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Add time_to_day_night_ratio to the Lua API
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@ -5659,6 +5659,9 @@ Utilities
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form. If the ColorSpec is invalid, returns `nil`. You can use this to parse
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ColorStrings.
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* `colorspec`: The ColorSpec to convert
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* `minetest.time_to_day_night_ratio(time_of_day)`: Returns a "day-night ratio" value
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(as accepted by `ObjectRef:override_day_night_ratio`) that is equivalent to
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the given "time of day" value (as returned by `minetest.get_timeofday`).
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* `minetest.encode_png(width, height, data, [compression])`: Encode a PNG
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image and return it in string form.
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* `width`: Width of the image
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@ -8519,6 +8522,7 @@ child will follow movement and rotation of that bone.
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* `0`...`1`: Overrides day-night ratio, controlling sunlight to a specific
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amount.
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* Passing no arguments disables override, defaulting to sunlight based on day-night cycle
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* See also `minetest.time_to_day_night_ratio`,
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* `get_day_night_ratio()`: returns the ratio or nil if it isn't overridden
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* `set_local_animation(idle, walk, dig, walk_while_dig, frame_speed)`:
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set animation for player model in third person view.
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@ -45,6 +45,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "my_sha256.h"
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#include "util/png.h"
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#include "player.h"
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#include "daynightratio.h"
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#include <cstdio>
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// only available in zstd 1.3.5+
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@ -640,6 +641,17 @@ int ModApiUtil::l_colorspec_to_table(lua_State *L)
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return 0;
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}
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// time_to_day_night_ratio(time_of_day)
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int ModApiUtil::l_time_to_day_night_ratio(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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float time_of_day = lua_tonumber(L, 1) * 24000;
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u32 dnr = time_to_daynight_ratio(time_of_day, true);
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lua_pushnumber(L, dnr / 1000.0f);
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return 1;
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}
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// encode_png(w, h, data, level)
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int ModApiUtil::l_encode_png(lua_State *L)
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{
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@ -741,6 +753,7 @@ void ModApiUtil::Initialize(lua_State *L, int top)
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API_FCT(colorspec_to_colorstring);
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API_FCT(colorspec_to_bytes);
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API_FCT(colorspec_to_table);
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API_FCT(time_to_day_night_ratio);
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API_FCT(encode_png);
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@ -777,6 +790,7 @@ void ModApiUtil::InitializeClient(lua_State *L, int top)
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API_FCT(colorspec_to_colorstring);
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API_FCT(colorspec_to_bytes);
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API_FCT(colorspec_to_table);
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API_FCT(time_to_day_night_ratio);
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API_FCT(get_last_run_mod);
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API_FCT(set_last_run_mod);
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@ -822,6 +836,7 @@ void ModApiUtil::InitializeAsync(lua_State *L, int top)
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API_FCT(colorspec_to_colorstring);
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API_FCT(colorspec_to_bytes);
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API_FCT(colorspec_to_table);
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API_FCT(time_to_day_night_ratio);
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API_FCT(encode_png);
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@ -125,6 +125,9 @@ private:
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// colorspec_to_table(colorspec)
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static int l_colorspec_to_table(lua_State *L);
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// time_to_day_night_ratio(time_of_day)
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static int l_time_to_day_night_ratio(lua_State *L);
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// encode_png(w, h, data, level)
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static int l_encode_png(lua_State *L);
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