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https://github.com/minetest/minetest.git
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[CSM] Add flavour limits controlled by server (#5930)
* [CSM] Add flavour limits controlled by server Server send flavour limits to client permitting to disable or limit some Lua calls * Add limits for reading nodedefs and itemdefs * flavour: Add lookup node limits * Merge get_node_or_nil into get_node. Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason * Add node range customization when noderange flavour is enabled (default 8 nodes) * Limit nodes range & disable chat message sending by default * Bump protocol version
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79f19b8369
@ -960,6 +960,19 @@ block_send_optimize_distance (block send optimize distance) int 4 2
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# so that the utility of noclip mode is reduced.
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server_side_occlusion_culling (Server side occlusion culling) bool true
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# Restricts the access of certain client-side functions on servers
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# Combine these byteflags below to restrict more client-side features:
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# LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit)
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# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
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# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
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# READ_NODEDEFS: 8 (disable get_node_def call client-side)
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# type: int
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csm_flavour_limits (Client side modding flavour limits) int 3
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# If the CSM flavour for node range is enabled, get_node is limited to
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# this many nodes from the player.
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csm_flavour_noderange_limit (Client side noderange flavour limit) int 8
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[*Mapgen]
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# Name of map generator to be used when creating a new world.
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@ -701,12 +701,10 @@ Call these functions only at load time!
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* Returns the time of day: `0` for midnight, `0.5` for midday
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### Map
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* `minetest.get_node(pos)`
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* Returns the node at the given position as table in the format
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`{name="node_name", param1=0, param2=0}`, returns `{name="ignore", param1=0, param2=0}`
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for unloaded areas.
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* `minetest.get_node_or_nil(pos)`
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* Same as `get_node` but returns `nil` for unloaded areas.
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* Returns the node at the given position as table in the format
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`{name="node_name", param1=0, param2=0}`, returns `nil`
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for unloaded areas or flavour limited areas.
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* `minetest.find_node_near(pos, radius, nodenames, [search_center])`: returns pos or `nil`
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* `radius`: using a maximum metric
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* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
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@ -1172,6 +1172,19 @@
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# type: bool
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# server_side_occlusion_culling = true
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# Restricts the access of certain client-side functions on servers
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# Combine these byteflags below to restrict more client-side features:
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# LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit)
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# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
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# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
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# READ_NODEDEFS: 8 (disable get_node_def call client-side)
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# type: int
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# csm_flavour_limits = 3
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# If the CSM flavour for node range is enabled, get_node is limited to
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# this many nodes from the player.
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# csm_flavour_noderange_limit 8
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## Mapgen
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# Name of map generator to be used when creating a new world.
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@ -1361,8 +1361,22 @@ void Client::removeNode(v3s16 p)
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}
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}
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/**
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* Helper function for Client Side Modding
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* Flavour is applied there, this should not be used for core engine
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* @param p
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* @param is_valid_position
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* @return
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*/
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MapNode Client::getNode(v3s16 p, bool *is_valid_position)
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{
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if (checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_LOOKUP_NODES)) {
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v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
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if ((u32) ppos.getDistanceFrom(p) > m_csm_noderange_limit) {
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*is_valid_position = false;
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return MapNode();
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}
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}
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return m_env.getMap().getNodeNoEx(p, is_valid_position);
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}
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23
src/client.h
23
src/client.h
@ -364,6 +364,7 @@ public:
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void handleCommand_EyeOffset(NetworkPacket* pkt);
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void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
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void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
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void handleCommand_CSMFlavourLimits(NetworkPacket *pkt);
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void ProcessData(NetworkPacket *pkt);
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@ -396,6 +397,14 @@ public:
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// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
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void removeNode(v3s16 p);
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/**
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* Helper function for Client Side Modding
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* Flavour is applied there, this should not be used for core engine
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* @param p
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* @param is_valid_position
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* @return
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*/
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MapNode getNode(v3s16 p, bool *is_valid_position);
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void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
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@ -552,6 +561,16 @@ public:
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return m_address_name;
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}
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inline bool checkCSMFlavourLimit(CSMFlavourLimit flag) const
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{
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return m_csm_flavour_limits & flag;
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}
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u32 getCSMNodeRangeLimit() const
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{
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return m_csm_noderange_limit;
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}
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private:
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// Virtual methods from con::PeerHandler
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@ -705,6 +724,10 @@ private:
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GameUIFlags *m_game_ui_flags;
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bool m_shutdown = false;
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// CSM flavour limits byteflag
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u64 m_csm_flavour_limits = CSMFlavourLimit::CSM_FL_NONE;
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u32 m_csm_noderange_limit = 8;
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};
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#endif // !CLIENT_HEADER
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@ -294,6 +294,8 @@ void set_default_settings(Settings *settings)
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settings->setDefault("max_block_send_distance", "9");
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settings->setDefault("block_send_optimize_distance", "4");
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settings->setDefault("server_side_occlusion_culling", "true");
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settings->setDefault("csm_flavour_limits", "3");
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settings->setDefault("csm_flavour_noderange_limit", "8");
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settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
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settings->setDefault("time_speed", "72");
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settings->setDefault("server_unload_unused_data_timeout", "29");
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@ -66,7 +66,7 @@ const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] =
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{ "TOCLIENT_INVENTORY", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_Inventory }, // 0x27
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null_command_handler,
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{ "TOCLIENT_TIME_OF_DAY", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_TimeOfDay }, // 0x29
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null_command_handler,
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{ "TOCLIENT_CSM_FLAVOUR_LIMITS", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_CSMFlavourLimits }, // 0x2A
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null_command_handler,
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null_command_handler,
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null_command_handler,
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@ -1376,3 +1376,8 @@ void Client::handleCommand_SrpBytesSandB(NetworkPacket* pkt)
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resp_pkt << std::string(bytes_M, len_M);
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Send(&resp_pkt);
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}
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void Client::handleCommand_CSMFlavourLimits(NetworkPacket *pkt)
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{
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*pkt >> m_csm_flavour_limits >> m_csm_noderange_limit;
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}
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@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef NETWORKPROTOCOL_HEADER
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#define NETWORKPROTOCOL_HEADER
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#pragma once
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#include "util/string.h"
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/*
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@ -168,6 +168,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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* sender
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* type (RAW, NORMAL, ANNOUNCE, SYSTEM)
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* content
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Add TOCLIENT_CSM_FLAVOUR_LIMITS to define which CSM flavour should be limited
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*/
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#define LATEST_PROTOCOL_VERSION 35
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@ -313,6 +314,11 @@ enum ToClientCommand
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f1000 time_speed
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*/
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TOCLIENT_CSM_FLAVOUR_LIMITS = 0x2A,
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/*
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u32 CSMFlavourLimits byteflag
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*/
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// (oops, there is some gap here)
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TOCLIENT_CHAT_MESSAGE = 0x2F,
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@ -1003,5 +1009,12 @@ enum PlayerListModifer: u8
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PLAYER_LIST_REMOVE,
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};
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enum CSMFlavourLimit : u64 {
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CSM_FL_NONE = 0x00000000,
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CSM_FL_LOOKUP_NODES = 0x00000001, // Limit node lookups
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CSM_FL_CHAT_MESSAGES = 0x00000002, // Disable chat message sending from CSM
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CSM_FL_READ_ITEMDEFS = 0x00000004, // Disable itemdef lookups
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CSM_FL_READ_NODEDEFS = 0x00000008, // Disable nodedef lookups
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CSM_FL_ALL = 0xFFFFFFFF,
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};
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#endif
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@ -155,7 +155,7 @@ const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] =
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{ "TOCLIENT_INVENTORY", 0, true }, // 0x27
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null_command_factory,
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{ "TOCLIENT_TIME_OF_DAY", 0, true }, // 0x29
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null_command_factory,
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{ "TOCLIENT_CSM_FLAVOUR_LIMITS", 0, true }, // 0x2A
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null_command_factory,
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null_command_factory,
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null_command_factory,
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@ -643,6 +643,8 @@ void Server::handleCommand_Init2(NetworkPacket* pkt)
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float time_speed = g_settings->getFloat("time_speed");
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SendTimeOfDay(pkt->getPeerId(), time, time_speed);
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SendCSMFlavourLimits(pkt->getPeerId());
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// Warnings about protocol version can be issued here
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if (getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) {
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SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
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@ -91,6 +91,11 @@ int ModApiClient::l_send_chat_message(lua_State *L)
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{
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if (!lua_isstring(L, 1))
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return 0;
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// If server disabled this API, discard
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if (getClient(L)->checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_CHAT_MESSAGES))
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return 0;
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std::string message = luaL_checkstring(L, 1);
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getClient(L)->sendChatMessage(utf8_to_wide(message));
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return 0;
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@ -166,24 +171,11 @@ int ModApiClient::l_gettext(lua_State *L)
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// get_node(pos)
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// pos = {x=num, y=num, z=num}
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int ModApiClient::l_get_node(lua_State *L)
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{
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// pos
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v3s16 pos = read_v3s16(L, 1);
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// Do it
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bool pos_ok;
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MapNode n = getClient(L)->getNode(pos, &pos_ok);
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// Return node
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pushnode(L, n, getClient(L)->ndef());
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return 1;
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}
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// get_node_or_nil(pos)
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// pos = {x=num, y=num, z=num}
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int ModApiClient::l_get_node_or_nil(lua_State *L)
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{
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// pos
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v3s16 pos = read_v3s16(L, 1);
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// Do it
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bool pos_ok;
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MapNode n = getClient(L)->getNode(pos, &pos_ok);
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@ -290,6 +282,9 @@ int ModApiClient::l_get_item_def(lua_State *L)
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IItemDefManager *idef = gdef->idef();
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assert(idef);
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if (getClient(L)->checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_READ_ITEMDEFS))
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return 0;
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if (!lua_isstring(L, 1))
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return 0;
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@ -315,6 +310,9 @@ int ModApiClient::l_get_node_def(lua_State *L)
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if (!lua_isstring(L, 1))
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return 0;
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if (getClient(L)->checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_READ_NODEDEFS))
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return 0;
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const std::string &name = lua_tostring(L, 1);
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const ContentFeatures &cf = ndef->get(ndef->getId(name));
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if (cf.name != name) // Unknown node. | name = <whatever>, cf.name = ignore
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@ -363,7 +361,6 @@ void ModApiClient::Initialize(lua_State *L, int top)
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API_FCT(show_formspec);
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API_FCT(send_respawn);
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API_FCT(gettext);
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API_FCT(get_node);
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API_FCT(get_node_or_nil);
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API_FCT(get_wielded_item);
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API_FCT(disconnect);
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@ -65,9 +65,6 @@ private:
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static int l_set_last_run_mod(lua_State *L);
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// get_node(pos)
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static int l_get_node(lua_State *L);
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// get_node_or_nil(pos)
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static int l_get_node_or_nil(lua_State *L);
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// get_wielded_item()
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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_vmanip.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include <algorithm>
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#include "scripting_server.h"
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#include "environment.h"
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#include "server.h"
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@ -726,6 +727,15 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
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}
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int start_radius = (lua_toboolean(L, 4)) ? 0 : 1;
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#ifndef SERVER
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// Client API limitations
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if (getClient(L) &&
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getClient(L)->checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_LOOKUP_NODES)) {
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radius = std::max<int>(radius, getClient(L)->getCSMNodeRangeLimit());
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}
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#endif
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for (int d = start_radius; d <= radius; d++) {
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std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
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for (std::vector<v3s16>::iterator i = list.begin();
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@ -298,6 +298,8 @@ Server::Server(
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m_liquid_transform_every = g_settings->getFloat("liquid_update");
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m_max_chatmessage_length = g_settings->getU16("chat_message_max_size");
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m_csm_flavour_limits = g_settings->getU64("csm_flavour_limits");
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m_csm_noderange_limit = g_settings->getU32("csm_flavour_noderange_limit");
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}
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Server::~Server()
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@ -2017,7 +2019,14 @@ void Server::SendActiveObjectMessages(u16 peer_id, const std::string &datas, boo
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m_clients.send(pkt.getPeerId(),
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reliable ? clientCommandFactoryTable[pkt.getCommand()].channel : 1,
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&pkt, reliable);
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}
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void Server::SendCSMFlavourLimits(u16 peer_id)
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{
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NetworkPacket pkt(TOCLIENT_CSM_FLAVOUR_LIMITS,
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sizeof(m_csm_flavour_limits) + sizeof(m_csm_noderange_limit), peer_id);
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pkt << m_csm_flavour_limits << m_csm_noderange_limit;
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Send(&pkt);
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}
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s32 Server::playSound(const SimpleSoundSpec &spec,
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@ -466,6 +466,8 @@ private:
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u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
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void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);
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void SendCSMFlavourLimits(u16 peer_id);
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/*
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Something random
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*/
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@ -664,6 +666,10 @@ private:
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std::unordered_map<std::string, ModMetadata *> m_mod_storages;
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float m_mod_storage_save_timer = 10.0f;
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// CSM flavour limits byteflag
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u64 m_csm_flavour_limits = CSMFlavourLimit::CSM_FL_NONE;
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u32 m_csm_noderange_limit = 8;
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};
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/*
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@ -674,4 +680,3 @@ private:
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void dedicated_server_loop(Server &server, bool &kill);
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#endif
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@ -398,6 +398,11 @@ s16 Settings::getS16(const std::string &name) const
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}
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u32 Settings::getU32(const std::string &name) const
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{
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return (u32) stoi(get(name));
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}
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s32 Settings::getS32(const std::string &name) const
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{
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return stoi(get(name));
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@ -134,6 +134,7 @@ public:
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bool getBool(const std::string &name) const;
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u16 getU16(const std::string &name) const;
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s16 getS16(const std::string &name) const;
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u32 getU32(const std::string &name) const;
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s32 getS32(const std::string &name) const;
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u64 getU64(const std::string &name) const;
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float getFloat(const std::string &name) const;
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