mirror of
https://github.com/minetest/minetest.git
synced 2024-12-23 22:52:25 +01:00
Generalize selection boxes
This commit is contained in:
parent
2ef414d05f
commit
79c9f14aec
@ -335,6 +335,7 @@ void content_mapnode_init()
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->air_equivalent = true; // grass grows underneath
|
||||
f->walkable = false;
|
||||
f->selection_box.type = NODEBOX_FIXED;
|
||||
setDirtLikeDiggingProperties(f->digging_properties, 0.75);
|
||||
|
||||
i = CONTENT_LADDER;
|
||||
@ -350,6 +351,7 @@ void content_mapnode_init()
|
||||
f->air_equivalent = true;
|
||||
f->walkable = false;
|
||||
f->climbable = true;
|
||||
f->selection_box.type = NODEBOX_WALLMOUNTED;
|
||||
setWoodLikeDiggingProperties(f->digging_properties, 0.5);
|
||||
|
||||
// Deprecated
|
||||
@ -606,6 +608,13 @@ void content_mapnode_init()
|
||||
f->air_equivalent = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->light_source = LIGHT_MAX-1;
|
||||
f->selection_box.type = NODEBOX_WALLMOUNTED;
|
||||
f->selection_box.wall_top = core::aabbox3d<f32>(
|
||||
-BS/10, BS/2-BS/3.333*2, -BS/10, BS/10, BS/2, BS/10);
|
||||
f->selection_box.wall_bottom = core::aabbox3d<f32>(
|
||||
-BS/10, -BS/2, -BS/10, BS/10, -BS/2+BS/3.333*2, BS/10);
|
||||
f->selection_box.wall_side = core::aabbox3d<f32>(
|
||||
-BS/2, -BS/3.333, -BS/10, -BS/2+BS/3.333, BS/3.333, BS/10);
|
||||
f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
|
||||
|
||||
i = CONTENT_SIGN_WALL;
|
||||
@ -623,6 +632,7 @@ void content_mapnode_init()
|
||||
if(f->initial_metadata == NULL)
|
||||
f->initial_metadata = new SignNodeMetadata("Some sign");
|
||||
f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
|
||||
f->selection_box.type = NODEBOX_WALLMOUNTED;
|
||||
|
||||
i = CONTENT_CHEST;
|
||||
f = &content_features(i);
|
||||
|
220
src/game.cpp
220
src/game.cpp
@ -43,7 +43,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "gettext.h"
|
||||
#include "log.h"
|
||||
#include "filesys.h"
|
||||
// Needed for some special cases for CONTENT_TORCH and CONTENT_SIGN_WALL
|
||||
// Needed for writing to signs (CONTENT_SIGN_WALL)
|
||||
// TODO: A generic way for handling such should be created
|
||||
#include "content_mapnode.h"
|
||||
// Needed for sign text input
|
||||
@ -343,10 +343,29 @@ void getPointedNode(Client *client, v3f player_position,
|
||||
v3s16(-1,0,0), // left
|
||||
};
|
||||
|
||||
/*
|
||||
Meta-objects
|
||||
*/
|
||||
if(n.getContent() == CONTENT_TORCH)
|
||||
ContentFeatures &f = content_features(n);
|
||||
|
||||
if(f.selection_box.type == NODEBOX_FIXED)
|
||||
{
|
||||
f32 distance = (npf - camera_position).getLength();
|
||||
|
||||
core::aabbox3d<f32> box = f.selection_box.fixed;
|
||||
box.MinEdge += npf;
|
||||
box.MaxEdge += npf;
|
||||
|
||||
if(distance < mindistance)
|
||||
{
|
||||
if(box.intersectsWithLine(shootline))
|
||||
{
|
||||
nodefound = true;
|
||||
nodepos = np;
|
||||
neighbourpos = np;
|
||||
mindistance = distance;
|
||||
nodehilightbox = box;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
|
||||
{
|
||||
v3s16 dir = unpackDir(n.param2);
|
||||
v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
|
||||
@ -356,31 +375,41 @@ void getPointedNode(Client *client, v3f player_position,
|
||||
|
||||
core::aabbox3d<f32> box;
|
||||
|
||||
// bottom
|
||||
if(dir == v3s16(0,-1,0))
|
||||
{
|
||||
box = core::aabbox3d<f32>(
|
||||
npf - v3f(BS/6, BS/2, BS/6),
|
||||
npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
|
||||
);
|
||||
}
|
||||
// top
|
||||
else if(dir == v3s16(0,1,0))
|
||||
{
|
||||
box = core::aabbox3d<f32>(
|
||||
npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
|
||||
npf + v3f(BS/6, BS/2, BS/6)
|
||||
);
|
||||
if(dir == v3s16(0,1,0)){
|
||||
box = f.selection_box.wall_top;
|
||||
}
|
||||
// bottom
|
||||
else if(dir == v3s16(0,-1,0)){
|
||||
box = f.selection_box.wall_bottom;
|
||||
}
|
||||
// side
|
||||
else
|
||||
{
|
||||
box = core::aabbox3d<f32>(
|
||||
cpf - v3f(BS/6, BS/3, BS/6),
|
||||
cpf + v3f(BS/6, BS/3, BS/6)
|
||||
);
|
||||
else{
|
||||
v3f vertices[2] =
|
||||
{
|
||||
f.selection_box.wall_side.MinEdge,
|
||||
f.selection_box.wall_side.MaxEdge
|
||||
};
|
||||
|
||||
for(s32 i=0; i<2; i++)
|
||||
{
|
||||
if(dir == v3s16(-1,0,0))
|
||||
vertices[i].rotateXZBy(0);
|
||||
if(dir == v3s16(1,0,0))
|
||||
vertices[i].rotateXZBy(180);
|
||||
if(dir == v3s16(0,0,-1))
|
||||
vertices[i].rotateXZBy(90);
|
||||
if(dir == v3s16(0,0,1))
|
||||
vertices[i].rotateXZBy(-90);
|
||||
}
|
||||
|
||||
box = core::aabbox3d<f32>(vertices[0]);
|
||||
box.addInternalPoint(vertices[1]);
|
||||
}
|
||||
|
||||
box.MinEdge += npf;
|
||||
box.MaxEdge += npf;
|
||||
|
||||
if(distance < mindistance)
|
||||
{
|
||||
if(box.intersectsWithLine(shootline))
|
||||
@ -393,146 +422,7 @@ void getPointedNode(Client *client, v3f player_position,
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(n.getContent() == CONTENT_SIGN_WALL)
|
||||
{
|
||||
v3s16 dir = unpackDir(n.param2);
|
||||
v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
|
||||
dir_f *= BS/2 - BS/6 - BS/20;
|
||||
v3f cpf = npf + dir_f;
|
||||
f32 distance = (cpf - camera_position).getLength();
|
||||
|
||||
v3f vertices[4] =
|
||||
{
|
||||
v3f(BS*0.42,-BS*0.35,-BS*0.4),
|
||||
v3f(BS*0.49, BS*0.35, BS*0.4),
|
||||
};
|
||||
|
||||
for(s32 i=0; i<2; i++)
|
||||
{
|
||||
if(dir == v3s16(1,0,0))
|
||||
vertices[i].rotateXZBy(0);
|
||||
if(dir == v3s16(-1,0,0))
|
||||
vertices[i].rotateXZBy(180);
|
||||
if(dir == v3s16(0,0,1))
|
||||
vertices[i].rotateXZBy(90);
|
||||
if(dir == v3s16(0,0,-1))
|
||||
vertices[i].rotateXZBy(-90);
|
||||
if(dir == v3s16(0,-1,0))
|
||||
vertices[i].rotateXYBy(-90);
|
||||
if(dir == v3s16(0,1,0))
|
||||
vertices[i].rotateXYBy(90);
|
||||
|
||||
vertices[i] += npf;
|
||||
}
|
||||
|
||||
core::aabbox3d<f32> box;
|
||||
|
||||
box = core::aabbox3d<f32>(vertices[0]);
|
||||
box.addInternalPoint(vertices[1]);
|
||||
|
||||
if(distance < mindistance)
|
||||
{
|
||||
if(box.intersectsWithLine(shootline))
|
||||
{
|
||||
nodefound = true;
|
||||
nodepos = np;
|
||||
neighbourpos = np;
|
||||
mindistance = distance;
|
||||
nodehilightbox = box;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else if(n.getContent() == CONTENT_LADDER)
|
||||
{
|
||||
v3s16 dir = unpackDir(n.param2);
|
||||
v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
|
||||
dir_f *= BS/2 - BS/6 - BS/20;
|
||||
v3f cpf = npf + dir_f;
|
||||
f32 distance = (cpf - camera_position).getLength();
|
||||
|
||||
v3f vertices[4] =
|
||||
{
|
||||
v3f(BS*0.42,-BS/2,-BS/2),
|
||||
v3f(BS*0.49, BS/2, BS/2),
|
||||
};
|
||||
|
||||
for(s32 i=0; i<2; i++)
|
||||
{
|
||||
if(dir == v3s16(1,0,0))
|
||||
vertices[i].rotateXZBy(0);
|
||||
if(dir == v3s16(-1,0,0))
|
||||
vertices[i].rotateXZBy(180);
|
||||
if(dir == v3s16(0,0,1))
|
||||
vertices[i].rotateXZBy(90);
|
||||
if(dir == v3s16(0,0,-1))
|
||||
vertices[i].rotateXZBy(-90);
|
||||
if(dir == v3s16(0,-1,0))
|
||||
vertices[i].rotateXYBy(-90);
|
||||
if(dir == v3s16(0,1,0))
|
||||
vertices[i].rotateXYBy(90);
|
||||
|
||||
vertices[i] += npf;
|
||||
}
|
||||
|
||||
core::aabbox3d<f32> box;
|
||||
|
||||
box = core::aabbox3d<f32>(vertices[0]);
|
||||
box.addInternalPoint(vertices[1]);
|
||||
|
||||
if(distance < mindistance)
|
||||
{
|
||||
if(box.intersectsWithLine(shootline))
|
||||
{
|
||||
nodefound = true;
|
||||
nodepos = np;
|
||||
neighbourpos = np;
|
||||
mindistance = distance;
|
||||
nodehilightbox = box;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(n.getContent() == CONTENT_RAIL)
|
||||
{
|
||||
v3s16 dir = unpackDir(n.param0);
|
||||
v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
|
||||
dir_f *= BS/2 - BS/6 - BS/20;
|
||||
v3f cpf = npf + dir_f;
|
||||
f32 distance = (cpf - camera_position).getLength();
|
||||
|
||||
float d = (float)BS/16;
|
||||
v3f vertices[4] =
|
||||
{
|
||||
v3f(BS/2, -BS/2+d, -BS/2),
|
||||
v3f(-BS/2, -BS/2, BS/2),
|
||||
};
|
||||
|
||||
for(s32 i=0; i<2; i++)
|
||||
{
|
||||
vertices[i] += npf;
|
||||
}
|
||||
|
||||
core::aabbox3d<f32> box;
|
||||
|
||||
box = core::aabbox3d<f32>(vertices[0]);
|
||||
box.addInternalPoint(vertices[1]);
|
||||
|
||||
if(distance < mindistance)
|
||||
{
|
||||
if(box.intersectsWithLine(shootline))
|
||||
{
|
||||
nodefound = true;
|
||||
nodepos = np;
|
||||
neighbourpos = np;
|
||||
mindistance = distance;
|
||||
nodehilightbox = box;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
Regular blocks
|
||||
*/
|
||||
else
|
||||
else // NODEBOX_REGULAR
|
||||
{
|
||||
for(u16 i=0; i<6; i++)
|
||||
{
|
||||
|
@ -57,6 +57,35 @@ enum LiquidType
|
||||
LIQUID_SOURCE
|
||||
};
|
||||
|
||||
enum NodeBoxType
|
||||
{
|
||||
NODEBOX_REGULAR, // Regular block; allows buildable_to
|
||||
NODEBOX_FIXED, // Static separately defined box
|
||||
NODEBOX_WALLMOUNTED, // Box for wall_mounted nodes; (top, bottom, side)
|
||||
};
|
||||
|
||||
struct NodeBox
|
||||
{
|
||||
enum NodeBoxType type;
|
||||
// NODEBOX_REGULAR (no parameters)
|
||||
// NODEBOX_FIXED
|
||||
core::aabbox3d<f32> fixed;
|
||||
// NODEBOX_WALLMOUNTED
|
||||
core::aabbox3d<f32> wall_top;
|
||||
core::aabbox3d<f32> wall_bottom;
|
||||
core::aabbox3d<f32> wall_side; // being at the -X side
|
||||
|
||||
NodeBox():
|
||||
type(NODEBOX_REGULAR),
|
||||
// default is rail-like
|
||||
fixed(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2),
|
||||
// default is sign/ladder-like
|
||||
wall_top(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2),
|
||||
wall_bottom(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2),
|
||||
wall_side(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2)
|
||||
{}
|
||||
};
|
||||
|
||||
struct MapNode;
|
||||
class NodeMetadata;
|
||||
|
||||
@ -149,6 +178,8 @@ struct ContentFeatures
|
||||
DiggingPropertiesList digging_properties;
|
||||
|
||||
u32 damage_per_second;
|
||||
|
||||
NodeBox selection_box;
|
||||
|
||||
// NOTE: Move relevant properties to here from elsewhere
|
||||
|
||||
@ -186,6 +217,7 @@ struct ContentFeatures
|
||||
light_source = 0;
|
||||
digging_properties.clear();
|
||||
damage_per_second = 0;
|
||||
selection_box = NodeBox();
|
||||
}
|
||||
|
||||
ContentFeatures()
|
||||
|
Loading…
Reference in New Issue
Block a user