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Improved MaterialItem (stores nodename)
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@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "nodedef.h"
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#include "tooldef.h"
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#include "gamedef.h"
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#include "strfnd.h"
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/*
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InventoryItem
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@ -95,6 +96,16 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is, IGameDef *gamedef)
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throw SerializationError("Too large material number");
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return new MaterialItem(gamedef, material, count);
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}
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else if(name == "MaterialItem3")
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{
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std::string all;
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std::getline(is, all, '\n');
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Strfnd fnd(all);
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fnd.next("\"");
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std::string nodename = fnd.next("\"");
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u16 count = stoi(trim(fnd.next("")));
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return new MaterialItem(gamedef, nodename, count);
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}
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else if(name == "MBOItem")
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{
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std::string inventorystring;
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@ -149,24 +160,42 @@ ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f
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MaterialItem
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*/
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MaterialItem::MaterialItem(IGameDef *gamedef, std::string nodename, u16 count):
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InventoryItem(gamedef, count)
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{
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if(nodename == "")
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nodename = "unknown_block";
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m_nodename = nodename;
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}
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// Legacy constructor
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MaterialItem::MaterialItem(IGameDef *gamedef, content_t content, u16 count):
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InventoryItem(gamedef, count)
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{
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INodeDefManager *ndef = m_gamedef->ndef();
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std::string nodename = ndef->get(content).name;
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if(nodename == "")
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nodename = "unknown_block";
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m_nodename = nodename;
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}
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#ifndef SERVER
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video::ITexture * MaterialItem::getImage(ITextureSource *tsrc) const
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{
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return m_gamedef->getNodeDefManager()->get(m_content).inventory_texture;
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return m_gamedef->getNodeDefManager()->get(m_nodename).inventory_texture;
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}
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#endif
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bool MaterialItem::isCookable() const
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{
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INodeDefManager *ndef = m_gamedef->ndef();
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const ContentFeatures &f = ndef->get(m_content);
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const ContentFeatures &f = ndef->get(m_nodename);
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return (f.cookresult_item != "");
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}
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InventoryItem *MaterialItem::createCookResult() const
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{
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INodeDefManager *ndef = m_gamedef->ndef();
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const ContentFeatures &f = ndef->get(m_content);
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const ContentFeatures &f = ndef->get(m_nodename);
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std::istringstream is(f.cookresult_item, std::ios::binary);
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return InventoryItem::deSerialize(is, m_gamedef);
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}
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@ -174,17 +203,25 @@ InventoryItem *MaterialItem::createCookResult() const
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float MaterialItem::getCookTime() const
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{
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INodeDefManager *ndef = m_gamedef->ndef();
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const ContentFeatures &f = ndef->get(m_content);
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const ContentFeatures &f = ndef->get(m_nodename);
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return f.furnace_cooktime;
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}
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float MaterialItem::getBurnTime() const
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{
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INodeDefManager *ndef = m_gamedef->ndef();
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const ContentFeatures &f = ndef->get(m_content);
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const ContentFeatures &f = ndef->get(m_nodename);
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return f.furnace_burntime;
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}
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content_t MaterialItem::getMaterial() const
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{
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INodeDefManager *ndef = m_gamedef->ndef();
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content_t id = CONTENT_IGNORE;
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ndef->getId(m_nodename, id);
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return id;
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}
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/*
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ToolItem
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*/
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@ -127,11 +127,9 @@ protected:
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class MaterialItem : public InventoryItem
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{
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public:
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MaterialItem(IGameDef *gamedef, content_t content, u16 count):
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InventoryItem(gamedef, count)
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{
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m_content = content;
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}
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MaterialItem(IGameDef *gamedef, std::string nodename, u16 count);
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// Legacy constructor
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MaterialItem(IGameDef *gamedef, content_t content, u16 count);
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/*
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Implementation interface
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*/
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@ -141,16 +139,26 @@ public:
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}
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virtual void serialize(std::ostream &os) const
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{
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//os.imbue(std::locale("C"));
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os<<"MaterialItem2";
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std::string nodename = m_nodename;
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if(nodename == "")
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nodename = "unknown_block";
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os<<"MaterialItem3";
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os<<" \"";
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os<<nodename;
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os<<"\" ";
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os<<m_count;
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// Old
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/*os<<"MaterialItem2";
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os<<" ";
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os<<(unsigned int)m_content;
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os<<" ";
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os<<m_count;
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os<<m_count;*/
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}
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virtual InventoryItem* clone()
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{
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return new MaterialItem(m_gamedef, m_content, m_count);
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return new MaterialItem(m_gamedef, m_nodename, m_count);
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}
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#ifndef SERVER
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video::ITexture * getImage(ITextureSource *tsrc) const;
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@ -167,7 +175,7 @@ public:
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if(std::string(other->getName()) != "MaterialItem")
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return false;
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MaterialItem *m = (MaterialItem*)other;
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if(m->getMaterial() != m_content)
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if(m->m_nodename != m_nodename)
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return false;
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return true;
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}
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@ -185,14 +193,13 @@ public:
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float getCookTime() const;
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float getBurnTime() const;
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/*
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Special methods
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Special properties (not part of virtual interface)
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*/
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content_t getMaterial()
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{
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return m_content;
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}
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std::string getNodeName() const
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{ return m_nodename; }
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content_t getMaterial() const;
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private:
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content_t m_content;
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std::string m_nodename;
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};
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/*
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@ -406,6 +406,12 @@ public:
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{
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return m_name_id_mapping.getId(name, result);
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}
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virtual const ContentFeatures& get(const std::string &name) const
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{
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content_t id = CONTENT_IGNORE;
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getId(name, id);
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return get(id);
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}
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// IWritableNodeDefManager
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virtual void set(content_t c, const ContentFeatures &def)
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{
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@ -254,6 +254,7 @@ public:
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virtual const ContentFeatures& get(content_t c) const=0;
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virtual const ContentFeatures& get(const MapNode &n) const=0;
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virtual bool getId(const std::string &name, content_t &result) const=0;
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virtual const ContentFeatures& get(const std::string &name) const=0;
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virtual void serialize(std::ostream &os)=0;
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};
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@ -268,6 +269,8 @@ public:
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virtual const ContentFeatures& get(content_t c) const=0;
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virtual const ContentFeatures& get(const MapNode &n) const=0;
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virtual bool getId(const std::string &name, content_t &result) const=0;
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// If not found, returns the features of CONTENT_IGNORE
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virtual const ContentFeatures& get(const std::string &name) const=0;
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// Register node definition
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virtual void set(content_t c, const ContentFeatures &def)=0;
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