mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 08:03:45 +01:00
Conf.example: Correct grammar and spelling. Shorten some lines. Move a few lines into correct sections. Remove finite liquid reference. Make indentation consistent
This commit is contained in:
parent
33eed6eb84
commit
7a7614afbf
@ -1,37 +1,37 @@
|
||||
# This file is read by default from:
|
||||
# ../minetest.conf
|
||||
# ../../minetest.conf
|
||||
# Any other path can be chosen by passing the path as a parameter
|
||||
# to the program, eg. "minetest.exe --config ../minetest.conf.example"
|
||||
#
|
||||
# By default, all the settings are commented and not functional.
|
||||
# Uncomment settings by removing the preceding #.
|
||||
#
|
||||
# Further documentation:
|
||||
# http://wiki.minetest.net/
|
||||
#
|
||||
# NOTE: This file might not be up-to-date, refer to the
|
||||
# defaultsettings.cpp file for an up-to-date list:
|
||||
# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
|
||||
#
|
||||
# A vim command to convert most of defaultsettings.cpp to conf file format:
|
||||
# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
|
||||
# Note: Some of the settings are implemented in Lua
|
||||
# This file is read by default from:
|
||||
# ../minetest.conf
|
||||
# ../../minetest.conf
|
||||
# Any other path can be chosen by passing the path as a parameter
|
||||
# to the program, eg. "minetest.exe --config ../minetest.conf.example".
|
||||
|
||||
# By default, all the settings are commented and not functional.
|
||||
# Uncomment settings by removing the preceding #.
|
||||
|
||||
# Further documentation:
|
||||
# http://wiki.minetest.net/
|
||||
|
||||
# NOTE: This file might not be up-to-date, refer to the
|
||||
# defaultsettings.cpp file for an up-to-date list:
|
||||
# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
|
||||
|
||||
# A vim command to convert most of defaultsettings.cpp to conf file format:
|
||||
# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
|
||||
# Note: Some of the settings are implemented in Lua.
|
||||
|
||||
#
|
||||
# Client and server
|
||||
# Client and server
|
||||
#
|
||||
|
||||
# Name of player; on a server this is the main admin
|
||||
# Name of player, on a server this is the main admin
|
||||
#name =
|
||||
|
||||
#
|
||||
# Client stuff
|
||||
# Client stuff
|
||||
#
|
||||
|
||||
# Port to connect to (UDP)
|
||||
#remote_port =
|
||||
# Key mappings
|
||||
# Key mappings.
|
||||
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||
#keymap_forward = KEY_KEY_W
|
||||
#keymap_backward = KEY_KEY_S
|
||||
@ -62,15 +62,14 @@
|
||||
#keymap_quicktune_dec = KEY_NEXT
|
||||
#keymap_quicktune_inc = KEY_PRIOR
|
||||
|
||||
# If set to true, you can place blocks at the position (feet + eye level) where you stand
|
||||
# this is helpful when working with nodeboxes
|
||||
# If set to true, you can place blocks at the position (feet + eye level) where you stand.
|
||||
# This is helpful when working with nodeboxes.
|
||||
#enable_build_where_you_stand = false
|
||||
|
||||
# Minimum FPS
|
||||
# The amount of rendered stuff is dynamically set according to this
|
||||
# Minimum FPS.
|
||||
# The amount of rendered stuff is dynamically set according to this.
|
||||
#wanted_fps = 30
|
||||
# If FPS would go higher than this, limit it by sleeping
|
||||
# to not waste CPU power for no benefit
|
||||
# to not waste CPU power for no benefit.
|
||||
#fps_max = 60
|
||||
# Maximum FPS when game is paused
|
||||
#pause_fps_max = 20
|
||||
@ -83,9 +82,10 @@
|
||||
#fullscreen = false
|
||||
#fullscreen_bpp = 24
|
||||
# Experimental option, might cause visible spaces between blocks
|
||||
# when set to higher number than 0
|
||||
# when set to higher number than 0.
|
||||
#fsaa = 0
|
||||
#vsync = false
|
||||
# Field of view in degrees
|
||||
#fov = 72
|
||||
# Address to connect to (#blank = start local server)
|
||||
#address =
|
||||
@ -105,19 +105,19 @@
|
||||
# capacity until an attempt is made to decrease its size by dumping old queue
|
||||
# items. A value of 0 disables the functionality.
|
||||
#liquid_queue_purge_time = 0
|
||||
# Update liquids every .. recommend for finite: 0.2
|
||||
# Liquid update interval in seconds
|
||||
#liquid_update = 1.0
|
||||
# Enable nice leaves; disable for speed
|
||||
# Enable transparent leaf textures, disable for speed
|
||||
#new_style_leaves = true
|
||||
# Connects glass if supported by node
|
||||
#connected_glass = false
|
||||
# Enable smooth lighting with simple ambient occlusion
|
||||
# disable for speed or for different looks.
|
||||
# Enable smooth lighting with simple ambient occlusion.
|
||||
# Disable for speed or for different looks.
|
||||
#smooth_lighting = true
|
||||
# Path to texture directory. All textures are first searched from here.
|
||||
#texture_path =
|
||||
# Video back-end.
|
||||
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
|
||||
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
|
||||
#video_driver = opengl
|
||||
# Unobstructed movement without physics, downwards key is keymap_special1
|
||||
#free_move = false
|
||||
@ -134,20 +134,20 @@
|
||||
# Use a cloud animation for the main menu background
|
||||
#menu_clouds = true
|
||||
# Path for screenshots
|
||||
#screenshot_path = .
|
||||
#screenshot_path =
|
||||
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
|
||||
#view_bobbing_amount = 1.0
|
||||
# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
|
||||
#fall_bobbing_amount = 0.0
|
||||
# 3d support
|
||||
# currently:
|
||||
# "none" = no 3d output,
|
||||
# "anaglyph" = cyan/magenta color 3d,
|
||||
# "interlaced" = odd/even line based polarisation screen support,
|
||||
# "topbottom" = split screen top boton,
|
||||
# "sidebyside" = split screen side by side
|
||||
# 3d support.
|
||||
# Currently:
|
||||
# "none" = no 3d output.
|
||||
# "anaglyph" = cyan/magenta color 3d.
|
||||
# "interlaced" = odd/even line based polarisation screen support.
|
||||
# "topbottom" = split screen top/bottom.
|
||||
# "sidebyside" = split screen side by side.
|
||||
#3d_mode = none
|
||||
#3d_paralax_strength = 0.025
|
||||
#3d_parallax_strength = 0.025
|
||||
# In-game chat console background color (R,G,B)
|
||||
#console_color = (0,0,0)
|
||||
# In-game chat console background alpha (opaqueness, between 0 and 255)
|
||||
@ -165,16 +165,16 @@
|
||||
# Sound settings
|
||||
#enable_sound = true
|
||||
#sound_volume = 0.7
|
||||
# Whether node texture animations should be desynchronized per MapBlock
|
||||
# Whether node texture animations should be desynchronized per mapblock
|
||||
#desynchronize_mapblock_texture_animation = true
|
||||
# Width of the selectionbox's lines (Between 1 and 5)
|
||||
#selectionbox_width = 2
|
||||
# Maximum proportion of current window to be used for hotbar
|
||||
# useful if there's something to be displayed right or left of hotbar
|
||||
# Maximum proportion of current window to be used for hotbar.
|
||||
# Useful if there's something to be displayed right or left of hotbar.
|
||||
#hud_hotbar_max_width = 1.0
|
||||
# Save the map received by the client on disk
|
||||
#enable_local_map_saving = false
|
||||
# Enable highlighting for nodes (disables selectionboxes)
|
||||
# Enable selection highlighting for nodes (disables selectionbox)
|
||||
#enable_node_highlighting = false
|
||||
# Texture filtering settings
|
||||
#mip_map = false
|
||||
@ -194,8 +194,8 @@
|
||||
#normalmaps_strength = 0.6
|
||||
# Strength of generated normalmaps
|
||||
#normalmaps_smooth = 1
|
||||
# Defines sampling step of texture (0 - 2)
|
||||
# a higher value results in smoother normal maps
|
||||
# Defines sampling step of texture (0 - 2).
|
||||
# A higher value results in smoother normal maps.
|
||||
#enable_parallax_occlusion = false
|
||||
# Scale of parallax occlusion effect
|
||||
#parallax_occlusion_scale = 0.08
|
||||
@ -214,55 +214,61 @@
|
||||
# Enables caching of facedir rotated meshes
|
||||
#enable_mesh_cache = true
|
||||
# The time in seconds it takes between repeated
|
||||
# right clicks when holding the right mouse button
|
||||
# right clicks when holding the right mouse button.
|
||||
#repeat_rightclick_time = 0.25
|
||||
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction
|
||||
#directional_colored_fog = true
|
||||
# Delay showing tooltips, in miliseconds
|
||||
# Delay showing tooltips, stated in milliseconds
|
||||
#tooltip_show_delay = 400
|
||||
# Adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens
|
||||
#screen_dpi = 72
|
||||
|
||||
# Default timeout for cURL, in milliseconds
|
||||
# Only has an effect if compiled with cURL
|
||||
# Default timeout for cURL, stated in milliseconds.
|
||||
# Only has an effect if compiled with cURL.
|
||||
#curl_timeout = 5000
|
||||
# Limits number of parallel HTTP requests. Affects:
|
||||
# Media fetch if server uses remote_media setting
|
||||
# Serverlist download and server announcement
|
||||
# Downloads performed by main menu (e.g. mod manager)
|
||||
# Only has an effect if compiled with cURL
|
||||
# Media fetch if server uses remote_media setting.
|
||||
# Serverlist download and server announcement.
|
||||
# Downloads performed by main menu (e.g. mod manager).
|
||||
# Only has an effect if compiled with cURL.
|
||||
#curl_parallel_limit = 8
|
||||
# Maximum time in ms a file download (e.g. a mod download) may take
|
||||
#curl_file_download_timeout = 300000
|
||||
|
||||
# Enable usage of remote media server (if provided by server)
|
||||
#enable_remote_media_server = true
|
||||
|
||||
# Url to the server list displayed in the Multiplayer Tab
|
||||
#serverlist_url = servers.minetest.net
|
||||
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
|
||||
#serverlist_file = favoriteservers.txt
|
||||
|
||||
# Whether freetype fonts are used, requires freetype support to be compiled in
|
||||
#freetype = true
|
||||
# Path to TrueTypeFont or bitmap
|
||||
#font_path = fonts/liberationsans.ttf
|
||||
#font_size = 13
|
||||
# Font shadow offset, if 0 then shadow will not be drawn.
|
||||
# Font shadow offset, if 0 then shadow will not be drawn
|
||||
#font_shadow = 1
|
||||
# Font shadow alpha (opaqueness, between 0 and 255)
|
||||
#font_shadow_alpha = 128
|
||||
#mono_font_path = fonts/liberationmono.ttf
|
||||
#mono_font_size = 13
|
||||
|
||||
# This font will be used for certain languages
|
||||
#fallback_font_path = fonts/DroidSansFallbackFull.ttf
|
||||
#fallback_font_size = 13
|
||||
#fallback_font_shadow = 1
|
||||
#fallback_font_shadow_alpha = 128
|
||||
# Override language. When no value is provided (default) system language is used.
|
||||
# Check "locale" directory for the list of available translations.
|
||||
#language =
|
||||
#main_menu_script =
|
||||
#main_menu_game_mgr = 0
|
||||
#main_menu_mod_mgr = 1
|
||||
#modstore_download_url = https://forum.minetest.net/media/
|
||||
#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
|
||||
#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
|
||||
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
|
||||
#high_precision_fpu = true
|
||||
|
||||
#
|
||||
# Server stuff
|
||||
# Server stuff
|
||||
#
|
||||
|
||||
# Network port to listen (UDP)
|
||||
@ -280,7 +286,7 @@
|
||||
# Automaticaly report to masterserver
|
||||
#server_announce = 0
|
||||
# Announce to this masterserver.
|
||||
# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
|
||||
# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
|
||||
#serverlist_url = servers.minetest.net
|
||||
# Default game (default when creating a new world)
|
||||
#default_game = minetest
|
||||
@ -292,8 +298,8 @@
|
||||
#max_users = 15
|
||||
# Set to true to disallow old clients from connecting
|
||||
#strict_protocol_version_checking = false
|
||||
# Time in seconds for item entity to live. Default value: 900s
|
||||
# Setting it to -1 disables the feature
|
||||
# Time in seconds for item entity to live. Default value: 900s.
|
||||
# Setting it to -1 disables the feature.
|
||||
#item_entity_ttl = 900
|
||||
# Set to true to enable creative mode (unlimited inventory)
|
||||
#creative_mode = false
|
||||
@ -308,8 +314,8 @@
|
||||
# Available privileges: interact, shout, teleport, settime, privs, ...
|
||||
# See /privs in game for a full list on your server and mod configuration.
|
||||
#default_privs = interact, shout
|
||||
# Whether players are shown to clients without any range limit
|
||||
# Deprecated, use the setting player_transfer_distance instead
|
||||
# Whether players are shown to clients without any range limit.
|
||||
# Deprecated, use the setting player_transfer_distance instead.
|
||||
#unlimited_player_transfer_distance = true
|
||||
# Defines the maximal player transfer distance in blocks (0 = unlimited)
|
||||
#player_transfer_distance = 0
|
||||
@ -323,49 +329,49 @@
|
||||
#disable_anticheat = false
|
||||
# If true, actions are recorded for rollback
|
||||
#enable_rollback_recording = false
|
||||
# handling for deprecated lua api calls
|
||||
# "legacy" = (try to) mimic old behaviour (default for release)
|
||||
# "log" = mimic and log backtrace of deprecated call (default for debug)
|
||||
# "error" = abort on usage of deprecated call (suggested for mod developers)
|
||||
# Handling for deprecated lua api calls:
|
||||
# "legacy" = (try to) mimic old behaviour (default for release).
|
||||
# "log" = mimic and log backtrace of deprecated call (default for debug).
|
||||
# "error" = abort on usage of deprecated call (suggested for mod developers).
|
||||
#deprecated_lua_api_handling = legacy
|
||||
|
||||
# Mod profiler
|
||||
#mod_profiling = false
|
||||
# Detailed mod profile data
|
||||
#detailed_profiling = false
|
||||
|
||||
# Profiler data print interval. #0 = disable.
|
||||
#profiler_print_interval = 0
|
||||
#enable_mapgen_debug_info = false
|
||||
# From how far client knows about objects
|
||||
#active_object_send_range_blocks = 3
|
||||
# How large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
|
||||
# How large area of blocks are subject to the active block stuff.
|
||||
# Active = objects are loaded and ABMs run.
|
||||
#active_block_range = 2
|
||||
# How many blocks are flying in the wire simultaneously per client
|
||||
#max_simultaneous_block_sends_per_client = 10
|
||||
# How many blocks are flying in the wire simultaneously per server
|
||||
#max_simultaneous_block_sends_server_total = 40
|
||||
# From how far blocks are sent to clients (value * 16 nodes)
|
||||
# From how far blocks are sent to clients, stated in mapblocks (16 nodes)
|
||||
#max_block_send_distance = 10
|
||||
# From how far blocks are generated for clients (value * 16 nodes)
|
||||
# From how far blocks are generated for clients, stated in mapblocks (16 nodes)
|
||||
#max_block_generate_distance = 6
|
||||
# Number of extra blocks that can be loaded by /clearobjects at once
|
||||
# Number of extra blocks that can be loaded by /clearobjects at once.
|
||||
# This is a trade-off between sqlite transaction overhead and
|
||||
# memory consumption (4096=100MB, as a rule of thumb)
|
||||
# memory consumption (4096=100MB, as a rule of thumb).
|
||||
#max_clearobjects_extra_loaded_blocks = 4096
|
||||
# Maximum number of forceloaded blocks
|
||||
#max_forceloaded_blocks = 16
|
||||
# Interval of sending time of day to clients
|
||||
#time_send_interval = 5
|
||||
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
|
||||
# Controls length of day/night cycle.
|
||||
# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
|
||||
#time_speed = 72
|
||||
# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year.
|
||||
# 30 days = 10 real hours
|
||||
# Length of year in days for seasons change.
|
||||
# With default time_speed 365 days = 5 real days for year, 30 days = 10 real hours.
|
||||
#year_days = 30
|
||||
#server_unload_unused_data_timeout = 29
|
||||
# Maximum number of statically stored objects in a block
|
||||
#max_objects_per_block = 49
|
||||
# Interval of saving important changes in the world
|
||||
# Interval of saving important changes in the world, stated in seconds
|
||||
#server_map_save_interval = 5.3
|
||||
# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
|
||||
#sqlite_synchronous = 2
|
||||
@ -376,15 +382,15 @@
|
||||
#dedicated_server_step = 0.1
|
||||
# Can be set to true to disable shutting down on invalid world data
|
||||
#ignore_world_load_errors = false
|
||||
# Specifies URL from which client fetches media instead of using UDP
|
||||
# Specifies URL from which client fetches media instead of using UDP.
|
||||
# $filename should be accessible from $remote_media$filename via cURL
|
||||
# (obviously, remote_media should end with a slash)
|
||||
# Files that are not present would be fetched the usual way
|
||||
# (obviously, remote_media should end with a slash).
|
||||
# Files that are not present would be fetched the usual way.
|
||||
#remote_media =
|
||||
# Level of logging to be written to debug.txt.
|
||||
# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
|
||||
# Level of logging to be written to debug.txt:
|
||||
# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose.
|
||||
#debug_log_level = 2
|
||||
# Maximum number of blocks that can be queued for loading.
|
||||
# Maximum number of blocks that can be queued for loading
|
||||
#emergequeue_limit_total = 256
|
||||
# Maximum number of blocks to be queued that are to be loaded from file.
|
||||
# Set to blank for an appropriate amount to be chosen automatically.
|
||||
@ -392,16 +398,23 @@
|
||||
# Maximum number of blocks to be queued that are to be generated.
|
||||
# Set to blank for an appropriate amount to be chosen automatically.
|
||||
#emergequeue_limit_generate = 32
|
||||
# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
|
||||
# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
|
||||
# Number of emerge threads to use. Make this field blank, or increase this number
|
||||
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
|
||||
# at the cost of slightly buggy caves.
|
||||
#num_emerge_threads = 1
|
||||
# Maximum number of packets sent per send step, if you have a slow connection
|
||||
# try reducing it, but don't reduce it to a number below double of targeted
|
||||
# client number
|
||||
# client number.
|
||||
#max_packets_per_iteration = 1024
|
||||
# Enable/disable IPv6
|
||||
#enable_ipv6 = true
|
||||
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
|
||||
# to IPv6 clients, depending on system configuration.
|
||||
# Ignored if bind_address is set.
|
||||
#ipv6_server = false
|
||||
|
||||
#
|
||||
# Physics stuff
|
||||
# Physics stuff
|
||||
#
|
||||
|
||||
#movement_acceleration_default = 3
|
||||
@ -419,22 +432,23 @@
|
||||
#movement_gravity = 9.81
|
||||
|
||||
#
|
||||
# Mapgen stuff
|
||||
# Mapgen stuff
|
||||
#
|
||||
|
||||
# Name of map generator to be used. Currently supported: v5, v6, v7, singlenode.
|
||||
#mg_name = v6
|
||||
# Water surface level of map.
|
||||
# Water surface level of map
|
||||
#water_level = 1
|
||||
# Size of chunks to be generated.
|
||||
# Size of chunks to be generated, stated in mapblocks (16 nodes)
|
||||
#chunksize = 5
|
||||
# Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light.
|
||||
# Flags that are not specified in the flag string are not modified from the default.
|
||||
# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
|
||||
#mg_flags = trees, caves
|
||||
# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow.
|
||||
# Map generation attributes specific to Mapgen V6.
|
||||
# Currently supported: biomeblend, jungles, mudflow.
|
||||
#mgv6_spflags = biomeblend, jungles, mudflow
|
||||
# Controls size of deserts and beaches in Mapgen V6.
|
||||
# Controls size of deserts and beaches in Mapgen V6
|
||||
#mgv6_freq_desert = 0.45
|
||||
#mgv6_freq_beach = 0.15
|
||||
|
||||
@ -442,7 +456,6 @@
|
||||
# Noise parameters can be specified as a set of positional values:
|
||||
# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
|
||||
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
|
||||
|
||||
# Or the new group format can be used instead:
|
||||
#mgv6_np_terrain_base = {
|
||||
# offset = -4
|
||||
@ -528,27 +541,7 @@
|
||||
#mgv7_np_mountain = 0, 1, (250, 350, 250), 5333, 5, 0.68, 2.0
|
||||
#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
|
||||
|
||||
# Noise parameters for biome API temperature and humidity.
|
||||
# Noise parameters for biome API temperature and humidity
|
||||
#mg_biome_np_heat = 50, 50, (500, 500, 500), 5349, 3, 0.5, 2.0
|
||||
#mg_biome_np_humidity = 50, 50, (500, 500, 500), 842, 3, 0.5, 2.0
|
||||
|
||||
# Enable/disable IPv6.
|
||||
#enable_ipv6 = true
|
||||
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
|
||||
# to IPv6 clients, depending on system configuration.
|
||||
# Ignored if bind_address is set.
|
||||
#ipv6_server = false
|
||||
|
||||
#main_menu_script =
|
||||
#main_menu_game_mgr = 0
|
||||
#main_menu_mod_mgr = 1
|
||||
#modstore_download_url = https://forum.minetest.net/media/
|
||||
#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
|
||||
#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
|
||||
|
||||
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
|
||||
#high_precision_fpu = true
|
||||
|
||||
# Override language. When no value is provided (default) system language is used.
|
||||
# Check "locale" directory for the list of available translations.
|
||||
#language =
|
||||
|
Loading…
Reference in New Issue
Block a user