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Remove redundant code in player interact handler
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parent
f0cd5da687
commit
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@ -1467,21 +1467,22 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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NOTE: This can be used in the future to check if
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somebody is cheating, by checking the timing.
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*/
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MapNode n(CONTENT_IGNORE);
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bool pos_ok;
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n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
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if (pos_ok)
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n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
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n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
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if (!pos_ok) {
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infostream << "Server: Not punching: Node not found."
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<< " Adding block to emerge queue."
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<< std::endl;
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m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false);
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m_emerge->enqueueBlockEmerge(pkt->getPeerId(),
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getNodeBlockPos(p_above), false);
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}
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if (n.getContent() != CONTENT_IGNORE)
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m_script->node_on_punch(p_under, n, playersao, pointed);
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// Cheat prevention
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playersao->noCheatDigStart(p_under);
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}
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@ -1538,9 +1539,10 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
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if (!pos_ok) {
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infostream << "Server: Not finishing digging: Node not found."
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<< " Adding block to emerge queue."
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<< std::endl;
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m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false);
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<< " Adding block to emerge queue."
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<< std::endl;
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m_emerge->enqueueBlockEmerge(pkt->getPeerId(),
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getNodeBlockPos(p_above), false);
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}
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/* Cheat prevention */
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