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Conf.example: Correct grammar and spelling. Shorten some lines. Move a few lines into correct sections. Remove finite liquid reference. Make indentation consistent
This commit is contained in:
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@ -1,37 +1,37 @@
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# This file is read by default from:
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# ../minetest.conf
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# ../../minetest.conf
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# Any other path can be chosen by passing the path as a parameter
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# to the program, eg. "minetest.exe --config ../minetest.conf.example"
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#
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# By default, all the settings are commented and not functional.
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# Uncomment settings by removing the preceding #.
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#
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# Further documentation:
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# http://wiki.minetest.net/
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#
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# NOTE: This file might not be up-to-date, refer to the
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# defaultsettings.cpp file for an up-to-date list:
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# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
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#
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# A vim command to convert most of defaultsettings.cpp to conf file format:
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# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
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# Note: Some of the settings are implemented in Lua
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# This file is read by default from:
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# ../minetest.conf
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# ../../minetest.conf
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# Any other path can be chosen by passing the path as a parameter
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# to the program, eg. "minetest.exe --config ../minetest.conf.example".
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# By default, all the settings are commented and not functional.
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# Uncomment settings by removing the preceding #.
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# Further documentation:
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# http://wiki.minetest.net/
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# NOTE: This file might not be up-to-date, refer to the
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# defaultsettings.cpp file for an up-to-date list:
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# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
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# A vim command to convert most of defaultsettings.cpp to conf file format:
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# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
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# Note: Some of the settings are implemented in Lua.
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#
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# Client and server
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# Client and server
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#
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# Name of player; on a server this is the main admin
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# Name of player, on a server this is the main admin
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#name =
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#
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# Client stuff
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# Client stuff
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#
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# Port to connect to (UDP)
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#remote_port =
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# Key mappings
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# Key mappings.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#keymap_forward = KEY_KEY_W
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#keymap_backward = KEY_KEY_S
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@ -62,15 +62,14 @@
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#keymap_quicktune_dec = KEY_NEXT
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#keymap_quicktune_inc = KEY_PRIOR
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# If set to true, you can place blocks at the position (feet + eye level) where you stand
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# this is helpful when working with nodeboxes
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# If set to true, you can place blocks at the position (feet + eye level) where you stand.
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# This is helpful when working with nodeboxes.
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#enable_build_where_you_stand = false
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# Minimum FPS
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# The amount of rendered stuff is dynamically set according to this
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# Minimum FPS.
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# The amount of rendered stuff is dynamically set according to this.
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#wanted_fps = 30
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# If FPS would go higher than this, limit it by sleeping
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# to not waste CPU power for no benefit
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# to not waste CPU power for no benefit.
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#fps_max = 60
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# Maximum FPS when game is paused
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#pause_fps_max = 20
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@ -83,9 +82,10 @@
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#fullscreen = false
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#fullscreen_bpp = 24
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# Experimental option, might cause visible spaces between blocks
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# when set to higher number than 0
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# when set to higher number than 0.
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#fsaa = 0
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#vsync = false
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# Field of view in degrees
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#fov = 72
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# Address to connect to (#blank = start local server)
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#address =
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@ -105,19 +105,19 @@
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# capacity until an attempt is made to decrease its size by dumping old queue
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# items. A value of 0 disables the functionality.
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#liquid_queue_purge_time = 0
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# Update liquids every .. recommend for finite: 0.2
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# Liquid update interval in seconds
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#liquid_update = 1.0
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# Enable nice leaves; disable for speed
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# Enable transparent leaf textures, disable for speed
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#new_style_leaves = true
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# Connects glass if supported by node
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#connected_glass = false
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# Enable smooth lighting with simple ambient occlusion
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# disable for speed or for different looks.
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# Enable smooth lighting with simple ambient occlusion.
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# Disable for speed or for different looks.
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#smooth_lighting = true
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# Path to texture directory. All textures are first searched from here.
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#texture_path =
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# Video back-end.
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# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
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# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
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#video_driver = opengl
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# Unobstructed movement without physics, downwards key is keymap_special1
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#free_move = false
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@ -134,20 +134,20 @@
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# Use a cloud animation for the main menu background
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#menu_clouds = true
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# Path for screenshots
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#screenshot_path = .
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#screenshot_path =
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# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
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#view_bobbing_amount = 1.0
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# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
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#fall_bobbing_amount = 0.0
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# 3d support
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# currently:
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# "none" = no 3d output,
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# "anaglyph" = cyan/magenta color 3d,
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# "interlaced" = odd/even line based polarisation screen support,
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# "topbottom" = split screen top boton,
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# "sidebyside" = split screen side by side
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# 3d support.
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# Currently:
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# "none" = no 3d output.
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# "anaglyph" = cyan/magenta color 3d.
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# "interlaced" = odd/even line based polarisation screen support.
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# "topbottom" = split screen top/bottom.
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# "sidebyside" = split screen side by side.
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#3d_mode = none
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#3d_paralax_strength = 0.025
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#3d_parallax_strength = 0.025
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# In-game chat console background color (R,G,B)
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#console_color = (0,0,0)
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# In-game chat console background alpha (opaqueness, between 0 and 255)
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@ -165,16 +165,16 @@
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# Sound settings
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#enable_sound = true
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#sound_volume = 0.7
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# Whether node texture animations should be desynchronized per MapBlock
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# Whether node texture animations should be desynchronized per mapblock
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#desynchronize_mapblock_texture_animation = true
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# Width of the selectionbox's lines (Between 1 and 5)
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#selectionbox_width = 2
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# Maximum proportion of current window to be used for hotbar
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# useful if there's something to be displayed right or left of hotbar
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# Maximum proportion of current window to be used for hotbar.
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# Useful if there's something to be displayed right or left of hotbar.
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#hud_hotbar_max_width = 1.0
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# Save the map received by the client on disk
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#enable_local_map_saving = false
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# Enable highlighting for nodes (disables selectionboxes)
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# Enable selection highlighting for nodes (disables selectionbox)
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#enable_node_highlighting = false
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# Texture filtering settings
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#mip_map = false
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@ -194,8 +194,8 @@
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#normalmaps_strength = 0.6
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# Strength of generated normalmaps
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#normalmaps_smooth = 1
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# Defines sampling step of texture (0 - 2)
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# a higher value results in smoother normal maps
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# Defines sampling step of texture (0 - 2).
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# A higher value results in smoother normal maps.
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#enable_parallax_occlusion = false
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# Scale of parallax occlusion effect
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#parallax_occlusion_scale = 0.08
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@ -214,55 +214,61 @@
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# Enables caching of facedir rotated meshes
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#enable_mesh_cache = true
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# The time in seconds it takes between repeated
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# right clicks when holding the right mouse button
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# right clicks when holding the right mouse button.
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#repeat_rightclick_time = 0.25
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# Make fog and sky colors depend on daytime (dawn/sunset) and view direction
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#directional_colored_fog = true
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# Delay showing tooltips, in miliseconds
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# Delay showing tooltips, stated in milliseconds
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#tooltip_show_delay = 400
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# Adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens
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#screen_dpi = 72
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# Default timeout for cURL, in milliseconds
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# Only has an effect if compiled with cURL
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# Default timeout for cURL, stated in milliseconds.
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# Only has an effect if compiled with cURL.
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#curl_timeout = 5000
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# Limits number of parallel HTTP requests. Affects:
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# Media fetch if server uses remote_media setting
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# Serverlist download and server announcement
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# Downloads performed by main menu (e.g. mod manager)
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# Only has an effect if compiled with cURL
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# Media fetch if server uses remote_media setting.
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# Serverlist download and server announcement.
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# Downloads performed by main menu (e.g. mod manager).
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# Only has an effect if compiled with cURL.
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#curl_parallel_limit = 8
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# Maximum time in ms a file download (e.g. a mod download) may take
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#curl_file_download_timeout = 300000
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# Enable usage of remote media server (if provided by server)
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#enable_remote_media_server = true
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# Url to the server list displayed in the Multiplayer Tab
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#serverlist_url = servers.minetest.net
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# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
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#serverlist_file = favoriteservers.txt
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# Whether freetype fonts are used, requires freetype support to be compiled in
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#freetype = true
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# Path to TrueTypeFont or bitmap
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#font_path = fonts/liberationsans.ttf
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#font_size = 13
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# Font shadow offset, if 0 then shadow will not be drawn.
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# Font shadow offset, if 0 then shadow will not be drawn
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#font_shadow = 1
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# Font shadow alpha (opaqueness, between 0 and 255)
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#font_shadow_alpha = 128
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#mono_font_path = fonts/liberationmono.ttf
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#mono_font_size = 13
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# This font will be used for certain languages
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#fallback_font_path = fonts/DroidSansFallbackFull.ttf
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#fallback_font_size = 13
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#fallback_font_shadow = 1
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#fallback_font_shadow_alpha = 128
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# Override language. When no value is provided (default) system language is used.
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# Check "locale" directory for the list of available translations.
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#language =
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#main_menu_script =
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#main_menu_game_mgr = 0
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#main_menu_mod_mgr = 1
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#modstore_download_url = https://forum.minetest.net/media/
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#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
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#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
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# Makes DirectX work with LuaJIT. Disable if it causes troubles.
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#high_precision_fpu = true
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#
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# Server stuff
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# Server stuff
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#
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# Network port to listen (UDP)
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@ -280,7 +286,7 @@
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# Automaticaly report to masterserver
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#server_announce = 0
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# Announce to this masterserver.
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# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
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# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
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#serverlist_url = servers.minetest.net
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# Default game (default when creating a new world)
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#default_game = minetest
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@ -292,8 +298,8 @@
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#max_users = 15
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# Set to true to disallow old clients from connecting
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#strict_protocol_version_checking = false
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# Time in seconds for item entity to live. Default value: 900s
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# Setting it to -1 disables the feature
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# Time in seconds for item entity to live. Default value: 900s.
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# Setting it to -1 disables the feature.
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#item_entity_ttl = 900
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# Set to true to enable creative mode (unlimited inventory)
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#creative_mode = false
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@ -308,8 +314,8 @@
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# Available privileges: interact, shout, teleport, settime, privs, ...
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# See /privs in game for a full list on your server and mod configuration.
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#default_privs = interact, shout
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# Whether players are shown to clients without any range limit
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# Deprecated, use the setting player_transfer_distance instead
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# Whether players are shown to clients without any range limit.
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# Deprecated, use the setting player_transfer_distance instead.
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#unlimited_player_transfer_distance = true
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# Defines the maximal player transfer distance in blocks (0 = unlimited)
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#player_transfer_distance = 0
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@ -323,49 +329,49 @@
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#disable_anticheat = false
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# If true, actions are recorded for rollback
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#enable_rollback_recording = false
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# handling for deprecated lua api calls
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# "legacy" = (try to) mimic old behaviour (default for release)
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# "log" = mimic and log backtrace of deprecated call (default for debug)
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# "error" = abort on usage of deprecated call (suggested for mod developers)
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# Handling for deprecated lua api calls:
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# "legacy" = (try to) mimic old behaviour (default for release).
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# "log" = mimic and log backtrace of deprecated call (default for debug).
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# "error" = abort on usage of deprecated call (suggested for mod developers).
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#deprecated_lua_api_handling = legacy
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# Mod profiler
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#mod_profiling = false
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# Detailed mod profile data
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#detailed_profiling = false
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# Profiler data print interval. #0 = disable.
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#profiler_print_interval = 0
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#enable_mapgen_debug_info = false
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# From how far client knows about objects
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#active_object_send_range_blocks = 3
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# How large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
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# How large area of blocks are subject to the active block stuff.
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# Active = objects are loaded and ABMs run.
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#active_block_range = 2
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# How many blocks are flying in the wire simultaneously per client
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#max_simultaneous_block_sends_per_client = 10
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# How many blocks are flying in the wire simultaneously per server
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#max_simultaneous_block_sends_server_total = 40
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# From how far blocks are sent to clients (value * 16 nodes)
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# From how far blocks are sent to clients, stated in mapblocks (16 nodes)
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#max_block_send_distance = 10
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# From how far blocks are generated for clients (value * 16 nodes)
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# From how far blocks are generated for clients, stated in mapblocks (16 nodes)
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#max_block_generate_distance = 6
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# Number of extra blocks that can be loaded by /clearobjects at once
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# Number of extra blocks that can be loaded by /clearobjects at once.
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# This is a trade-off between sqlite transaction overhead and
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# memory consumption (4096=100MB, as a rule of thumb)
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# memory consumption (4096=100MB, as a rule of thumb).
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#max_clearobjects_extra_loaded_blocks = 4096
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# Maximum number of forceloaded blocks
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#max_forceloaded_blocks = 16
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# Interval of sending time of day to clients
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#time_send_interval = 5
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# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
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# Controls length of day/night cycle.
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# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
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#time_speed = 72
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# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year.
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# 30 days = 10 real hours
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# Length of year in days for seasons change.
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# With default time_speed 365 days = 5 real days for year, 30 days = 10 real hours.
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#year_days = 30
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#server_unload_unused_data_timeout = 29
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# Maximum number of statically stored objects in a block
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#max_objects_per_block = 49
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# Interval of saving important changes in the world
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# Interval of saving important changes in the world, stated in seconds
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#server_map_save_interval = 5.3
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# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
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#sqlite_synchronous = 2
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@ -376,15 +382,15 @@
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#dedicated_server_step = 0.1
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# Can be set to true to disable shutting down on invalid world data
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#ignore_world_load_errors = false
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# Specifies URL from which client fetches media instead of using UDP
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# Specifies URL from which client fetches media instead of using UDP.
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# $filename should be accessible from $remote_media$filename via cURL
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# (obviously, remote_media should end with a slash)
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# Files that are not present would be fetched the usual way
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# (obviously, remote_media should end with a slash).
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# Files that are not present would be fetched the usual way.
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#remote_media =
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# Level of logging to be written to debug.txt.
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# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
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# Level of logging to be written to debug.txt:
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# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose.
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#debug_log_level = 2
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# Maximum number of blocks that can be queued for loading.
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# Maximum number of blocks that can be queued for loading
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#emergequeue_limit_total = 256
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# Maximum number of blocks to be queued that are to be loaded from file.
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# Set to blank for an appropriate amount to be chosen automatically.
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@ -392,16 +398,23 @@
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# Maximum number of blocks to be queued that are to be generated.
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# Set to blank for an appropriate amount to be chosen automatically.
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#emergequeue_limit_generate = 32
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# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
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# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
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# Number of emerge threads to use. Make this field blank, or increase this number
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# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
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# at the cost of slightly buggy caves.
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#num_emerge_threads = 1
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# Maximum number of packets sent per send step, if you have a slow connection
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# try reducing it, but don't reduce it to a number below double of targeted
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# client number
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# client number.
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#max_packets_per_iteration = 1024
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# Enable/disable IPv6
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#enable_ipv6 = true
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# Enable/disable running an IPv6 server. An IPv6 server may be restricted
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# to IPv6 clients, depending on system configuration.
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# Ignored if bind_address is set.
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#ipv6_server = false
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#
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# Physics stuff
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# Physics stuff
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#
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#movement_acceleration_default = 3
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@ -419,22 +432,23 @@
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#movement_gravity = 9.81
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#
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# Mapgen stuff
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# Mapgen stuff
|
||||
#
|
||||
|
||||
# Name of map generator to be used. Currently supported: v5, v6, v7, singlenode.
|
||||
#mg_name = v6
|
||||
# Water surface level of map.
|
||||
# Water surface level of map
|
||||
#water_level = 1
|
||||
# Size of chunks to be generated.
|
||||
# Size of chunks to be generated, stated in mapblocks (16 nodes)
|
||||
#chunksize = 5
|
||||
# Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light.
|
||||
# Flags that are not specified in the flag string are not modified from the default.
|
||||
# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
|
||||
#mg_flags = trees, caves
|
||||
# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow.
|
||||
# Map generation attributes specific to Mapgen V6.
|
||||
# Currently supported: biomeblend, jungles, mudflow.
|
||||
#mgv6_spflags = biomeblend, jungles, mudflow
|
||||
# Controls size of deserts and beaches in Mapgen V6.
|
||||
# Controls size of deserts and beaches in Mapgen V6
|
||||
#mgv6_freq_desert = 0.45
|
||||
#mgv6_freq_beach = 0.15
|
||||
|
||||
@ -442,7 +456,6 @@
|
||||
# Noise parameters can be specified as a set of positional values:
|
||||
# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
|
||||
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
|
||||
|
||||
# Or the new group format can be used instead:
|
||||
#mgv6_np_terrain_base = {
|
||||
# offset = -4
|
||||
@ -528,27 +541,7 @@
|
||||
#mgv7_np_mountain = 0, 1, (250, 350, 250), 5333, 5, 0.68, 2.0
|
||||
#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
|
||||
|
||||
# Noise parameters for biome API temperature and humidity.
|
||||
# Noise parameters for biome API temperature and humidity
|
||||
#mg_biome_np_heat = 50, 50, (500, 500, 500), 5349, 3, 0.5, 2.0
|
||||
#mg_biome_np_humidity = 50, 50, (500, 500, 500), 842, 3, 0.5, 2.0
|
||||
|
||||
# Enable/disable IPv6.
|
||||
#enable_ipv6 = true
|
||||
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
|
||||
# to IPv6 clients, depending on system configuration.
|
||||
# Ignored if bind_address is set.
|
||||
#ipv6_server = false
|
||||
|
||||
#main_menu_script =
|
||||
#main_menu_game_mgr = 0
|
||||
#main_menu_mod_mgr = 1
|
||||
#modstore_download_url = https://forum.minetest.net/media/
|
||||
#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
|
||||
#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
|
||||
|
||||
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
|
||||
#high_precision_fpu = true
|
||||
|
||||
# Override language. When no value is provided (default) system language is used.
|
||||
# Check "locale" directory for the list of available translations.
|
||||
#language =
|
||||
|
Loading…
Reference in New Issue
Block a user