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Mapgen: Make mgv7 the default in UI
The actual menu default comes from defaultsettings.cpp.
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0614da3aff
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@ -862,7 +862,7 @@ block_send_optimize_distance (block send optimize distance) int 4 2
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# Name of map generator to be used when creating a new world.
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# Name of map generator to be used when creating a new world.
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# Creating a world in the main menu will override this.
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# Creating a world in the main menu will override this.
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mg_name (Mapgen name) enum v6 v5,v6,v7,flat,valleys,fractal,singlenode
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mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
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# Water surface level of the world.
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# Water surface level of the world.
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water_level (Water level) int 1
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water_level (Water level) int 1
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@ -1053,7 +1053,7 @@
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# Name of map generator to be used when creating a new world.
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# Name of map generator to be used when creating a new world.
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# Creating a world in the main menu will override this.
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# Creating a world in the main menu will override this.
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# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
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# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
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# mg_name = v6
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# mg_name = v7
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# Water surface level of the world.
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# Water surface level of the world.
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# type: int
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# type: int
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@ -327,7 +327,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("liquid_update", "1.0");
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settings->setDefault("liquid_update", "1.0");
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//mapgen stuff
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//mapgen stuff
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settings->setDefault("mg_name", "v6");
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settings->setDefault("mg_name", "v7");
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settings->setDefault("water_level", "1");
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settings->setDefault("water_level", "1");
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settings->setDefault("chunksize", "5");
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settings->setDefault("chunksize", "5");
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settings->setDefault("mg_flags", "dungeons");
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settings->setDefault("mg_flags", "dungeons");
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