().DiffuseColor = m_prop.colors[1];
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buf->getMaterial().SpecularColor = m_prop.colors[1];
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setMeshColor(mesh, m_prop.colors[1]);
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} else if (!m_prop.colors.empty()) {
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buf->getMaterial().AmbientColor = m_prop.colors[0];
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buf->getMaterial().DiffuseColor = m_prop.colors[0];
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buf->getMaterial().SpecularColor = m_prop.colors[0];
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setMeshColor(mesh, m_prop.colors[0]);
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}
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buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
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@ -145,6 +145,7 @@ void ObjectProperties::deSerialize(std::istream &is)
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makes_footstep_sound = readU8(is);
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automatic_rotate = readF1000(is);
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mesh = deSerializeString(is);
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colors.clear();
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u32 color_count = readU16(is);
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for (u32 i = 0; i < color_count; i++){
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colors.push_back(readARGB8(is));
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