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Reset dig_time when switching to a tool that cant dig the current node
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commit
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@ -2706,7 +2706,12 @@ void the_game(
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gamedef->event()->put(e);
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}
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dig_time += dtime;
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if(dig_time_complete < 100000.0)
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dig_time += dtime;
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else {
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dig_time = 0;
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client.setCrack(-1, nodepos);
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}
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camera.setDigging(0); // left click animation
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}
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