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Make limiting of the reflow liquids queue size optional
If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting Additionally, liquid_loop_max now defaults to 100000
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@ -99,10 +99,11 @@
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# Enable a bit lower water surface; disable for speed (not quite optimized)
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#new_style_water = false
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# Max liquids processed per step
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#liquid_loop_max = 10000
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#liquid_loop_max = 100000
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# The time (in seconds) that the liquids queue may grow beyond processing
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# capacity until an attempt is made to decrease its size by dumping old queue items
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#liquid_queue_purge_time = 30
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# capacity until an attempt is made to decrease its size by dumping old queue
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# items. A value of 0 disables the functionality.
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#liquid_queue_purge_time = 0
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# Update liquids every .. recommend for finite: 0.2
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#liquid_update = 1.0
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# Enable nice leaves; disable for speed
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@ -276,8 +276,8 @@ void set_default_settings(Settings *settings)
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settings->setDefault("movement_gravity", "9.81");
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//liquid stuff
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settings->setDefault("liquid_loop_max", "10000");
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settings->setDefault("liquid_queue_purge_time", "30");
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settings->setDefault("liquid_loop_max", "100000");
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settings->setDefault("liquid_queue_purge_time", "0");
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settings->setDefault("liquid_update", "1.0");
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//mapgen stuff
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33
src/map.cpp
33
src/map.cpp
@ -1624,8 +1624,6 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
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u32 loopcount = 0;
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u32 initial_size = m_transforming_liquid.size();
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u32 curr_time = getTime(PRECISION_MILLI);
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/*if(initial_size != 0)
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infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
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@ -1638,11 +1636,11 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
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u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
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u32 loop_max = liquid_loop_max;
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// std::cout << "transformLiquids(): loopmax initial="
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// << loop_max * m_transforming_liquid_loop_count_multiplier;
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#if 0
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// If liquid_loop_max is not keeping up with the queue size increase
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// loop_max up to a maximum of liquid_loop_max * dedicated_server_step.
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/* If liquid_loop_max is not keeping up with the queue size increase
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* loop_max up to a maximum of liquid_loop_max * dedicated_server_step.
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*/
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if (m_transforming_liquid.size() > loop_max * 2) {
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// "Burst" mode
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float server_step = g_settings->getFloat("dedicated_server_step");
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@ -1653,9 +1651,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
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}
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loop_max *= m_transforming_liquid_loop_count_multiplier;
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// std::cout << " queue sz=" << m_transforming_liquid.size()
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// << " loop_max=" << loop_max;
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#endif
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while(m_transforming_liquid.size() != 0)
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{
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@ -1913,9 +1909,17 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
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updateLighting(lighting_modified_blocks, modified_blocks);
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/*
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* Queue size limiting
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/* ----------------------------------------------------------------------
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* Manage the queue so that it does not grow indefinately
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*/
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u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");
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if (time_until_purge == 0)
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return; // Feature disabled
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time_until_purge *= 1000; // seconds -> milliseconds
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u32 curr_time = getTime(PRECISION_MILLI);
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u32 prev_unprocessed = m_unprocessed_count;
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m_unprocessed_count = m_transforming_liquid.size();
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@ -1928,13 +1932,6 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
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m_queue_size_timer_started = true;
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}
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u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");
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time_until_purge *= 1000; // seconds -> milliseconds
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// std::cout << " growing for: "
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// << (m_queue_size_timer_started ? curr_time - m_inc_trend_up_start_time : 0)
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// << "ms" << std::endl;
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// Account for curr_time overflowing
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if (m_queue_size_timer_started && m_inc_trending_up_start_time > curr_time)
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m_queue_size_timer_started = false;
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