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Fix HUD image (waypoint) docs
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@ -1678,10 +1678,12 @@ type are ignored.
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Displays an image on the HUD.
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* `scale`: The scale of the image, with 1 being the original texture size.
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Only the X coordinate scale is used (positive values).
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Negative values represent that percentage of the screen it
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should take; e.g. `x=-100` means 100% (width).
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* `scale`: The scale of the image, with `{x = 1, y = 1}` being the original texture size.
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The `x` and `y` fields apply to the respective axes.
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Positive values scale the source image.
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Negative values represent percentages relative to screen dimensions.
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Example: `{x = -20, y = 3}` means the image will be drawn 20% of screen width wide,
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and 3 times as high as the source image is.
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* `text`: The name of the texture that is displayed.
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* `alignment`: The alignment of the image.
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* `offset`: offset in pixels from position.
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@ -1748,10 +1750,12 @@ Displays distance to selected world position.
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Same as `image`, but does not accept a `position`; the position is instead determined by `world_pos`, the world position of the waypoint.
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* `scale`: The scale of the image, with 1 being the original texture size.
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Only the X coordinate scale is used (positive values).
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Negative values represent that percentage of the screen it
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should take; e.g. `x=-100` means 100% (width).
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* `scale`: The scale of the image, with `{x = 1, y = 1}` being the original texture size.
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The `x` and `y` fields apply to the respective axes.
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Positive values scale the source image.
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Negative values represent percentages relative to screen dimensions.
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Example: `{x = -20, y = 3}` means the image will be drawn 20% of screen width wide,
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and 3 times as high as the source image is.
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* `text`: The name of the texture that is displayed.
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* `alignment`: The alignment of the image.
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* `world_pos`: World position of the waypoint.
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@ -152,7 +152,8 @@ minetest.register_chatcommand("hudwaypoints", {
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type = "image_waypoint",
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text = "testhud_waypoint.png",
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world_pos = player:get_pos(),
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scale = {x = 3, y = 3},
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-- 20% of screen width, 3x image height
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scale = {x = -20, y = 3},
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offset = {x = 0, y = -32}
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}
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if not player_waypoints[name] then
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