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Add get_look_dir(), get_look_pitch() and get_look_yaw() for players
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@ -188,6 +188,8 @@
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-- ^ time_from_last_punch = time since last punch action of the puncher
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-- - right_click(clicker); clicker = an another ObjectRef
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-- - get_wield_digging_properties() -> digging property table
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-- - damage_wielded_item(num) (item damage/wear range is 0-65535)
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-- - add_to_inventory(itemstring): add an item to object inventory
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-- - add_to_inventory_later(itemstring): like above, but after callback returns (only allowed for craftitem callbacks)
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-- - get_hp(): returns number of hitpoints (2 * number of hearts)
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-- - set_hp(hp): set number of hitpoints (2 * number of hearts)
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@ -202,8 +204,9 @@
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-- - get_player_name(): will return nil if is not a player
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-- - inventory_set_list(name, {item1, item2, ...})
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-- - inventory_get_list(name) -> {item1, item2, ...}
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-- - damage_wielded_item(num) (item damage/wear range is 0-65535)
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-- - add_to_inventory(itemstring): add an item to object inventory
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-- - get_look_dir(): get camera direction as a unit vector
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-- - get_look_pitch(): pitch in radians
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-- - get_look_yaw(): yaw in radians (wraps around pretty randomly as of now)
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--
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-- Registered entities:
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-- - Functions receive a "luaentity" as self:
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@ -2,6 +2,21 @@
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-- Experimental things
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--
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-- For testing random stuff
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function on_step(dtime)
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-- print("experimental on_step")
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--[[
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print("celeron55 dir: "..dump(
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minetest.env:get_player_by_name("celeron55"):get_look_dir()))
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print("celeron55 pitch: "..dump(
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minetest.env:get_player_by_name("celeron55"):get_look_pitch()))
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print("celeron55 yaw: "..dump(
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minetest.env:get_player_by_name("celeron55"):get_look_yaw()))
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--]]
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end
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minetest.register_globalstep(on_step)
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-- An example furnace-thing implemented in Lua
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minetest.register_node("experimental:luafurnace", {
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10
src/player.h
10
src/player.h
@ -102,6 +102,16 @@ public:
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return m_yaw;
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}
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f32 getRadPitch()
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{
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return -1.0 * m_pitch * core::DEGTORAD;
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}
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f32 getRadYaw()
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{
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return (m_yaw + 90.) * core::DEGTORAD;
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}
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virtual void updateName(const char *name)
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{
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snprintf(m_name, PLAYERNAME_SIZE, "%s", name);
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@ -167,6 +167,43 @@ void check_modname_prefix(lua_State *L, std::string &name)
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+"\"contains unallowed characters");
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}
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static void push_v3f(lua_State *L, v3f p)
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{
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lua_newtable(L);
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lua_pushnumber(L, p.X);
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lua_setfield(L, -2, "x");
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lua_pushnumber(L, p.Y);
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lua_setfield(L, -2, "y");
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lua_pushnumber(L, p.Z);
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lua_setfield(L, -2, "z");
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}
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static v2s16 read_v2s16(lua_State *L, int index)
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{
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v2s16 p;
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luaL_checktype(L, index, LUA_TTABLE);
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lua_getfield(L, index, "x");
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p.X = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, index, "y");
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p.Y = lua_tonumber(L, -1);
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lua_pop(L, 1);
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return p;
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}
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static v2f read_v2f(lua_State *L, int index)
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{
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v2f p;
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luaL_checktype(L, index, LUA_TTABLE);
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lua_getfield(L, index, "x");
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p.X = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, index, "y");
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p.Y = lua_tonumber(L, -1);
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lua_pop(L, 1);
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return p;
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}
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static v3f readFloatPos(lua_State *L, int index)
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{
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v3f pos;
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@ -187,13 +224,7 @@ static v3f readFloatPos(lua_State *L, int index)
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static void pushFloatPos(lua_State *L, v3f p)
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{
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p /= BS;
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lua_newtable(L);
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lua_pushnumber(L, p.X);
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lua_setfield(L, -2, "x");
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lua_pushnumber(L, p.Y);
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lua_setfield(L, -2, "y");
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lua_pushnumber(L, p.Z);
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lua_setfield(L, -2, "z");
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push_v3f(L, p);
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}
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static void pushpos(lua_State *L, v3s16 p)
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@ -293,32 +324,6 @@ static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index, f32 scale)
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return box;
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}
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static v2s16 read_v2s16(lua_State *L, int index)
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{
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v2s16 p;
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luaL_checktype(L, index, LUA_TTABLE);
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lua_getfield(L, index, "x");
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p.X = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, index, "y");
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p.Y = lua_tonumber(L, -1);
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lua_pop(L, 1);
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return p;
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}
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static v2f read_v2f(lua_State *L, int index)
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{
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v2f p;
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luaL_checktype(L, index, LUA_TTABLE);
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lua_getfield(L, index, "x");
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p.X = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, index, "y");
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p.Y = lua_tonumber(L, -1);
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lua_pop(L, 1);
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return p;
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}
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static bool getstringfield(lua_State *L, int table,
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const char *fieldname, std::string &result)
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{
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@ -2222,6 +2227,42 @@ private:
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return 1;
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}
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// get_look_dir(self)
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static int l_get_look_dir(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerRemotePlayer *player = getplayer(ref);
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if(player == NULL) return 0;
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// Do it
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float pitch = player->getRadPitch();
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float yaw = player->getRadYaw();
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v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
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push_v3f(L, v);
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return 1;
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}
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// get_look_pitch(self)
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static int l_get_look_pitch(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerRemotePlayer *player = getplayer(ref);
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if(player == NULL) return 0;
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// Do it
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lua_pushnumber(L, player->getRadPitch());
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return 1;
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}
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// get_look_yaw(self)
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static int l_get_look_yaw(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerRemotePlayer *player = getplayer(ref);
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if(player == NULL) return 0;
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// Do it
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lua_pushnumber(L, player->getRadYaw());
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return 1;
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}
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public:
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ObjectRef(ServerActiveObject *object):
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m_object(object)
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@ -2310,6 +2351,9 @@ const luaL_reg ObjectRef::methods[] = {
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method(ObjectRef, inventory_get_list),
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method(ObjectRef, get_wielded_itemstring),
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method(ObjectRef, get_wielded_item),
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method(ObjectRef, get_look_dir),
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method(ObjectRef, get_look_pitch),
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method(ObjectRef, get_look_yaw),
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{0,0}
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};
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