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resend_time default value 600.
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@ -1101,7 +1101,7 @@ Table used to specify how a sound is played:
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-- Available since feature `sound_params_start_time`.
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-- Available since feature `sound_params_start_time`.
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resend_time = 0.0,
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resend_time = 600.0,
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-- Approximate playback duration (from `start_time` to end) in seconds.
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-- Approximate playback duration (from `start_time` to end) in seconds.
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-- This is needed to re-send sounds to new players in hearing distance.
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-- This is needed to re-send sounds to new players in hearing distance.
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-- Unused for looped sounds.
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-- Unused for looped sounds.
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@ -73,7 +73,7 @@ struct SoundSpec
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float start_time = 0.0f;
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float start_time = 0.0f;
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// keep time defines a time windows, where sound cannot be removed
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// keep time defines a time windows, where sound cannot be removed
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// and can be resend, takes no effect for looped sounds
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// and can be resend, takes no effect for looped sounds
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float resend_time = 0.0f;
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float resend_time = 600.0f;
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bool loop = false;
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bool loop = false;
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// If true, a local fallback (ie. from the user's sound pack) is used if the
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// If true, a local fallback (ie. from the user's sound pack) is used if the
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// sound-group does not exist.
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// sound-group does not exist.
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