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https://github.com/minetest/minetest.git
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Refactor ABM/LBM related code
This commit is contained in:
parent
387856a1c3
commit
7ae51382c8
@ -25,8 +25,102 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapgen/mapgen.h"
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#include "lua_api/l_env.h"
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#include "server.h"
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#include "scripting_server.h"
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#include "script/common/c_content.h"
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/*
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LuaABM & LuaLBM
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*/
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class LuaABM : public ActiveBlockModifier {
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private:
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int m_id;
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std::vector<std::string> m_trigger_contents;
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std::vector<std::string> m_required_neighbors;
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float m_trigger_interval;
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u32 m_trigger_chance;
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bool m_simple_catch_up;
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s16 m_min_y;
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s16 m_max_y;
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public:
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LuaABM(int id,
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const std::vector<std::string> &trigger_contents,
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const std::vector<std::string> &required_neighbors,
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float trigger_interval, u32 trigger_chance, bool simple_catch_up,
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s16 min_y, s16 max_y):
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m_id(id),
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m_trigger_contents(trigger_contents),
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m_required_neighbors(required_neighbors),
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m_trigger_interval(trigger_interval),
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m_trigger_chance(trigger_chance),
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m_simple_catch_up(simple_catch_up),
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m_min_y(min_y),
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m_max_y(max_y)
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{
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}
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virtual const std::vector<std::string> &getTriggerContents() const
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{
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return m_trigger_contents;
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}
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virtual const std::vector<std::string> &getRequiredNeighbors() const
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{
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return m_required_neighbors;
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}
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virtual float getTriggerInterval()
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{
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return m_trigger_interval;
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}
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virtual u32 getTriggerChance()
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{
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return m_trigger_chance;
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}
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virtual bool getSimpleCatchUp()
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{
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return m_simple_catch_up;
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}
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virtual s16 getMinY()
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{
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return m_min_y;
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}
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virtual s16 getMaxY()
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{
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return m_max_y;
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}
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider)
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{
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auto *script = env->getScriptIface();
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script->triggerABM(m_id, p, n, active_object_count, active_object_count_wider);
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}
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};
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class LuaLBM : public LoadingBlockModifierDef
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{
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private:
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int m_id;
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public:
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LuaLBM(int id,
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const std::vector<std::string> &trigger_contents,
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const std::string &name, bool run_at_every_load):
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m_id(id)
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{
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this->run_at_every_load = run_at_every_load;
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this->trigger_contents = trigger_contents;
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this->name = name;
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}
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n, float dtime_s)
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{
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auto *script = env->getScriptIface();
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script->triggerLBM(m_id, p, n, dtime_s);
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}
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};
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/*
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ScriptApiEnv
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*/
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void ScriptApiEnv::environment_OnGenerated(v3s16 minp, v3s16 maxp,
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u32 blockseed)
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@ -46,7 +140,6 @@ void ScriptApiEnv::environment_OnGenerated(v3s16 minp, v3s16 maxp,
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void ScriptApiEnv::environment_Step(float dtime)
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{
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SCRIPTAPI_PRECHECKHEADER
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//infostream << "scriptapi_environment_step" << std::endl;
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// Get core.registered_globalsteps
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lua_getglobal(L, "core");
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@ -76,12 +169,40 @@ void ScriptApiEnv::player_event(ServerActiveObject *player, const std::string &t
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void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
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{
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SCRIPTAPI_PRECHECKHEADER
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assert(env);
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verbosestream << "ScriptApiEnv: Environment initialized" << std::endl;
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setEnv(env);
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/*
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Add {Loading,Active}BlockModifiers to environment
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*/
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readABMs();
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readLBMs();
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}
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// Reads a single or a list of node names into a vector
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bool ScriptApiEnv::read_nodenames(lua_State *L, int idx, std::vector<std::string> &to)
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{
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if (lua_istable(L, idx)) {
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const int table = idx < 0 ? (lua_gettop(L) + idx + 1) : idx;
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lua_pushnil(L);
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while (lua_next(L, table)) {
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// key at index -2 and value at index -1
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luaL_checktype(L, -1, LUA_TSTRING);
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to.emplace_back(readParam<std::string>(L, -1));
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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}
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} else if (lua_isstring(L, idx)) {
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to.emplace_back(readParam<std::string>(L, idx));
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} else {
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return false;
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}
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return true;
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}
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void ScriptApiEnv::readABMs()
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{
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SCRIPTAPI_PRECHECKHEADER
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auto *env = reinterpret_cast<ServerEnvironment*>(getEnv());
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// Get core.registered_abms
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lua_getglobal(L, "core");
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@ -100,36 +221,12 @@ void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
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std::vector<std::string> trigger_contents;
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lua_getfield(L, current_abm, "nodenames");
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if (lua_istable(L, -1)) {
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int table = lua_gettop(L);
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lua_pushnil(L);
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while (lua_next(L, table)) {
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// key at index -2 and value at index -1
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luaL_checktype(L, -1, LUA_TSTRING);
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trigger_contents.emplace_back(readParam<std::string>(L, -1));
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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}
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} else if (lua_isstring(L, -1)) {
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trigger_contents.emplace_back(readParam<std::string>(L, -1));
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}
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read_nodenames(L, -1, trigger_contents);
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lua_pop(L, 1);
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std::vector<std::string> required_neighbors;
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lua_getfield(L, current_abm, "neighbors");
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if (lua_istable(L, -1)) {
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int table = lua_gettop(L);
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lua_pushnil(L);
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while (lua_next(L, table)) {
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// key at index -2 and value at index -1
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luaL_checktype(L, -1, LUA_TSTRING);
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required_neighbors.emplace_back(readParam<std::string>(L, -1));
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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}
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} else if (lua_isstring(L, -1)) {
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required_neighbors.emplace_back(readParam<std::string>(L, -1));
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}
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read_nodenames(L, -1, required_neighbors);
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lua_pop(L, 1);
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float trigger_interval = 10.0;
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@ -151,7 +248,7 @@ void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
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luaL_checktype(L, current_abm + 1, LUA_TFUNCTION);
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lua_pop(L, 1);
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LuaABM *abm = new LuaABM(L, id, trigger_contents, required_neighbors,
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LuaABM *abm = new LuaABM(id, trigger_contents, required_neighbors,
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trigger_interval, trigger_chance, simple_catch_up, min_y, max_y);
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env->addActiveBlockModifier(abm);
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@ -160,6 +257,12 @@ void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
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lua_pop(L, 1);
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}
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lua_pop(L, 1);
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}
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void ScriptApiEnv::readLBMs()
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{
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SCRIPTAPI_PRECHECKHEADER
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auto *env = reinterpret_cast<ServerEnvironment*>(getEnv());
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// Get core.registered_lbms
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lua_getglobal(L, "core");
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@ -177,21 +280,9 @@ void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
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int id = lua_tonumber(L, -2);
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int current_lbm = lua_gettop(L);
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std::set<std::string> trigger_contents;
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std::vector<std::string> trigger_contents;
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lua_getfield(L, current_lbm, "nodenames");
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if (lua_istable(L, -1)) {
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int table = lua_gettop(L);
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lua_pushnil(L);
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while (lua_next(L, table)) {
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// key at index -2 and value at index -1
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luaL_checktype(L, -1, LUA_TSTRING);
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trigger_contents.insert(readParam<std::string>(L, -1));
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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}
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} else if (lua_isstring(L, -1)) {
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trigger_contents.insert(readParam<std::string>(L, -1));
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}
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read_nodenames(L, -1, trigger_contents);
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lua_pop(L, 1);
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std::string name;
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@ -204,7 +295,7 @@ void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
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luaL_checktype(L, current_lbm + 1, LUA_TFUNCTION);
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lua_pop(L, 1);
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LuaLBM *lbm = new LuaLBM(L, id, trigger_contents, name,
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LuaLBM *lbm = new LuaLBM(id, trigger_contents, name,
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run_at_every_load);
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env->addLoadingBlockModifierDef(lbm);
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@ -288,7 +379,7 @@ void ScriptApiEnv::on_liquid_transformed(
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int index = 1;
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lua_createtable(L, list.size(), 0);
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lua_createtable(L, list.size(), 0);
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for(std::pair<v3s16, MapNode> p : list) {
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for(auto &p : list) {
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lua_pushnumber(L, index);
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push_v3s16(L, p.first);
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lua_rawset(L, -4);
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@ -332,3 +423,78 @@ bool ScriptApiEnv::has_on_mapblocks_changed()
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luaL_checktype(L, -1, LUA_TTABLE);
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return lua_objlen(L, -1) > 0;
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}
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void ScriptApiEnv::triggerABM(int id, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Get registered_abms
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_abms");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_remove(L, -2); // Remove core
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// Get registered_abms[m_id]
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lua_pushinteger(L, id);
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lua_gettable(L, -2);
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FATAL_ERROR_IF(lua_isnil(L, -1), "Entry with given id not found in registered_abms table");
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lua_remove(L, -2); // Remove registered_abms
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setOriginFromTable(-1);
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// Call action
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "action");
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_remove(L, -2); // Remove registered_abms[m_id]
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push_v3s16(L, p);
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pushnode(L, n);
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lua_pushnumber(L, active_object_count);
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lua_pushnumber(L, active_object_count_wider);
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int result = lua_pcall(L, 4, 0, error_handler);
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if (result)
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scriptError(result, "LuaABM::trigger");
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lua_pop(L, 1); // Pop error handler
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}
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void ScriptApiEnv::triggerLBM(int id, v3s16 p,
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const MapNode n, const float dtime_s)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Get registered_lbms
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_lbms");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_remove(L, -2); // Remove core
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// Get registered_lbms[m_id]
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lua_pushinteger(L, id);
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lua_gettable(L, -2);
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FATAL_ERROR_IF(lua_isnil(L, -1), "Entry with given id not found in registered_lbms table");
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lua_remove(L, -2); // Remove registered_lbms
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setOriginFromTable(-1);
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// Call action
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "action");
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_remove(L, -2); // Remove registered_lbms[m_id]
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push_v3s16(L, p);
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pushnode(L, n);
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lua_pushnumber(L, dtime_s);
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int result = lua_pcall(L, 3, 0, error_handler);
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if (result)
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scriptError(result, "LuaLBM::trigger");
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lua_pop(L, 1); // Pop error handler
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}
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@ -55,5 +55,19 @@ public:
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// Determines whether there are any on_mapblocks_changed callbacks
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bool has_on_mapblocks_changed();
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// Initializes environment and loads some definitions from Lua
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void initializeEnvironment(ServerEnvironment *env);
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void triggerABM(int id, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider);
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void triggerLBM(int id, v3s16 p, MapNode n, float dtime_s);
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private:
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void readABMs();
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void readLBMs();
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// Reads a single or a list of node names into a vector
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static bool read_nodenames(lua_State *L, int idx, std::vector<std::string> &to);
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};
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@ -65,93 +65,6 @@ const EnumString ModApiEnvBase::es_BlockStatusType[] =
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///////////////////////////////////////////////////////////////////////////////
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void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider)
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{
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ServerScripting *scriptIface = env->getScriptIface();
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scriptIface->realityCheck();
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lua_State *L = scriptIface->getStack();
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sanity_check(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Get registered_abms
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_abms");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_remove(L, -2); // Remove core
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// Get registered_abms[m_id]
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lua_pushinteger(L, m_id);
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lua_gettable(L, -2);
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if(lua_isnil(L, -1))
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FATAL_ERROR("");
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lua_remove(L, -2); // Remove registered_abms
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scriptIface->setOriginFromTable(-1);
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// Call action
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "action");
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_remove(L, -2); // Remove registered_abms[m_id]
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push_v3s16(L, p);
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pushnode(L, n);
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lua_pushnumber(L, active_object_count);
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lua_pushnumber(L, active_object_count_wider);
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int result = lua_pcall(L, 4, 0, error_handler);
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if (result)
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scriptIface->scriptError(result, "LuaABM::trigger");
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lua_pop(L, 1); // Pop error handler
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}
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void LuaLBM::trigger(ServerEnvironment *env, v3s16 p,
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const MapNode n, const float dtime_s)
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{
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ServerScripting *scriptIface = env->getScriptIface();
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scriptIface->realityCheck();
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lua_State *L = scriptIface->getStack();
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sanity_check(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Get registered_lbms
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_lbms");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_remove(L, -2); // Remove core
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// Get registered_lbms[m_id]
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lua_pushinteger(L, m_id);
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lua_gettable(L, -2);
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FATAL_ERROR_IF(lua_isnil(L, -1), "Entry with given id not found in registered_lbms table");
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lua_remove(L, -2); // Remove registered_lbms
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scriptIface->setOriginFromTable(-1);
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// Call action
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "action");
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_remove(L, -2); // Remove registered_lbms[m_id]
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push_v3s16(L, p);
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pushnode(L, n);
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lua_pushnumber(L, dtime_s);
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int result = lua_pcall(L, 3, 0, error_handler);
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if (result)
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scriptIface->scriptError(result, "LuaLBM::trigger");
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lua_pop(L, 1); // Pop error handler
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}
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int LuaRaycast::l_next(lua_State *L)
|
||||
{
|
||||
GET_PLAIN_ENV_PTR;
|
||||
|
@ -20,9 +20,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#pragma once
|
||||
|
||||
#include "lua_api/l_base.h"
|
||||
#include "serverenvironment.h"
|
||||
#include "raycast.h"
|
||||
|
||||
class ServerScripting;
|
||||
|
||||
// base class containing helpers
|
||||
class ModApiEnvBase : public ModApiBase {
|
||||
protected:
|
||||
@ -281,82 +282,6 @@ public:
|
||||
static void InitializeEmerge(lua_State *L, int top);
|
||||
};
|
||||
|
||||
class LuaABM : public ActiveBlockModifier {
|
||||
private:
|
||||
int m_id;
|
||||
|
||||
std::vector<std::string> m_trigger_contents;
|
||||
std::vector<std::string> m_required_neighbors;
|
||||
float m_trigger_interval;
|
||||
u32 m_trigger_chance;
|
||||
bool m_simple_catch_up;
|
||||
s16 m_min_y;
|
||||
s16 m_max_y;
|
||||
public:
|
||||
LuaABM(lua_State *L, int id,
|
||||
const std::vector<std::string> &trigger_contents,
|
||||
const std::vector<std::string> &required_neighbors,
|
||||
float trigger_interval, u32 trigger_chance, bool simple_catch_up, s16 min_y, s16 max_y):
|
||||
m_id(id),
|
||||
m_trigger_contents(trigger_contents),
|
||||
m_required_neighbors(required_neighbors),
|
||||
m_trigger_interval(trigger_interval),
|
||||
m_trigger_chance(trigger_chance),
|
||||
m_simple_catch_up(simple_catch_up),
|
||||
m_min_y(min_y),
|
||||
m_max_y(max_y)
|
||||
{
|
||||
}
|
||||
virtual const std::vector<std::string> &getTriggerContents() const
|
||||
{
|
||||
return m_trigger_contents;
|
||||
}
|
||||
virtual const std::vector<std::string> &getRequiredNeighbors() const
|
||||
{
|
||||
return m_required_neighbors;
|
||||
}
|
||||
virtual float getTriggerInterval()
|
||||
{
|
||||
return m_trigger_interval;
|
||||
}
|
||||
virtual u32 getTriggerChance()
|
||||
{
|
||||
return m_trigger_chance;
|
||||
}
|
||||
virtual bool getSimpleCatchUp()
|
||||
{
|
||||
return m_simple_catch_up;
|
||||
}
|
||||
virtual s16 getMinY()
|
||||
{
|
||||
return m_min_y;
|
||||
}
|
||||
virtual s16 getMaxY()
|
||||
{
|
||||
return m_max_y;
|
||||
}
|
||||
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
|
||||
u32 active_object_count, u32 active_object_count_wider);
|
||||
};
|
||||
|
||||
class LuaLBM : public LoadingBlockModifierDef
|
||||
{
|
||||
private:
|
||||
int m_id;
|
||||
public:
|
||||
LuaLBM(lua_State *L, int id,
|
||||
const std::set<std::string> &trigger_contents,
|
||||
const std::string &name,
|
||||
bool run_at_every_load):
|
||||
m_id(id)
|
||||
{
|
||||
this->run_at_every_load = run_at_every_load;
|
||||
this->trigger_contents = trigger_contents;
|
||||
this->name = name;
|
||||
}
|
||||
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n, float dtime_s);
|
||||
};
|
||||
|
||||
//! Lua wrapper for RaycastState objects
|
||||
class LuaRaycast : public ModApiBase
|
||||
{
|
||||
|
@ -77,11 +77,11 @@ ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
|
||||
LBMManager
|
||||
*/
|
||||
|
||||
void LBMContentMapping::deleteContents()
|
||||
LBMContentMapping::~LBMContentMapping()
|
||||
{
|
||||
for (auto &it : lbm_list) {
|
||||
map.clear();
|
||||
for (auto &it : lbm_list)
|
||||
delete it;
|
||||
}
|
||||
}
|
||||
|
||||
void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef)
|
||||
@ -90,29 +90,32 @@ void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamed
|
||||
// Unknown names get added to the global NameIdMapping.
|
||||
const NodeDefManager *nodedef = gamedef->ndef();
|
||||
|
||||
FATAL_ERROR_IF(CONTAINS(lbm_list, lbm_def), "Same LBM registered twice");
|
||||
lbm_list.push_back(lbm_def);
|
||||
|
||||
for (const std::string &nodeTrigger: lbm_def->trigger_contents) {
|
||||
std::vector<content_t> c_ids;
|
||||
bool found = nodedef->getIds(nodeTrigger, c_ids);
|
||||
|
||||
for (const auto &node : lbm_def->trigger_contents) {
|
||||
bool found = nodedef->getIds(node, c_ids);
|
||||
if (!found) {
|
||||
content_t c_id = gamedef->allocateUnknownNodeId(nodeTrigger);
|
||||
content_t c_id = gamedef->allocateUnknownNodeId(node);
|
||||
if (c_id == CONTENT_IGNORE) {
|
||||
// Seems it can't be allocated.
|
||||
warningstream << "Could not internalize node name \"" << nodeTrigger
|
||||
warningstream << "Could not internalize node name \"" << node
|
||||
<< "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl;
|
||||
continue;
|
||||
}
|
||||
c_ids.push_back(c_id);
|
||||
}
|
||||
}
|
||||
|
||||
for (content_t c_id : c_ids) {
|
||||
SORT_AND_UNIQUE(c_ids);
|
||||
|
||||
for (content_t c_id : c_ids)
|
||||
map[c_id].push_back(lbm_def);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const std::vector<LoadingBlockModifierDef *> *
|
||||
const LBMContentMapping::lbm_vector *
|
||||
LBMContentMapping::lookup(content_t c) const
|
||||
{
|
||||
lbm_map::const_iterator it = map.find(c);
|
||||
@ -130,9 +133,7 @@ LBMManager::~LBMManager()
|
||||
delete m_lbm_def.second;
|
||||
}
|
||||
|
||||
for (auto &it : m_lbm_lookup) {
|
||||
(it.second).deleteContents();
|
||||
}
|
||||
m_lbm_lookup.clear();
|
||||
}
|
||||
|
||||
void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def)
|
||||
@ -236,7 +237,7 @@ std::string LBMManager::createIntroductionTimesString()
|
||||
std::ostringstream oss;
|
||||
for (const auto &it : m_lbm_lookup) {
|
||||
u32 time = it.first;
|
||||
const std::vector<LoadingBlockModifierDef *> &lbm_list = it.second.lbm_list;
|
||||
auto &lbm_list = it.second.getList();
|
||||
for (const auto &lbm_def : lbm_list) {
|
||||
// Don't add if the LBM runs at every load,
|
||||
// then introducement time is hardcoded
|
||||
@ -255,16 +256,17 @@ void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block,
|
||||
// Precondition, we need m_lbm_lookup to be initialized
|
||||
FATAL_ERROR_IF(!m_query_mode,
|
||||
"attempted to query on non fully set up LBMManager");
|
||||
v3s16 pos_of_block = block->getPosRelative();
|
||||
|
||||
const v3s16 pos_of_block = block->getPosRelative();
|
||||
v3s16 pos;
|
||||
MapNode n;
|
||||
content_t c;
|
||||
auto it = getLBMsIntroducedAfter(stamp);
|
||||
// Note: the iteration count of this outer loop is typically very low, so it's ok.
|
||||
for (; it != m_lbm_lookup.end(); ++it) {
|
||||
// Cache previous version to speedup lookup which has a very high performance
|
||||
// penalty on each call
|
||||
// Cache previous lookup result since it has a high performance penalty.
|
||||
content_t previous_c = CONTENT_IGNORE;
|
||||
const std::vector<LoadingBlockModifierDef *> *lbm_list = nullptr;
|
||||
const LBMContentMapping::lbm_vector *lbm_list = nullptr;
|
||||
|
||||
for (pos.Z = 0; pos.Z < MAP_BLOCKSIZE; pos.Z++)
|
||||
for (pos.Y = 0; pos.Y < MAP_BLOCKSIZE; pos.Y++)
|
||||
@ -272,7 +274,6 @@ void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block,
|
||||
n = block->getNodeNoCheck(pos);
|
||||
c = n.getContent();
|
||||
|
||||
// If content_t are not matching perform an LBM lookup
|
||||
if (previous_c != c) {
|
||||
lbm_list = it->second.lookup(c);
|
||||
previous_c = c;
|
||||
@ -792,11 +793,9 @@ void ServerEnvironment::loadDefaultMeta()
|
||||
struct ActiveABM
|
||||
{
|
||||
ActiveBlockModifier *abm;
|
||||
int chance;
|
||||
std::vector<content_t> required_neighbors;
|
||||
bool check_required_neighbors; // false if required_neighbors is known to be empty
|
||||
s16 min_y;
|
||||
s16 max_y;
|
||||
int chance;
|
||||
s16 min_y, max_y;
|
||||
};
|
||||
|
||||
#define CONTENT_TYPE_CACHE_MAX 64
|
||||
@ -812,16 +811,16 @@ public:
|
||||
bool use_timers):
|
||||
m_env(env)
|
||||
{
|
||||
if(dtime_s < 0.001)
|
||||
if (dtime_s < 0.001f)
|
||||
return;
|
||||
const NodeDefManager *ndef = env->getGameDef()->ndef();
|
||||
for (ABMWithState &abmws : abms) {
|
||||
ActiveBlockModifier *abm = abmws.abm;
|
||||
float trigger_interval = abm->getTriggerInterval();
|
||||
if(trigger_interval < 0.001)
|
||||
trigger_interval = 0.001;
|
||||
if (trigger_interval < 0.001f)
|
||||
trigger_interval = 0.001f;
|
||||
float actual_interval = dtime_s;
|
||||
if(use_timers){
|
||||
if (use_timers) {
|
||||
abmws.timer += dtime_s;
|
||||
if(abmws.timer < trigger_interval)
|
||||
continue;
|
||||
@ -831,6 +830,7 @@ public:
|
||||
float chance = abm->getTriggerChance();
|
||||
if (chance == 0)
|
||||
chance = 1;
|
||||
|
||||
ActiveABM aabm;
|
||||
aabm.abm = abm;
|
||||
if (abm->getSimpleCatchUp()) {
|
||||
@ -848,28 +848,24 @@ public:
|
||||
aabm.max_y = abm->getMaxY();
|
||||
|
||||
// Trigger neighbors
|
||||
const std::vector<std::string> &required_neighbors_s =
|
||||
abm->getRequiredNeighbors();
|
||||
for (const std::string &required_neighbor_s : required_neighbors_s) {
|
||||
ndef->getIds(required_neighbor_s, aabm.required_neighbors);
|
||||
}
|
||||
aabm.check_required_neighbors = !required_neighbors_s.empty();
|
||||
for (const auto &s : abm->getRequiredNeighbors())
|
||||
ndef->getIds(s, aabm.required_neighbors);
|
||||
SORT_AND_UNIQUE(aabm.required_neighbors);
|
||||
|
||||
// Trigger contents
|
||||
const std::vector<std::string> &contents_s = abm->getTriggerContents();
|
||||
for (const std::string &content_s : contents_s) {
|
||||
std::vector<content_t> ids;
|
||||
ndef->getIds(content_s, ids);
|
||||
for (const auto &s : abm->getTriggerContents())
|
||||
ndef->getIds(s, ids);
|
||||
SORT_AND_UNIQUE(ids);
|
||||
for (content_t c : ids) {
|
||||
if (c >= m_aabms.size())
|
||||
m_aabms.resize(c + 256, NULL);
|
||||
m_aabms.resize(c + 256, nullptr);
|
||||
if (!m_aabms[c])
|
||||
m_aabms[c] = new std::vector<ActiveABM>;
|
||||
m_aabms[c]->push_back(aabm);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
~ABMHandler()
|
||||
{
|
||||
@ -967,7 +963,7 @@ public:
|
||||
continue;
|
||||
|
||||
// Check neighbors
|
||||
if (aabm.check_required_neighbors) {
|
||||
if (!aabm.required_neighbors.empty()) {
|
||||
v3s16 p1;
|
||||
for(p1.X = p0.X-1; p1.X <= p0.X+1; p1.X++)
|
||||
for(p1.Y = p0.Y-1; p1.Y <= p0.Y+1; p1.Y++)
|
||||
|
@ -90,7 +90,7 @@ struct ABMWithState
|
||||
struct LoadingBlockModifierDef
|
||||
{
|
||||
// Set of contents to trigger on
|
||||
std::set<std::string> trigger_contents;
|
||||
std::vector<std::string> trigger_contents;
|
||||
std::string name;
|
||||
bool run_at_every_load = false;
|
||||
|
||||
@ -100,19 +100,25 @@ struct LoadingBlockModifierDef
|
||||
MapNode n, float dtime_s) {};
|
||||
};
|
||||
|
||||
struct LBMContentMapping
|
||||
class LBMContentMapping
|
||||
{
|
||||
typedef std::unordered_map<content_t, std::vector<LoadingBlockModifierDef *>> lbm_map;
|
||||
lbm_map map;
|
||||
public:
|
||||
typedef std::vector<LoadingBlockModifierDef*> lbm_vector;
|
||||
typedef std::unordered_map<content_t, lbm_vector> lbm_map;
|
||||
|
||||
std::vector<LoadingBlockModifierDef *> lbm_list;
|
||||
|
||||
// Needs to be separate method (not inside destructor),
|
||||
// because the LBMContentMapping may be copied and destructed
|
||||
// many times during operation in the lbm_lookup_map.
|
||||
void deleteContents();
|
||||
LBMContentMapping() = default;
|
||||
void addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef);
|
||||
const lbm_map::mapped_type *lookup(content_t c) const;
|
||||
const lbm_vector &getList() const { return lbm_list; }
|
||||
|
||||
// This struct owns the LBM pointers.
|
||||
~LBMContentMapping();
|
||||
DISABLE_CLASS_COPY(LBMContentMapping);
|
||||
ALLOW_CLASS_MOVE(LBMContentMapping);
|
||||
|
||||
private:
|
||||
lbm_vector lbm_list;
|
||||
lbm_map map;
|
||||
};
|
||||
|
||||
class LBMManager
|
||||
|
@ -28,6 +28,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
// Requires <algorithm>
|
||||
#define CONTAINS(c, v) (std::find((c).begin(), (c).end(), (v)) != (c).end())
|
||||
|
||||
// Requires <algorithm>
|
||||
#define SORT_AND_UNIQUE(c) do { \
|
||||
std::sort((c).begin(), (c).end()); \
|
||||
(c).erase(std::unique((c).begin(), (c).end()), (c).end()); \
|
||||
} while (0)
|
||||
|
||||
// To disable copy constructors and assignment operations for some class
|
||||
// 'Foobar', add the macro DISABLE_CLASS_COPY(Foobar) in the class definition.
|
||||
// Note this also disables copying for any classes derived from 'Foobar' as well
|
||||
|
Loading…
Reference in New Issue
Block a user