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Fix tone mapping being always enabled
broke in 579fc93c24b030e33a6255d96e773706f6e99c93
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parent
9676364c1f
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@ -30,7 +30,7 @@ vec4 applyBloom(vec4 color, vec2 uv)
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#endif
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#ifdef ENABLE_TONE_MAPPING
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#if ENABLE_TONE_MAPPING
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/* Hable's UC2 Tone mapping parameters
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A = 0.22;
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@ -84,7 +84,7 @@ void main(void)
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if (uv.x > 0.5 || uv.y > 0.5)
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#endif
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{
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#ifdef ENABLE_TONE_MAPPING
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#if ENABLE_TONE_MAPPING
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color = applyToneMapping(color);
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#else
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color.rgb /= 2.5; // default exposure factor, see also RenderingEngine::DEFAULT_EXPOSURE_FACTOR;
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