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Fix -Winconsistent-missing-override warnings
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2ad4c9e0ce
commit
7897450b27
@ -144,7 +144,7 @@ public:
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return new GenericCAO(client, env);
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return new GenericCAO(client, env);
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}
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}
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inline ActiveObjectType getType() const
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inline ActiveObjectType getType() const override
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{
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{
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return ACTIVEOBJECT_TYPE_GENERIC;
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return ACTIVEOBJECT_TYPE_GENERIC;
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}
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}
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@ -152,15 +152,15 @@ public:
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{
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{
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return m_armor_groups;
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return m_armor_groups;
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}
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}
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void initialize(const std::string &data);
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void initialize(const std::string &data) override;
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void processInitData(const std::string &data);
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void processInitData(const std::string &data);
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bool getCollisionBox(aabb3f *toset) const;
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bool getCollisionBox(aabb3f *toset) const override;
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bool collideWithObjects() const;
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bool collideWithObjects() const override;
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virtual bool getSelectionBox(aabb3f *toset) const;
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virtual bool getSelectionBox(aabb3f *toset) const override;
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const v3f getPosition() const override final;
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const v3f getPosition() const override final;
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@ -172,9 +172,9 @@ public:
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inline const ObjectProperties &getProperties() const { return m_prop; }
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inline const ObjectProperties &getProperties() const { return m_prop; }
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scene::ISceneNode *getSceneNode() const;
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scene::ISceneNode *getSceneNode() const override;
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scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() const;
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scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() const override;
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// m_matrixnode controls the position and rotation of the child node
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// m_matrixnode controls the position and rotation of the child node
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// for all scene nodes, as a workaround for an Irrlicht problem with
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// for all scene nodes, as a workaround for an Irrlicht problem with
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@ -201,7 +201,7 @@ public:
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return m_prop.stepheight;
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return m_prop.stepheight;
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}
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}
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inline bool isLocalPlayer() const
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inline bool isLocalPlayer() const override
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{
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{
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return m_is_local_player;
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return m_is_local_player;
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}
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}
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@ -218,28 +218,28 @@ public:
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void setChildrenVisible(bool toset);
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void setChildrenVisible(bool toset);
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void setAttachment(int parent_id, const std::string &bone, v3f position,
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void setAttachment(int parent_id, const std::string &bone, v3f position,
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v3f rotation, bool force_visible);
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v3f rotation, bool force_visible) override;
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void getAttachment(int *parent_id, std::string *bone, v3f *position,
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void getAttachment(int *parent_id, std::string *bone, v3f *position,
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v3f *rotation, bool *force_visible) const;
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v3f *rotation, bool *force_visible) const override;
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void clearChildAttachments();
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void clearChildAttachments() override;
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void clearParentAttachment();
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void clearParentAttachment() override;
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void addAttachmentChild(int child_id);
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void addAttachmentChild(int child_id) override;
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void removeAttachmentChild(int child_id);
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void removeAttachmentChild(int child_id) override;
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ClientActiveObject *getParent() const;
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ClientActiveObject *getParent() const override;
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const std::unordered_set<int> &getAttachmentChildIds() const
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const std::unordered_set<int> &getAttachmentChildIds() const override
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{ return m_attachment_child_ids; }
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{ return m_attachment_child_ids; }
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void updateAttachments();
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void updateAttachments() override;
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void removeFromScene(bool permanent);
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void removeFromScene(bool permanent) override;
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void addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr);
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void addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) override;
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inline void expireVisuals()
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inline void expireVisuals()
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{
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{
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m_visuals_expired = true;
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m_visuals_expired = true;
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}
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}
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void updateLight(u32 day_night_ratio);
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void updateLight(u32 day_night_ratio) override;
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void setNodeLight(const video::SColor &light);
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void setNodeLight(const video::SColor &light);
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@ -254,7 +254,7 @@ public:
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void updateNodePos();
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void updateNodePos();
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void step(float dtime, ClientEnvironment *env);
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void step(float dtime, ClientEnvironment *env) override;
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void updateTexturePos();
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void updateTexturePos();
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@ -268,14 +268,14 @@ public:
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void updateBonePosition();
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void updateBonePosition();
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void processMessage(const std::string &data);
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void processMessage(const std::string &data) override;
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bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
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bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
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float time_from_last_punch=1000000);
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float time_from_last_punch=1000000) override;
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std::string debugInfoText();
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std::string debugInfoText() override;
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std::string infoText()
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std::string infoText() override
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{
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{
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return m_prop.infotext;
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return m_prop.infotext;
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}
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}
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@ -578,7 +578,7 @@ public:
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m_saturation_pixel.set(&saturation, services);
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m_saturation_pixel.set(&saturation, services);
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}
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}
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void onSetMaterial(const video::SMaterial &material)
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void onSetMaterial(const video::SMaterial &material) override
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{
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{
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video::ITexture *texture = material.getTexture(0);
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video::ITexture *texture = material.getTexture(0);
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if (texture) {
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if (texture) {
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