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Update mapgen params in ServerMap after Mapgen init
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@ -91,11 +91,11 @@ public:
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EmergeManager::EmergeManager(IGameDef *gamedef) {
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//register built-in mapgens
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registerMapgen("v6", new MapgenFactoryV6());
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registerMapgen("v7", new MapgenFactoryV7());
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registerMapgen("indev", new MapgenFactoryIndev());
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registerMapgen("v6", new MapgenFactoryV6());
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registerMapgen("v7", new MapgenFactoryV7());
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registerMapgen("indev", new MapgenFactoryIndev());
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registerMapgen("singlenode", new MapgenFactorySinglenode());
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registerMapgen("math", new MapgenFactoryMath());
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registerMapgen("math", new MapgenFactoryMath());
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this->ndef = gamedef->getNodeDefManager();
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this->biomedef = new BiomeDefManager();
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@ -496,6 +496,7 @@ public:
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u64 getSeed(){ return m_seed; }
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MapgenParams *getMapgenParams(){ return m_mgparams; }
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void setMapgenParams(MapgenParams *mgparams){ m_mgparams = mgparams; }
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// Parameters fed to the Mapgen
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MapgenParams *m_mgparams;
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@ -823,6 +823,7 @@ Server::Server(
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// Initialize mapgens
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m_emerge->initMapgens(mgparams);
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servermap->setMapgenParams(m_emerge->params);
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// Give environment reference to scripting api
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m_script->initializeEnvironment(m_env);
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